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authorTom Overton <tom-overton@users.noreply.github.com>2022-06-26 08:57:37 -0700
committerGitHub <noreply@github.com>2022-06-26 11:57:37 -0400
commit158d1b26b0455c2214741ebc4406130a559b8f8f (patch)
tree21fdb81df213038f1f7f7cd9e2f096594ad7695e /src/code/z_debug_display.c
parentf77c4770f7ae50b522d9183b79abe60070f6895b (diff)
PlayState rename (#835)
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma
Diffstat (limited to 'src/code/z_debug_display.c')
-rw-r--r--src/code/z_debug_display.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index fb7378751..a8b851ed7 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -7,10 +7,10 @@ typedef struct {
/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
} DebugDispObjectInfo; // size = 0x8
-typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, GlobalContext*);
+typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*);
-void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, GlobalContext*);
-void DebugDisplay_DrawPolygon(DebugDispObject*, void*, GlobalContext*);
+void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
+void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
DebugDispObject* DebugDisplay_Init(void) {
sDebugObjectListHead = NULL;
@@ -51,44 +51,44 @@ DebugDispObjectInfo sDebugObjectInfoTable[] = {
{ 1, &sDebugDisplay2DL },
};
-void DebugDisplay_DrawObjects(GlobalContext* globalCtx) {
+void DebugDisplay_DrawObjects(PlayState* play) {
DebugDispObject* dispObj = sDebugObjectListHead;
DebugDispObjectInfo* objInfo;
while (dispObj != NULL) {
objInfo = &sDebugObjectInfoTable[dispObj->type];
- sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, globalCtx);
+ sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play);
dispObj = dispObj->next;
}
}
-void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) {
- OPEN_DISPS(globalCtx->state.gfxCtx);
+void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) {
+ OPEN_DISPS(play->state.gfxCtx);
- func_8012C6FC(globalCtx->state.gfxCtx);
+ func_8012C6FC(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
- Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
+ Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL);
- CLOSE_DISPS(globalCtx->state.gfxCtx);
+ CLOSE_DISPS(play->state.gfxCtx);
}
Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
-void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, GlobalContext* globalCtx) {
- OPEN_DISPS(globalCtx->state.gfxCtx);
+void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) {
+ OPEN_DISPS(play->state.gfxCtx);
- func_8012C588(globalCtx->state.gfxCtx);
+ func_8012C588(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
@@ -96,10 +96,10 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, GlobalContex
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
- gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, arg1);
- CLOSE_DISPS(globalCtx->state.gfxCtx);
+ CLOSE_DISPS(play->state.gfxCtx);
}
s32 D_801BB068[] = {
@@ -110,16 +110,16 @@ s32 D_801BB08C = 0;
Gfx* func_800E99B0(GraphicsContext* gfxCtx, s32 arg1);
-void func_800E992C(GlobalContext* globalCtx, s32 arg1) {
+void func_800E992C(PlayState* play, s32 arg1) {
s32 pad;
- OPEN_DISPS(globalCtx->state.gfxCtx);
+ OPEN_DISPS(play->state.gfxCtx);
- func_8012C560(globalCtx->state.gfxCtx);
+ func_8012C560(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, func_800E99B0(globalCtx->state.gfxCtx, arg1));
+ gSPDisplayList(POLY_XLU_DISP++, func_800E99B0(play->state.gfxCtx, arg1));
- CLOSE_DISPS(globalCtx->state.gfxCtx);
+ CLOSE_DISPS(play->state.gfxCtx);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E99B0.s")