diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-01-03 21:50:12 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-04 05:50:12 +0000 |
| commit | d3e4a3368f6c8cb4bd6ca8c404d4f48c25ab7d10 (patch) | |
| tree | b5353255aa6f2e0aab430104e05477023ae8db2f /src/code/z_effect_soft_sprite.c | |
| parent | 8cd978585e1570383c401d6fcd439d9a3f9440f5 (diff) | |
Effect_soft_sprite_old_init and particleOverlayTable OK (#520)
* Migrated data
* Migrate particleOverlayTable
* Import data for effect_soft_sprite, add g to effect table, minor cleanup of z64effect.h
* Name data
* Comment out static variable in variables.h
* Use better macros
* PR review and other cleanup
* Update bug comment
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 107 |
1 files changed, 55 insertions, 52 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 47c2202f1..424166f89 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -1,20 +1,22 @@ #include "global.h" +EffectSsInfo sEffectSsInfo = { NULL, 0, 0 }; + void EffectSS_Init(GlobalContext* globalCtx, s32 numEntries) { u32 i; EffectSs* effectsSs; EffectSsOverlay* overlay; - EffectSS2Info.data_table = (EffectSs*)THA_AllocEndAlign16(&globalCtx->state.heap, numEntries * sizeof(EffectSs)); - EffectSS2Info.searchIndex = 0; - EffectSS2Info.size = numEntries; + sEffectSsInfo.data_table = (EffectSs*)THA_AllocEndAlign16(&globalCtx->state.heap, numEntries * sizeof(EffectSs)); + sEffectSsInfo.searchIndex = 0; + sEffectSsInfo.size = numEntries; - for (effectsSs = &EffectSS2Info.data_table[0]; effectsSs < &EffectSS2Info.data_table[EffectSS2Info.size]; + for (effectsSs = &sEffectSsInfo.data_table[0]; effectsSs < &sEffectSsInfo.data_table[sEffectSsInfo.size]; effectsSs++) { EffectSS_ResetEntry(effectsSs); } - overlay = &particleOverlayTable[0]; + overlay = &gParticleOverlayTable[0]; for (i = 0; i < EFFECT_SS_MAX; i++) { overlay->loadedRamAddr = NULL; overlay++; @@ -27,30 +29,31 @@ void EffectSS_Clear(GlobalContext* globalCtx) { EffectSsOverlay* overlay; void* addr; - EffectSS2Info.data_table = NULL; - EffectSS2Info.searchIndex = 0; - EffectSS2Info.size = 0; + sEffectSsInfo.data_table = NULL; + sEffectSsInfo.searchIndex = 0; + sEffectSsInfo.size = 0; - // This code is completely useless, as data_table was just set to NULL and size to 0 - for (effectsSs = EffectSS2Info.data_table; effectsSs < EffectSS2Info.data_table + EffectSS2Info.size; effectsSs++) { + //! @bug: Effects left in the table are not properly deleted, as data_table was just set to NULL and size to 0 + for (effectsSs = &sEffectSsInfo.data_table[0]; effectsSs < &sEffectSsInfo.data_table[sEffectSsInfo.size]; + effectsSs++) { EffectSS_Delete(effectsSs); } // Free memory from loaded particle overlays - overlay = &particleOverlayTable[0]; + overlay = &gParticleOverlayTable[0]; for (i = 0; i < EFFECT_SS_MAX; i++) { addr = overlay->loadedRamAddr; if (addr != NULL) { ZeldaArena_Free(addr); } - overlay->loadedRamAddr = 0; + overlay->loadedRamAddr = NULL; overlay++; } } EffectSs* EffectSS_GetTable() { - return EffectSS2Info.data_table; + return sEffectSsInfo.data_table; } void EffectSS_Delete(EffectSs* effectSs) { @@ -90,27 +93,27 @@ s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) { s32 foundFree; s32 i; - if (EffectSS2Info.searchIndex >= EffectSS2Info.size) { - EffectSS2Info.searchIndex = 0; + if (sEffectSsInfo.searchIndex >= sEffectSsInfo.size) { + sEffectSsInfo.searchIndex = 0; } // Search for a unused entry - i = EffectSS2Info.searchIndex; + i = sEffectSsInfo.searchIndex; foundFree = false; while (true) { - if (EffectSS2Info.data_table[i].life == -1) { + if (sEffectSsInfo.data_table[i].life == -1) { foundFree = true; break; } i++; - if (i >= EffectSS2Info.size) { + if (i >= sEffectSsInfo.size) { i = 0; // Loop around the whole table } // After a full loop, break out - if (i == EffectSS2Info.searchIndex) { + if (i == sEffectSsInfo.searchIndex) { break; } } @@ -122,22 +125,22 @@ s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) { // If all slots are in use, search for a slot with a lower priority // Note that a lower priority is representend by a higher value - i = EffectSS2Info.searchIndex; + i = sEffectSsInfo.searchIndex; while (true) { // Equal priority should only be considered "lower" if flag 0 is set - if ((priority <= EffectSS2Info.data_table[i].priority) && - !((priority == EffectSS2Info.data_table[i].priority) && (EffectSS2Info.data_table[i].flags & 1))) { + if ((priority <= sEffectSsInfo.data_table[i].priority) && + !((priority == sEffectSsInfo.data_table[i].priority) && (sEffectSsInfo.data_table[i].flags & 1))) { break; } i++; - if (i >= EffectSS2Info.size) { + if (i >= sEffectSsInfo.size) { i = 0; // Loop around the whole table } // After a full loop, return 1 to indicate that we failed to find a suitable slot - if (i == EffectSS2Info.searchIndex) { + if (i == sEffectSsInfo.searchIndex) { return true; } } @@ -151,8 +154,8 @@ void EffectSS_Copy(GlobalContext* globalCtx, EffectSs* effectsSs) { if (FrameAdvance_IsEnabled(globalCtx) != true) { if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) { - EffectSS2Info.searchIndex = index + 1; - EffectSS2Info.data_table[index] = *effectsSs; + sEffectSsInfo.searchIndex = index + 1; + sEffectSsInfo.data_table[index] = *effectsSs; } } } @@ -160,7 +163,7 @@ void EffectSS_Copy(GlobalContext* globalCtx, EffectSs* effectsSs) { void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initData) { s32 index; u32 overlaySize; - EffectSsOverlay* entry = &particleOverlayTable[type]; + EffectSsOverlay* entry = &gParticleOverlayTable[type]; EffectSsInit* initInfo; if (EffectSS_FindFreeSpace(priority, &index) != 0) { @@ -168,8 +171,8 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init return; } - EffectSS2Info.searchIndex = index + 1; - overlaySize = (u32)entry->vramEnd - (u32)entry->vramStart; + sEffectSsInfo.searchIndex = index + 1; + overlaySize = (uintptr_t)entry->vramEnd - (uintptr_t)entry->vramStart; if (entry->vramStart == NULL) { initInfo = entry->initInfo; @@ -184,27 +187,27 @@ void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* init Load2_LoadOverlay(entry->vromStart, entry->vromEnd, entry->vramStart, entry->vramEnd, entry->loadedRamAddr); } - initInfo = (void*)(u32)( - entry->initInfo != NULL - ? (EffectSsInit*)(-((u32)entry->vramStart - (u32)entry->loadedRamAddr) + (u32)entry->initInfo) - : NULL); + initInfo = (u32)((entry->initInfo != NULL) + ? (EffectSsInit*)(-((uintptr_t)entry->vramStart - (uintptr_t)entry->loadedRamAddr) + + (uintptr_t)entry->initInfo) + : NULL); } if (initInfo->init != NULL) { // Delete the previous effect in the slot, in case the slot wasn't free - EffectSS_Delete(&EffectSS2Info.data_table[index]); + EffectSS_Delete(&sEffectSsInfo.data_table[index]); - EffectSS2Info.data_table[index].type = type; - EffectSS2Info.data_table[index].priority = priority; + sEffectSsInfo.data_table[index].type = type; + sEffectSsInfo.data_table[index].priority = priority; - if (initInfo->init(globalCtx, index, &EffectSS2Info.data_table[index], initData) == 0) { - EffectSS_ResetEntry(&EffectSS2Info.data_table[index]); + if (initInfo->init(globalCtx, index, &sEffectSsInfo.data_table[index], initData) == 0) { + EffectSS_ResetEntry(&sEffectSsInfo.data_table[index]); } } } void EffectSS_UpdateParticle(GlobalContext* globalCtx, s32 index) { - EffectSs* particle = &EffectSS2Info.data_table[index]; + EffectSs* particle = &sEffectSsInfo.data_table[index]; if (particle->update != NULL) { particle->velocity.x += particle->accel.x; @@ -222,23 +225,23 @@ void EffectSS_UpdateParticle(GlobalContext* globalCtx, s32 index) { void EffectSS_UpdateAllParticles(GlobalContext* globalCtx) { s32 i; - for (i = 0; i < EffectSS2Info.size; i++) { - if (EffectSS2Info.data_table[i].life > -1) { - EffectSS2Info.data_table[i].life--; + for (i = 0; i < sEffectSsInfo.size; i++) { + if (sEffectSsInfo.data_table[i].life > -1) { + sEffectSsInfo.data_table[i].life--; - if (EffectSS2Info.data_table[i].life < 0) { - EffectSS_Delete(&EffectSS2Info.data_table[i]); + if (sEffectSsInfo.data_table[i].life < 0) { + EffectSS_Delete(&sEffectSsInfo.data_table[i]); } } - if (EffectSS2Info.data_table[i].life > -1) { + if (sEffectSsInfo.data_table[i].life > -1) { EffectSS_UpdateParticle(globalCtx, i); } } } void EffectSS_DrawParticle(GlobalContext* globalCtx, s32 index) { - EffectSs* entry = &EffectSS2Info.data_table[index]; + EffectSs* entry = &sEffectSsInfo.data_table[index]; if (entry->draw != NULL) { entry->draw(globalCtx, index, entry); @@ -252,12 +255,12 @@ void EffectSS_DrawAllParticles(GlobalContext* globalCtx) { Lights_BindAll(lights, globalCtx->lightCtx.listHead, NULL, globalCtx); Lights_Draw(lights, globalCtx->state.gfxCtx); - for (i = 0; i < EffectSS2Info.size; i++) { - if (EffectSS2Info.data_table[i].life > -1) { - if ((EffectSS2Info.data_table[i].pos.x > 32000.0f) || (EffectSS2Info.data_table[i].pos.x < -32000.0f) || - (EffectSS2Info.data_table[i].pos.y > 32000.0f) || (EffectSS2Info.data_table[i].pos.y < -32000.0f) || - (EffectSS2Info.data_table[i].pos.z > 32000.0f) || (EffectSS2Info.data_table[i].pos.z < -32000.0f)) { - EffectSS_Delete(&EffectSS2Info.data_table[i]); + for (i = 0; i < sEffectSsInfo.size; i++) { + if (sEffectSsInfo.data_table[i].life > -1) { + if ((sEffectSsInfo.data_table[i].pos.x > 32000.0f) || (sEffectSsInfo.data_table[i].pos.x < -32000.0f) || + (sEffectSsInfo.data_table[i].pos.y > 32000.0f) || (sEffectSsInfo.data_table[i].pos.y < -32000.0f) || + (sEffectSsInfo.data_table[i].pos.z > 32000.0f) || (sEffectSsInfo.data_table[i].pos.z < -32000.0f)) { + EffectSS_Delete(&sEffectSsInfo.data_table[i]); } else { EffectSS_DrawParticle(globalCtx, i); } |
