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authorDerek Hensley <hensley.derek58@gmail.com>2024-05-19 11:02:20 -0700
committerGitHub <noreply@github.com>2024-05-19 11:02:20 -0700
commitb7e5468ca16315a7e322055eff3d97fe980bbc25 (patch)
treec136f3b0b4422fa4480d3e09a0096b6617c71312 /src/code/z_actor.c
parenta3a7b551eded5bfad7509bd9daeb9fbbb585a958 (diff)
General cleanup (#1636)
* totalLoadedActors comparision * OBJMINE_PARAMS * Sort z64.h header includes * MapSelect_LoadConsoleLogo * Combine notebook tables into 1 * TGSw clean up
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 6b5d79ecd..d8a4a8072 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3322,7 +3322,7 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1
s32 objectSlot;
ActorOverlay* overlayEntry;
- if (actorCtx->totalLoadedActors >= 0xFF) {
+ if (actorCtx->totalLoadedActors >= 255) {
return NULL;
}