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authorTharo <17233964+Thar0@users.noreply.github.com>2021-08-04 04:21:31 +0100
committerGitHub <noreply@github.com>2021-08-03 23:21:31 -0400
commit7743e5a2c4b6d01c847dea8929c707e65e5e18b3 (patch)
tree344b481b7f247b8718db059cac0042e921115714 /src/code/z_effect_soft_sprite.c
parent60ff2079829021dcc80f40171ca2652f3ab1f9ae (diff)
Overhaul the build system (#234)
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
-rw-r--r--src/code/z_effect_soft_sprite.c29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 73bd5b4bd..0ed19c050 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -1,10 +1,9 @@
-#include <ultra64.h>
-#include <global.h>
+#include "global.h"
void EffectSS_Init(GlobalContext* globalCtx, s32 numEntries) {
u32 i;
EffectSs* effectsSs;
- ParticleOverlay* overlay;
+ EffectSsOverlay* overlay;
EffectSS2Info.data_table = (EffectSs*)THA_AllocEndAlign16(&globalCtx->state.heap, numEntries * sizeof(EffectSs));
EffectSS2Info.searchIndex = 0;
@@ -16,7 +15,7 @@ void EffectSS_Init(GlobalContext* globalCtx, s32 numEntries) {
}
overlay = &particleOverlayTable[0];
- for (i = 0; i < EFFECT_SS2_TYPE_LAST_LABEL; i++) {
+ for (i = 0; i < EFFECT_SS_MAX; i++) {
overlay->loadedRamAddr = NULL;
overlay++;
}
@@ -25,7 +24,7 @@ void EffectSS_Init(GlobalContext* globalCtx, s32 numEntries) {
void EffectSS_Clear(GlobalContext* globalCtx) {
u32 i;
EffectSs* effectsSs;
- ParticleOverlay* overlay;
+ EffectSsOverlay* overlay;
void* addr;
EffectSS2Info.data_table = NULL;
@@ -39,7 +38,7 @@ void EffectSS_Clear(GlobalContext* globalCtx) {
// Free memory from loaded particle overlays
overlay = &particleOverlayTable[0];
- for (i = 0; i < EFFECT_SS2_TYPE_LAST_LABEL; i++) {
+ for (i = 0; i < EFFECT_SS_MAX; i++) {
addr = overlay->loadedRamAddr;
if (addr != NULL) {
zelda_free(addr);
@@ -69,7 +68,7 @@ void EffectSS_Delete(EffectSs* effectSs) {
void EffectSS_ResetEntry(EffectSs* particle) {
u32 i;
- particle->type = EFFECT_SS2_TYPE_LAST_LABEL;
+ particle->type = EFFECT_SS_MAX;
particle->accel.x = particle->accel.y = particle->accel.z = 0;
particle->velocity.x = particle->velocity.y = particle->velocity.z = 0;
particle->vec.x = particle->vec.y = particle->vec.z = 0;
@@ -161,8 +160,8 @@ void EffectSS_Copy(GlobalContext* globalCtx, EffectSs* effectsSs) {
void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initData) {
s32 index;
u32 overlaySize;
- ParticleOverlay* entry = &particleOverlayTable[type];
- ParticleOverlayInfo* overlayInfo;
+ EffectSsOverlay* entry = &particleOverlayTable[type];
+ EffectSsInit* initInfo;
if (EffectSS_FindFreeSpace(priority, &index) != 0) {
// Abort because we couldn't find a suitable slot to add this effect in
@@ -173,7 +172,7 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init
overlaySize = (u32)entry->vramEnd - (u32)entry->vramStart;
if (entry->vramStart == NULL) {
- overlayInfo = entry->overlayInfo;
+ initInfo = entry->initInfo;
} else {
if (entry->loadedRamAddr == NULL) {
entry->loadedRamAddr = zelda_mallocR(overlaySize);
@@ -185,20 +184,20 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init
Load2_LoadOverlay(entry->vromStart, entry->vromEnd, entry->vramStart, entry->vramEnd, entry->loadedRamAddr);
}
- overlayInfo = (void*)(u32)(
- entry->overlayInfo != NULL
- ? (ParticleOverlayInfo*)(-((u32)entry->vramStart - (u32)entry->loadedRamAddr) + (u32)entry->overlayInfo)
+ initInfo = (void*)(u32)(
+ entry->initInfo != NULL
+ ? (EffectSsInit*)(-((u32)entry->vramStart - (u32)entry->loadedRamAddr) + (u32)entry->initInfo)
: NULL);
}
- if (overlayInfo->init != NULL) {
+ if (initInfo->init != NULL) {
// Delete the previous effect in the slot, in case the slot wasn't free
EffectSS_Delete(&EffectSS2Info.data_table[index]);
EffectSS2Info.data_table[index].type = type;
EffectSS2Info.data_table[index].priority = priority;
- if (overlayInfo->init(globalCtx, index, &EffectSS2Info.data_table[index], initData) == 0) {
+ if (initInfo->init(globalCtx, index, &EffectSS2Info.data_table[index], initData) == 0) {
EffectSS_ResetEntry(&EffectSS2Info.data_table[index]);
}
}