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authorTharo <17233964+Thar0@users.noreply.github.com>2021-08-04 04:21:31 +0100
committerGitHub <noreply@github.com>2021-08-03 23:21:31 -0400
commit7743e5a2c4b6d01c847dea8929c707e65e5e18b3 (patch)
tree344b481b7f247b8718db059cac0042e921115714 /src/code/z_effect_soft_sprite_old_init.c
parent60ff2079829021dcc80f40171ca2652f3ab1f9ae (diff)
Overhaul the build system (#234)
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Diffstat (limited to 'src/code/z_effect_soft_sprite_old_init.c')
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c55
1 files changed, 43 insertions, 12 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index af81dad41..f9abd023b 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -1,5 +1,36 @@
-#include <ultra64.h>
-#include <global.h>
+#include "global.h"
+#include "overlays/effects/ovl_Effect_En_Ice_Block/z_eff_en_ice_block.h"
+#include "overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h"
+#include "overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h"
+#include "overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h"
+#include "overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h"
+#include "overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h"
+#include "overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h"
+#include "overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h"
+#include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
+#include "overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h"
+#include "overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h"
+#include "overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h"
+#include "overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h"
+#include "overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
+#include "overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h"
+#include "overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h"
+#include "overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h"
+#include "overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h"
+#include "overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h"
+#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
+#include "overlays/effects/ovl_Effect_Ss_Hitmark/z_eff_ss_hitmark.h"
+#include "overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h"
+#include "overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h"
+#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
+#include "overlays/effects/ovl_Effect_Ss_Kirakira/z_eff_ss_kirakira.h"
+#include "overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h"
+#include "overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h"
+#include "overlays/effects/ovl_Effect_Ss_Sbn/z_eff_ss_sbn.h"
+#include "overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h"
+#include "overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h"
+#include "overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h"
+#include "overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h"
void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* texture) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
@@ -14,7 +45,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
OPEN_DISPS(gfxCtx);
- scale = this->rgScale * D_801DC100;
+ scale = this->rgScale * 0.0025f;
SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
SkinMatrix_SetScale(&mfScale, scale, scale, scale);
SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->mf_187FC, &mfTrans11DA0);
@@ -381,14 +412,14 @@ void EffectSsDFire_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity,
Math_Vec3f_Copy(&initParams.accel, accel);
initParams.scale = scale;
initParams.scaleStep = scaleStep;
- initParams.a = alpha;
+ initParams.alpha = alpha;
initParams.fadeDelay = fadeDelay;
initParams.life = life;
EffectSs_Spawn(globalCtx, EFFECT_SS_D_FIRE, 128, &initParams);
}
#else
-#pragma GLOBAL_ASM("./asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsDFire_Spawn.asm")
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsDFire_Spawn.s")
#endif
// EffectSsBubble Spawn Functions
@@ -545,7 +576,7 @@ void EffectSsHahen_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos, f32 burstSca
Vec3f velocity;
Vec3f accel;
- accel.y = D_801DC104 * burstScale;
+ accel.y = -0.07f * burstScale;
accel.x = accel.z = 0.0f;
for (i = 0; i < count; i++) {
@@ -558,7 +589,7 @@ void EffectSsHahen_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos, f32 burstSca
}
}
#else
-#pragma GLOBAL_ASM("./asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsHahen_SpawnBurst.asm")
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsHahen_SpawnBurst.s")
#endif
extern Vec3f D_801AE3E0;
@@ -606,7 +637,7 @@ extern Vec3f D_801AE3F8;
void EffectSsSibuki_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos) {
s16 i;
Vec3f zeroVec = D_801AE3EC;
- s16 randDirection = Rand_ZeroOne() * D_801DC108;
+ s16 randDirection = Rand_ZeroOne() * 1.99f;
for (i = 0; i < KREG(19) + 30; i++) {
EffectSsSibuki_Spawn(globalCtx, pos, &zeroVec, &zeroVec, i / (KREG(27) + 6), randDirection, KREG(18) + 40);
@@ -776,7 +807,7 @@ void EffectSsIcePiece_SpawnBurst(GlobalContext* globalCtx, Vec3f* refPos, f32 sc
}
}
#else
-#pragma GLOBAL_ASM("./asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsIcePiece_SpawnBurst.asm")
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsIcePiece_SpawnBurst.s")
#endif
// EffectSsEnIce Spawn Functions
@@ -871,7 +902,7 @@ void EffectSsFireTail_SpawnFlame(GlobalContext* globalCtx, Actor* actor, Vec3f*
#else
void EffectSsFireTail_SpawnFlame(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, f32 arg3, s16 bodyPart,
f32 colorIntensity);
-#pragma GLOBAL_ASM("./asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsFireTail_SpawnFlame.asm")
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsFireTail_SpawnFlame.s")
#endif
void EffectSsFireTail_SpawnFlameOnPlayer(GlobalContext* globalCtx, f32 scale, s16 bodyPart, f32 colorIntensity) {
@@ -1026,12 +1057,12 @@ void EffectSsIceSmoke_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocit
// EffectSsIceBlock Spawn Functions
void EffectSsIceBlock_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale) {
- EffectSsIceBlockInitParams initParams;
+ EffectEnIceBlockInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
Math_Vec3f_Copy(&initParams.velocity, velocity);
Math_Vec3f_Copy(&initParams.accel, accel);
initParams.scale = scale;
- EffectSs_Spawn(globalCtx, EFFECT_SS_ICE_BLOCK, 128, &initParams);
+ EffectSs_Spawn(globalCtx, EFFECT_EN_ICE_BLOCK, 128, &initParams);
}