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authorrozlette <uberpanzermensch@gmail.com>2020-03-15 01:13:53 -0500
committerrozlette <uberpanzermensch@gmail.com>2020-03-15 01:13:53 -0500
commitff958ad932b29c830afa8d2bfd6dd6a0616c93a8 (patch)
tree916cf38da1595716bcb37651b75f7ff22a93399a /src/code/z_effect_soft_sprite.c
parent0c35be2381ba8b46b0a1a2d9b625cf02d04cdb68 (diff)
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
Diffstat (limited to 'src/code/z_effect_soft_sprite.c')
-rw-r--r--src/code/z_effect_soft_sprite.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 96e933715..866248de3 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -4,14 +4,14 @@
void EffectSS_Init(GlobalContext* ctxt, s32 numEntries) {
u32 i;
LoadedParticleEntry* iter;
- ParticleOverlayTableEntry* iter2;
+ ParticleOverlay* iter2;
- EffectSS2Info.data_table = (LoadedParticleEntry*)GameStateHeap_AllocFromEnd(&ctxt->common.heap, numEntries * sizeof(LoadedParticleEntry));
+ EffectSS2Info.data_table = (LoadedParticleEntry*)GameStateHeap_AllocFromEnd(&ctxt->state.heap, numEntries * sizeof(LoadedParticleEntry));
EffectSS2Info.searchIndex = 0;
EffectSS2Info.size = numEntries;
for (iter = EffectSS2Info.data_table; iter < EffectSS2Info.data_table + EffectSS2Info.size; iter++) {
- EffectSS_ResetLoadedParticleEntry(iter);
+ EffectSS_ResetEntry(iter);
}
for (i = 0, iter2 = particleOverlayTable; i != 0x27; i++) {
@@ -19,10 +19,10 @@ void EffectSS_Init(GlobalContext* ctxt, s32 numEntries) {
}
}
-void EffectSS_Fini(GlobalContext* ctxt) {
+void EffectSS_Clear(GlobalContext* ctxt) {
u32 i;
LoadedParticleEntry* iter;
- ParticleOverlayTableEntry* iter2;
+ ParticleOverlay* iter2;
void* addr;
EffectSS2Info.data_table = NULL;
@@ -57,10 +57,10 @@ void EffectSS_Delete(LoadedParticleEntry* a0) {
func_801A72CC((UNK_PTR)&a0->unk2C);
}
- EffectSS_ResetLoadedParticleEntry(a0);
+ EffectSS_ResetEntry(a0);
}
-void EffectSS_ResetLoadedParticleEntry(LoadedParticleEntry* particle) {
+void EffectSS_ResetEntry(LoadedParticleEntry* particle) {
u32 i;
particle->type = 0x27;
@@ -164,7 +164,7 @@ void EffectSS_LoadParticle(GlobalContext* ctxt, u32 type, u32 priority, void* in
u32 initRet;
u32 overlaySize;
ParticleOverlayInfo* overlayInfo;
- ParticleOverlayTableEntry* entry = &particleOverlayTable[type];
+ ParticleOverlay* entry = &particleOverlayTable[type];
if (EffectSS_FindFreeSpace(priority, &index) != 0) {
return;
@@ -203,7 +203,7 @@ void EffectSS_LoadParticle(GlobalContext* ctxt, u32 type, u32 priority, void* in
initRet = (*overlayInfo->init)(ctxt, index, &EffectSS2Info.data_table[index], initData);
if (initRet == 0) {
- EffectSS_ResetLoadedParticleEntry(&EffectSS2Info.data_table[index]);
+ EffectSS_ResetEntry(&EffectSS2Info.data_table[index]);
}
}
}
@@ -256,9 +256,9 @@ void EffectSS_DrawAllParticles(GlobalContext* ctxt) {
LightMapper* s0;
s32 i;
- s0 = Lights_CreateMapper(&ctxt->lightsContext, ctxt->common.gCtxt);
- Lights_MapLights(s0, ctxt->lightsContext.lightsHead, 0, ctxt);
- Lights_UploadLights(s0, ctxt->common.gCtxt);
+ s0 = Lights_CreateMapper(&ctxt->lightCtx, ctxt->state.gfxCtx);
+ Lights_MapLights(s0, ctxt->lightCtx.lightsHead, 0, ctxt);
+ Lights_UploadLights(s0, ctxt->state.gfxCtx);
for (i = 0; i < EffectSS2Info.size; i++) {
if (EffectSS2Info.data_table[i].life > -1) {