summaryrefslogtreecommitdiff
path: root/src/code/z_effect_soft_sprite_old_init.c
diff options
context:
space:
mode:
authorAnghelo Carvajal <angheloalf95@gmail.com>2021-05-18 20:00:36 -0400
committerGitHub <noreply@github.com>2021-05-18 20:00:36 -0400
commitc56934038a7b0bf7257b3355be2811e9d37a6b6a (patch)
tree675ad734af876b072506a6a453fb1b415956c568 /src/code/z_effect_soft_sprite_old_init.c
parent091219d742adb529f0a34f985c3ce1b0e916726d (diff)
Format everything (#141)
* Add trailing comma * Run format and add some missing trailing commas * Enforce the same clang-format version for everybody * z_en_m_fire1
Diffstat (limited to 'src/code/z_effect_soft_sprite_old_init.c')
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index e300b914c..471eb0749 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -343,7 +343,6 @@ void EffectSsGSpk_SpawnFuse(GlobalContext* globalCtx, Actor* actor, Vec3f* pos,
EffectSsGSpk_SpawnSmall(globalCtx, actor, pos, velocity, accel, &primColor, &envColor);
}
-
extern Color_RGBA8 D_801AE3D8;
extern Color_RGBA8 D_801AE3DC;
@@ -782,7 +781,8 @@ void EffectSsIcePiece_SpawnBurst(GlobalContext* globalCtx, Vec3f* refPos, f32 sc
// EffectSsEnIce Spawn Functions
-void EffectSsEnIce_SpawnFlyingVec3f(GlobalContext* globalCtx, Actor* actor, Vec3f * pos, Color_RGBA8 * prim, Color_RGBA8 * env, f32 scale) {
+void EffectSsEnIce_SpawnFlyingVec3f(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, Color_RGBA8* prim,
+ Color_RGBA8* env, f32 scale) {
EffectSsEnIceInitParams initParams;
@@ -936,8 +936,8 @@ void EffectSsExtra_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity,
}
// EffectSsDeadDb Spawn Functions
-void EffectSsDeadDb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim, Color_RGBA8* env,
- s16 scale, s16 scaleStep, s32 unk) {
+void EffectSsDeadDb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim,
+ Color_RGBA8* env, s16 scale, s16 scaleStep, s32 unk) {
EffectSsDeadDbInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -960,13 +960,15 @@ void EffectSsDeadDb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity,
extern Color_RGBA8 D_801AE48C;
extern Color_RGBA8 D_801AE490[4];
-void func_800B3030(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s32 colorIndex) {
+void func_800B3030(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
+ s32 colorIndex) {
EffectSsDeadDb_Spawn(globalCtx, pos, velocity, accel, &D_801AE48C, &D_801AE490[colorIndex], scale, scaleStep, 9);
}
// EffectSsDeadDd Spawn Functions
-void EffectSsDeadDd_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim, Color_RGBA8* env, s16 scale, s16 scaleStep, s16 alphaStep, s32 life) {
+void EffectSsDeadDd_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim,
+ Color_RGBA8* env, s16 scale, s16 scaleStep, s16 alphaStep, s32 life) {
EffectSsDeadDdInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);