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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-06-12 11:08:47 +1000
committerGitHub <noreply@github.com>2021-06-11 21:08:47 -0400
commitc203b9b60678046fff0ffee3bc06e148ec35b216 (patch)
tree9b98ee938f7cfb55b4443d07d57c29be8cfb7a69 /src/code/z_effect_soft_sprite_old_init.c
parent54aef44a9e8b70591d1b626f21fa4d309cf7a595 (diff)
Importing Sound Effects from MM3D (#179)
* Add sfx & update Audio_PlayActorSound2 * more sfx * Match Enemies sfxId * Update with PR * Update sfx for new pr * Fix commit
Diffstat (limited to 'src/code/z_effect_soft_sprite_old_init.c')
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index 471eb0749..69e9fd9ec 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -794,7 +794,7 @@ void EffectSsEnIce_SpawnFlyingVec3f(GlobalContext* globalCtx, Actor* actor, Vec3
initParams.scale = scale;
if (actor != NULL) {
- Audio_PlayActorSound2(actor, 0x874);
+ Audio_PlayActorSound2(actor, NA_SE_PL_FREEZE_S);
}
EffectSs_Spawn(globalCtx, EFFECT_SS_EN_ICE, 80, &initParams);
@@ -895,7 +895,7 @@ void EffectSsEnFire_SpawnVec3f(GlobalContext* globalCtx, Actor* actor, Vec3f* po
initParams.bodyPart = bodyPart;
if (actor != NULL) {
- Audio_PlayActorSound2(actor, 0x2822);
+ Audio_PlayActorSound2(actor, NA_SE_EV_FLAME_IGNITION);
}
EffectSs_Spawn(globalCtx, EFFECT_SS_EN_FIRE, 128, &initParams);
@@ -915,7 +915,7 @@ void EffectSsEnFire_SpawnVec3s(GlobalContext* globalCtx, Actor* actor, Vec3s* po
initParams.bodyPart = bodyPart;
if (actor != NULL) {
- Audio_PlayActorSound2(actor, 0x2822);
+ Audio_PlayActorSound2(actor, NA_SE_EV_FLAME_IGNITION);
}
EffectSs_Spawn(globalCtx, EFFECT_SS_EN_FIRE, 128, &initParams);