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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-11-21 01:01:37 +1100
committerGitHub <noreply@github.com>2021-11-20 11:01:37 -0300
commitea17d924e4b2bd276b01c476557c2361a5ee5f20 (patch)
tree9e8a0d11e201a073dd4d933bffa91a03e3c501b8 /src/code/z_common_data.c
parent97425f68aef4a8fc773a5ef6fb5bd61b51d40f71 (diff)
Audio BGM Macros (#460)
* Introduce bgms * Fill in bgm enums * Rename bgm to clearer names * Fix spacing * Fix "No_Music" define * remove comment * Improve bgm names, found another seqId function * Another seqId function * Another name change * Woods of Mystery -> Sarias Song * add saria's song bgm to pierre * Another bgm function found! * Add bgm's to `gSaveContext.seqIndex`
Diffstat (limited to 'src/code/z_common_data.c')
-rw-r--r--src/code/z_common_data.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index 88fa3e103..26fd324a7 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -5,9 +5,9 @@ SaveContext gSaveContext;
void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(gSaveContext));
gSaveContext.playerForm = 0;
- gSaveContext.seqIndex = 0xFF;
+ gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
gSaveContext.nightSeqIndex = 0xFF;
- gSaveContext.unk_3F46 = 0;
+ gSaveContext.unk_3F46 = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.unk_3F4D = 0;