summaryrefslogtreecommitdiff
path: root/src/code/z_effect_soft_sprite_old_init.c
diff options
context:
space:
mode:
authorDerek Hensley <hensley.derek58@gmail.com>2022-10-02 10:10:31 -0700
committerGitHub <noreply@github.com>2022-10-02 18:10:31 +0100
commitfdfe2842d9daf023c8ccdc8621489a44de3c1786 (patch)
tree23da4ff034f8d8a90311dcef1546ed8cd2ee3e43 /src/code/z_effect_soft_sprite_old_init.c
parent3d5d39e74d8eca94be52657bacf017de4e9962c2 (diff)
Eff Srchball OK (#1092)
* OK * Some docs and cleanup * flags -> params * Remove todo * Small cleanup * Description and dls * Format * bug tag * Update bug comment * Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Format Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Diffstat (limited to 'src/code/z_effect_soft_sprite_old_init.c')
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index 5fc51b0c3..bbdd528a4 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -702,16 +702,16 @@ void EffectSsKFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
// EffectSsSolderSrchBall Spawn Functions
-void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused,
- s16* linkDetected, s16 drawFlag) {
+void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
+ s16* playerDetected, s16 flags) {
EffectSsSolderSrchBallInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
Math_Vec3f_Copy(&initParams.velocity, velocity);
Math_Vec3f_Copy(&initParams.accel, accel);
- initParams.unused = unused;
- initParams.linkDetected = linkDetected;
- initParams.drawFlag = drawFlag;
+ initParams.scale = scale;
+ initParams.playerDetected = playerDetected;
+ initParams.flags = flags;
EffectSs_Spawn(play, EFFECT_SS_SOLDER_SRCH_BALL, 128, &initParams);
}