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authorDerek Hensley <hensley.derek58@gmail.com>2024-09-07 21:55:59 -0600
committerGitHub <noreply@github.com>2024-09-07 20:55:59 -0700
commit6eaf196927eb6c4465c3b6c8fcdcefb08a9bc377 (patch)
treed519b46246312e8947507f840f39afbf06829216 /src/code/z_en_hy_code.c
parent2e2b2e2c7a59bd3544de5e73f72a03b947ec8ab3 (diff)
Misc Clean (#1680)
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
Diffstat (limited to 'src/code/z_en_hy_code.c')
-rw-r--r--src/code/z_en_hy_code.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c
index 9fc9ba750..28ba3734e 100644
--- a/src/code/z_en_hy_code.c
+++ b/src/code/z_en_hy_code.c
@@ -183,7 +183,7 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4
Vec3f offset;
f32 phi_f0;
- Actor_OffsetOfPointInActorCoords(&door->knobDoor.dyna.actor, &offset, &enHy->actor.world.pos);
+ Actor_WorldToActorCoords(&door->knobDoor.dyna.actor, &offset, &enHy->actor.world.pos);
phi_f0 = (offset.z >= 0.0f) ? 1.0f : -1.0f;
animIndex = ((s8)phi_f0 < 0) ? 0 : 2;
EnHy_ChangeObjectAndAnim(enHy, play, (animIndex == 0) ? arg3 : arg4);