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authorMaide <34639600+Kelebek1@users.noreply.github.com>2022-01-22 18:30:32 +0000
committerGitHub <noreply@github.com>2022-01-22 13:30:32 -0500
commit7ed396f09e5ca595f1dfc3f45e9c76574f70351b (patch)
tree26f1281264b1af89d7b730864f4e570e1071ce7b /src/code/z_eff_shield_particle.c
parent2a913635a451f164a941320c9e3c73d71a1da943 (diff)
Cleanup object syms (#546)
* First * Part2 * Save now or forever hold your peace * Part3 * Building * OK * Cleanup * Merge * PR * PR * Merge * PR * PR * Use oyu * Use names * TexturePtr
Diffstat (limited to 'src/code/z_eff_shield_particle.c')
-rw-r--r--src/code/z_eff_shield_particle.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c
index 05669d63a..112f7fe73 100644
--- a/src/code/z_eff_shield_particle.c
+++ b/src/code/z_eff_shield_particle.c
@@ -2,6 +2,7 @@
#include "vt.h"
#include "assets/code/eff_shield_particle/eff_shield_particle.c"
+#include "objects/gameplay_keep/gameplay_keep.h"
void EffectShieldParticle_Init(void* thisx, void* initParamsx) {
EffectShieldParticle* this = (EffectShieldParticle*)thisx;
@@ -154,8 +155,8 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
- gDPLoadTextureBlock(POLY_XLU_DISP++, D_04054F20, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(POLY_XLU_DISP++, gameplay_keep_Tex_054F20, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0,
0, COMBINED, 0, 0, 0, COMBINED);