diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-05-18 20:00:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-18 20:00:36 -0400 |
| commit | c56934038a7b0bf7257b3355be2811e9d37a6b6a (patch) | |
| tree | 675ad734af876b072506a6a453fb1b415956c568 /src/code/z_effect_soft_sprite_old_init.c | |
| parent | 091219d742adb529f0a34f985c3ce1b0e916726d (diff) | |
Format everything (#141)
* Add trailing comma
* Run format and add some missing trailing commas
* Enforce the same clang-format version for everybody
* z_en_m_fire1
Diffstat (limited to 'src/code/z_effect_soft_sprite_old_init.c')
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index e300b914c..471eb0749 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -343,7 +343,6 @@ void EffectSsGSpk_SpawnFuse(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, EffectSsGSpk_SpawnSmall(globalCtx, actor, pos, velocity, accel, &primColor, &envColor); } - extern Color_RGBA8 D_801AE3D8; extern Color_RGBA8 D_801AE3DC; @@ -782,7 +781,8 @@ void EffectSsIcePiece_SpawnBurst(GlobalContext* globalCtx, Vec3f* refPos, f32 sc // EffectSsEnIce Spawn Functions -void EffectSsEnIce_SpawnFlyingVec3f(GlobalContext* globalCtx, Actor* actor, Vec3f * pos, Color_RGBA8 * prim, Color_RGBA8 * env, f32 scale) { +void EffectSsEnIce_SpawnFlyingVec3f(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, Color_RGBA8* prim, + Color_RGBA8* env, f32 scale) { EffectSsEnIceInitParams initParams; @@ -936,8 +936,8 @@ void EffectSsExtra_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, } // EffectSsDeadDb Spawn Functions -void EffectSsDeadDb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim, Color_RGBA8* env, - s16 scale, s16 scaleStep, s32 unk) { +void EffectSsDeadDb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim, + Color_RGBA8* env, s16 scale, s16 scaleStep, s32 unk) { EffectSsDeadDbInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -960,13 +960,15 @@ void EffectSsDeadDb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, extern Color_RGBA8 D_801AE48C; extern Color_RGBA8 D_801AE490[4]; -void func_800B3030(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s32 colorIndex) { +void func_800B3030(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, + s32 colorIndex) { EffectSsDeadDb_Spawn(globalCtx, pos, velocity, accel, &D_801AE48C, &D_801AE490[colorIndex], scale, scaleStep, 9); } // EffectSsDeadDd Spawn Functions -void EffectSsDeadDd_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim, Color_RGBA8* env, s16 scale, s16 scaleStep, s16 alphaStep, s32 life) { +void EffectSsDeadDd_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim, + Color_RGBA8* env, s16 scale, s16 scaleStep, s16 alphaStep, s32 life) { EffectSsDeadDdInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); |
