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authorAnghelo Carvajal <angheloalf95@gmail.com>2024-06-25 15:17:03 -0400
committerGitHub <noreply@github.com>2024-06-25 15:17:03 -0400
commit6541532abb5c03088ad67748bbb23965c654127e (patch)
tree9d902764304a1612cb91640bf19f34842d882ef7 /src/code/z_effect_soft_sprite.c
parent0bb57352a52ba8fa3d361d2f88c2b9063fa71f62 (diff)
Add a `z64play.h` header (#1646)
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
-rw-r--r--src/code/z_effect_soft_sprite.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index abe0f5d97..fda7dc103 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -159,7 +159,7 @@ s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) {
void EffectSS_Copy(PlayState* play, EffectSs* effectsSs) {
s32 index;
- if (FrameAdvance_IsEnabled(&play->state) != true) {
+ if (FrameAdvance_IsEnabled(play) != true) {
if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) {
sEffectSsInfo.searchIndex = index + 1;
sEffectSsInfo.dataTable[index] = *effectsSs;