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authorAnghelo Carvajal <angheloalf95@gmail.com>2022-03-27 12:37:02 -0300
committerGitHub <noreply@github.com>2022-03-27 12:37:02 -0300
commitb08880f7a7fdc49ca104fb86f5ffd4fd4a2aa221 (patch)
tree3df6602257885241d98926363a3076b797744fb3 /src/code/z_actor.c
parent95c6ddbcc89992b527f270e80d1e2397b146a2ff (diff)
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
* Rename Sram_InitDebugSave * Sram_InitDebugSave * err * Sram_IncrementDay * non_matchings * func_80146F5C and protos * func_80146EE8 * func_80145698 * func_80143A54 * Split SaveContext * problems with bss * Fix bss * more * a small bunch * Fix warnings * almost everything * two attempts * at least compiles * import data * bss * format * stuff? * Progress? * More progress * clean up data a little * More progress * disaster * re split data * A bit less of a disaster * Fix renamed stuff * data stuff * fix conflicts * format * CycleSceneFlags * some enums * cleanup * Fix merge issues * format * some changes * format * Lots of progress on z_sram_NES, but no matches yet * SaveContent Documentation * Oops * Oops2 * Document more SaveContext * Oops, don't need that anymore * add small comment * Another comment * dekuPlaygroundPlayerName * Fix merge issues * format * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * remove magic number * format * fix merge issues * bss * format * macro cleanup * review * merge issues * review * cleanup * UNK_TYPE1 * Fix * Remove comment * small change * conflicts * review * fix * fixes * format * Update actorCtx renames part * Match func_80143B0C thanks to Petrie and Anon * minor cleaning pass * format * cleanup * more minor cleanups * Macros for accessing gSaveContext.save.stolenItems * Introduce STOLEN_ITEM_NONE and remove CLEAR_STOLEN_ITEM_ * format * Update include/macros.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * @hensldm review * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Rename QUEST_SONG_NEW_WAVE * Add scene name comments to D_801C5FC0 * rename horseData.yaw * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * // = CUR_UPG_VALUE(UPG_WALLET); * run actorfixer and format * fix bss * Fix merge problems and run format * Some improvements to func_801457CC by anon * bss * format * run actorfixer * actorfixer, bss and format * Use original names for the RESPAWN_MODE enum because the current ones are bad * QUEST_SONG_BOSSA_NOVA * some minor fixes on the SaveContext struct according to the debug rom * Merge Inventory.items and Inventory.masks * a * simplify saveBuf accesses * A few func renames * actorfixer * bss * fixes * bss * actorfixer * actorfixer and format * actorfixer * whoops * whops * bss Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 6b7c863aa..a0f479f54 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2224,7 +2224,7 @@ void func_800B90F4(GlobalContext* globalCtx) {
void func_800B9120(ActorContext* actorCtx) {
s32 phi_v0 = CURRENT_DAY * 2;
- if (gSaveContext.time < CLOCK_TIME(6, 0) || gSaveContext.time > CLOCK_TIME(18, 0)) {
+ if (gSaveContext.save.time < CLOCK_TIME(6, 0) || gSaveContext.save.time > CLOCK_TIME(18, 0)) {
phi_v0++;
}
@@ -2236,7 +2236,7 @@ void Actor_InitContext(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEn
CycleSceneFlags* cycleFlags;
s32 i;
- gSaveContext.weekEventReg[92] |= 0x80;
+ gSaveContext.save.weekEventReg[92] |= 0x80;
cycleFlags = &gSaveContext.cycleSceneFlags[Play_GetOriginalSceneNumber(globalCtx->sceneNum)];
bzero(actorCtx, sizeof(ActorContext));
@@ -2252,8 +2252,8 @@ void Actor_InitContext(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEn
}
actorCtx->flags.chest = cycleFlags->chest;
- actorCtx->flags.switches[0] = cycleFlags->swch0;
- actorCtx->flags.switches[1] = cycleFlags->swch1;
+ actorCtx->flags.switches[0] = cycleFlags->switch0;
+ actorCtx->flags.switches[1] = cycleFlags->switch1;
if (globalCtx->sceneNum == SCENE_INISIE_R) {
cycleFlags = &gSaveContext.cycleSceneFlags[globalCtx->sceneNum];
}