diff options
| author | rozlette <uberpanzermensch@gmail.com> | 2020-03-15 01:13:53 -0500 |
|---|---|---|
| committer | rozlette <uberpanzermensch@gmail.com> | 2020-03-15 01:13:53 -0500 |
| commit | ff958ad932b29c830afa8d2bfd6dd6a0616c93a8 (patch) | |
| tree | 916cf38da1595716bcb37651b75f7ff22a93399a /src/code/z_effect_soft_sprite.c | |
| parent | 0c35be2381ba8b46b0a1a2d9b625cf02d04cdb68 (diff) | |
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 96e933715..866248de3 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -4,14 +4,14 @@ void EffectSS_Init(GlobalContext* ctxt, s32 numEntries) { u32 i; LoadedParticleEntry* iter; - ParticleOverlayTableEntry* iter2; + ParticleOverlay* iter2; - EffectSS2Info.data_table = (LoadedParticleEntry*)GameStateHeap_AllocFromEnd(&ctxt->common.heap, numEntries * sizeof(LoadedParticleEntry)); + EffectSS2Info.data_table = (LoadedParticleEntry*)GameStateHeap_AllocFromEnd(&ctxt->state.heap, numEntries * sizeof(LoadedParticleEntry)); EffectSS2Info.searchIndex = 0; EffectSS2Info.size = numEntries; for (iter = EffectSS2Info.data_table; iter < EffectSS2Info.data_table + EffectSS2Info.size; iter++) { - EffectSS_ResetLoadedParticleEntry(iter); + EffectSS_ResetEntry(iter); } for (i = 0, iter2 = particleOverlayTable; i != 0x27; i++) { @@ -19,10 +19,10 @@ void EffectSS_Init(GlobalContext* ctxt, s32 numEntries) { } } -void EffectSS_Fini(GlobalContext* ctxt) { +void EffectSS_Clear(GlobalContext* ctxt) { u32 i; LoadedParticleEntry* iter; - ParticleOverlayTableEntry* iter2; + ParticleOverlay* iter2; void* addr; EffectSS2Info.data_table = NULL; @@ -57,10 +57,10 @@ void EffectSS_Delete(LoadedParticleEntry* a0) { func_801A72CC((UNK_PTR)&a0->unk2C); } - EffectSS_ResetLoadedParticleEntry(a0); + EffectSS_ResetEntry(a0); } -void EffectSS_ResetLoadedParticleEntry(LoadedParticleEntry* particle) { +void EffectSS_ResetEntry(LoadedParticleEntry* particle) { u32 i; particle->type = 0x27; @@ -164,7 +164,7 @@ void EffectSS_LoadParticle(GlobalContext* ctxt, u32 type, u32 priority, void* in u32 initRet; u32 overlaySize; ParticleOverlayInfo* overlayInfo; - ParticleOverlayTableEntry* entry = &particleOverlayTable[type]; + ParticleOverlay* entry = &particleOverlayTable[type]; if (EffectSS_FindFreeSpace(priority, &index) != 0) { return; @@ -203,7 +203,7 @@ void EffectSS_LoadParticle(GlobalContext* ctxt, u32 type, u32 priority, void* in initRet = (*overlayInfo->init)(ctxt, index, &EffectSS2Info.data_table[index], initData); if (initRet == 0) { - EffectSS_ResetLoadedParticleEntry(&EffectSS2Info.data_table[index]); + EffectSS_ResetEntry(&EffectSS2Info.data_table[index]); } } } @@ -256,9 +256,9 @@ void EffectSS_DrawAllParticles(GlobalContext* ctxt) { LightMapper* s0; s32 i; - s0 = Lights_CreateMapper(&ctxt->lightsContext, ctxt->common.gCtxt); - Lights_MapLights(s0, ctxt->lightsContext.lightsHead, 0, ctxt); - Lights_UploadLights(s0, ctxt->common.gCtxt); + s0 = Lights_CreateMapper(&ctxt->lightCtx, ctxt->state.gfxCtx); + Lights_MapLights(s0, ctxt->lightCtx.lightsHead, 0, ctxt); + Lights_UploadLights(s0, ctxt->state.gfxCtx); for (i = 0; i < EffectSS2Info.size; i++) { if (EffectSS2Info.data_table[i].life > -1) { |
