summaryrefslogtreecommitdiff
path: root/src/code/z_effect.c
diff options
context:
space:
mode:
authorAnghelo Carvajal <angheloalf95@gmail.com>2024-06-25 15:17:03 -0400
committerGitHub <noreply@github.com>2024-06-25 15:17:03 -0400
commit6541532abb5c03088ad67748bbb23965c654127e (patch)
tree9d902764304a1612cb91640bf19f34842d882ef7 /src/code/z_effect.c
parent0bb57352a52ba8fa3d361d2f88c2b9063fa71f62 (diff)
Add a `z64play.h` header (#1646)
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/z_effect.c')
-rw-r--r--src/code/z_effect.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_effect.c b/src/code/z_effect.c
index 94600e9f9..8736ad355 100644
--- a/src/code/z_effect.c
+++ b/src/code/z_effect.c
@@ -166,7 +166,7 @@ void Effect_Add(PlayState* play, s32* pIndex, EffectType type, u8 arg3, u8 arg4,
*pIndex = TOTAL_EFFECT_COUNT;
- if (FrameAdvance_IsEnabled(&play->state) != true) {
+ if (FrameAdvance_IsEnabled(play) != true) {
slotFound = false;
switch (type) {
case EFFECT_SPARK: