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authorDerek Hensley <hensley.derek58@gmail.com>2024-02-19 19:04:23 -0800
committerGitHub <noreply@github.com>2024-02-20 14:04:23 +1100
commita7fa8cc241d7f6e08d3744644cf8e93599f190a0 (patch)
tree1b955ba5a36212a3fcc9759fb42ebc4eb8637dbc /src/code/z_actor.c
parent3b8db093f6f9cfb5850a7100ba8aff0c1b099e42 (diff)
Clean2 (#1605)
* AnimationContext_Update * TransitionTile_InitGraphics * disasm files * gPlayerFormItemRestrictions -> code_8012EC80 * fix * Extract gCircleTex * Const fixes * gPlayerFormItemRestrictions suggestions * Setup_InitRegs * z_inventory
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 5f3593f76..2cf96f760 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -30,6 +30,7 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
#include "z64actor.h"
+#include "z64circle_tex.h"
#include "z64horse.h"
#include "z64malloc.h"
#include "z64quake.h"
@@ -2820,7 +2821,7 @@ s32 Actor_AddToLensActors(PlayState* play, Actor* actor) {
}
void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
- TransitionCircle_LoadAndSetTexture(gfxP, gCircleTex, 4, 0, 6, 6,
+ TransitionCircle_LoadAndSetTexture(gfxP, gCircleTex, G_IM_FMT_I, 0, 6, 6,
((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
}