diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2021-06-12 11:08:47 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-11 21:08:47 -0400 |
| commit | c203b9b60678046fff0ffee3bc06e148ec35b216 (patch) | |
| tree | 9b98ee938f7cfb55b4443d07d57c29be8cfb7a69 /src/code/z_effect_soft_sprite_old_init.c | |
| parent | 54aef44a9e8b70591d1b626f21fa4d309cf7a595 (diff) | |
Importing Sound Effects from MM3D (#179)
* Add sfx & update Audio_PlayActorSound2
* more sfx
* Match Enemies sfxId
* Update with PR
* Update sfx for new pr
* Fix commit
Diffstat (limited to 'src/code/z_effect_soft_sprite_old_init.c')
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 471eb0749..69e9fd9ec 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -794,7 +794,7 @@ void EffectSsEnIce_SpawnFlyingVec3f(GlobalContext* globalCtx, Actor* actor, Vec3 initParams.scale = scale; if (actor != NULL) { - Audio_PlayActorSound2(actor, 0x874); + Audio_PlayActorSound2(actor, NA_SE_PL_FREEZE_S); } EffectSs_Spawn(globalCtx, EFFECT_SS_EN_ICE, 80, &initParams); @@ -895,7 +895,7 @@ void EffectSsEnFire_SpawnVec3f(GlobalContext* globalCtx, Actor* actor, Vec3f* po initParams.bodyPart = bodyPart; if (actor != NULL) { - Audio_PlayActorSound2(actor, 0x2822); + Audio_PlayActorSound2(actor, NA_SE_EV_FLAME_IGNITION); } EffectSs_Spawn(globalCtx, EFFECT_SS_EN_FIRE, 128, &initParams); @@ -915,7 +915,7 @@ void EffectSsEnFire_SpawnVec3s(GlobalContext* globalCtx, Actor* actor, Vec3s* po initParams.bodyPart = bodyPart; if (actor != NULL) { - Audio_PlayActorSound2(actor, 0x2822); + Audio_PlayActorSound2(actor, NA_SE_EV_FLAME_IGNITION); } EffectSs_Spawn(globalCtx, EFFECT_SS_EN_FIRE, 128, &initParams); |
