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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-11-22 23:55:05 -0300
committerGitHub <noreply@github.com>2023-11-23 13:55:05 +1100
commit506e2155474b1914fe93f070c55debdeaf6df0a6 (patch)
tree5ffab32ee39bb1cafc8803caafd1030ff72f93ef /src/code/z_effect_soft_sprite.c
parent5ef277df2db5dd54c02c098ec88777f63680f6c3 (diff)
Yet another header cleanup (#1508)
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
-rw-r--r--src/code/z_effect_soft_sprite.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 08aa845ab..4b47f2b34 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "loadfragment.h"
+#include "z64malloc.h"
EffectSsInfo sEffectSsInfo = { NULL, 0, 0 };