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authorDerek Hensley <hensley.derek58@gmail.com>2022-06-18 19:28:55 -0700
committerGitHub <noreply@github.com>2022-06-19 03:28:55 +0100
commit9bf84176d4dee29f4370f50228dcd1d9ee6d0107 (patch)
tree89678fba7f130835ec848cd7c79ec26420e0d38f /src/code/z_effect_soft_sprite.c
parent98ba7557513725f9dba6de8afcc02388a9eac96e (diff)
Load OK (#792)
* Progress * cleanup * Fix comment * progress * OK * Review pt1 * Update comments * update comments some more * Renamings * Add headers and some parens cleanup * Remove zelda64 * PR review * bss * Explain each relocation type a bit in the header comment * Relocate_Addr macro * Split off into z64load.h * Adjust comment slightly based on OOT review * OverlayRelocationType -> MIPSRelocationType * Last bit of cleanup from OoT * format * Split off functions
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
-rw-r--r--src/code/z_effect_soft_sprite.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index fd1d0212c..56eab9e8a 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "z64load.h"
EffectSsInfo sEffectSsInfo = { NULL, 0, 0 };