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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-11-18 23:55:04 +1100
committerGitHub <noreply@github.com>2023-11-18 23:55:04 +1100
commitfaba61d9b8bd01c8cf8ff070cdb14f63fba253c8 (patch)
tree5445172aa9bea1b5ba756222a8642230de20bbae /src/code/z_en_hy_code.c
parentdbb6410ba3a1b756a0ee073d3e1445db494b9f85 (diff)
Player doc: anim wrappers (#1434)
* player cs docs setup * more docs * more docs * missed enums * more docs, but broken. Need to fix sPlayerCsModeAnimFuncs * fix * rm enum * more minor docs * PR suggestion * typo * csActionFunc * PR Suggestion * player animation * cleanup * cleanup * comments * macro * fix bss * another comment * better macro * move macro * fix bss * adjust names * simplify enum * missed flags * PR Review * adjust comment * missed defines
Diffstat (limited to 'src/code/z_en_hy_code.c')
-rw-r--r--src/code/z_en_hy_code.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c
index 3ca6b175d..993876030 100644
--- a/src/code/z_en_hy_code.c
+++ b/src/code/z_en_hy_code.c
@@ -187,8 +187,8 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4
phi_f0 = (offset.z >= 0.0f) ? 1.0f : -1.0f;
animIndex = ((s8)phi_f0 < 0) ? 0 : 2;
EnHy_ChangeObjectAndAnim(enHy, play, (animIndex == 0) ? arg3 : arg4);
- enHy->skelAnime.baseTransl = *enHy->skelAnime.jointTable;
- enHy->skelAnime.prevTransl = *enHy->skelAnime.jointTable;
+ enHy->skelAnime.baseTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
+ enHy->skelAnime.prevTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
enHy->skelAnime.moveFlags |= (ANIM_FLAG_UPDATE_Y | ANIM_FLAG_1);
AnimationContext_SetMoveActor(play, &enHy->actor, &enHy->skelAnime, 1.0f);
door->knobDoor.playOpenAnim = true;