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| author | Derek Hensley <hensley.derek58@gmail.com> | 2024-09-07 21:55:59 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-07 20:55:59 -0700 |
| commit | 6eaf196927eb6c4465c3b6c8fcdcefb08a9bc377 (patch) | |
| tree | d519b46246312e8947507f840f39afbf06829216 /src/code/z_en_hy_code.c | |
| parent | 2e2b2e2c7a59bd3544de5e73f72a03b947ec8ab3 (diff) | |
Misc Clean (#1680)
* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
Diffstat (limited to 'src/code/z_en_hy_code.c')
| -rw-r--r-- | src/code/z_en_hy_code.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c index 9fc9ba750..28ba3734e 100644 --- a/src/code/z_en_hy_code.c +++ b/src/code/z_en_hy_code.c @@ -183,7 +183,7 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4 Vec3f offset; f32 phi_f0; - Actor_OffsetOfPointInActorCoords(&door->knobDoor.dyna.actor, &offset, &enHy->actor.world.pos); + Actor_WorldToActorCoords(&door->knobDoor.dyna.actor, &offset, &enHy->actor.world.pos); phi_f0 = (offset.z >= 0.0f) ? 1.0f : -1.0f; animIndex = ((s8)phi_f0 < 0) ? 0 : 2; EnHy_ChangeObjectAndAnim(enHy, play, (animIndex == 0) ? arg3 : arg4); |
