diff options
| author | Maide <34639600+Kelebek1@users.noreply.github.com> | 2022-01-22 18:30:32 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-22 13:30:32 -0500 |
| commit | 7ed396f09e5ca595f1dfc3f45e9c76574f70351b (patch) | |
| tree | 26f1281264b1af89d7b730864f4e570e1071ce7b /src/code/z_eff_shield_particle.c | |
| parent | 2a913635a451f164a941320c9e3c73d71a1da943 (diff) | |
Cleanup object syms (#546)
* First
* Part2
* Save now or forever hold your peace
* Part3
* Building
* OK
* Cleanup
* Merge
* PR
* PR
* Merge
* PR
* PR
* Use oyu
* Use names
* TexturePtr
Diffstat (limited to 'src/code/z_eff_shield_particle.c')
| -rw-r--r-- | src/code/z_eff_shield_particle.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 05669d63a..112f7fe73 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -2,6 +2,7 @@ #include "vt.h" #include "assets/code/eff_shield_particle/eff_shield_particle.c" +#include "objects/gameplay_keep/gameplay_keep.h" void EffectShieldParticle_Init(void* thisx, void* initParamsx) { EffectShieldParticle* this = (EffectShieldParticle*)thisx; @@ -154,8 +155,8 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04054F20, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, gameplay_keep_Tex_054F20, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED); |
