diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2024-06-25 15:17:03 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-25 15:17:03 -0400 |
| commit | 6541532abb5c03088ad67748bbb23965c654127e (patch) | |
| tree | 9d902764304a1612cb91640bf19f34842d882ef7 /src/code/z_effect_soft_sprite.c | |
| parent | 0bb57352a52ba8fa3d361d2f88c2b9063fa71f62 (diff) | |
Add a `z64play.h` header (#1646)
* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index abe0f5d97..fda7dc103 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -159,7 +159,7 @@ s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) { void EffectSS_Copy(PlayState* play, EffectSs* effectsSs) { s32 index; - if (FrameAdvance_IsEnabled(&play->state) != true) { + if (FrameAdvance_IsEnabled(play) != true) { if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) { sEffectSsInfo.searchIndex = index + 1; sEffectSsInfo.dataTable[index] = *effectsSs; |
