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authormzxrules <mzxrules@gmail.com>2021-11-23 11:29:18 -0500
committerGitHub <noreply@github.com>2021-11-23 13:29:18 -0300
commit6b493d3f9d79dd2546e833998f3b9ba8a747223a (patch)
treebde8720d11cca4fec61b4493e709342e27519706 /src/code/z_fireobj.c
parent837eb1c80687fe9b57a3c7b841547c33feeed6c7 (diff)
z_bgcheck.c (#357)
* first few functions * two more almost matching functions * Rebase to NBS, get it to compile * BgCheck_RaycastFloorStaticList OK, fix-up some functions * BgCheck_SphVsStaticWall OK! and a few others * more z_bgcheck NON_MATCHINGS * OK more functions, reorganize external reference #defines * More functions OK, more struct fixes * More OKs * Decomp all the way to the end of bgcheck * All functions attempted * Rename functions * formatting, data migration * Give names to unk structs, rename some structs, fix some non-equivalent functions * WaterBox_GetSurfaceImpl OK * BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source. * BcCheck3_BgActorInit ->BgCheck3_BgActorInit, fix warnings * pr change requests * fix crc maybe * implement more changes * implement alf's changes
Diffstat (limited to 'src/code/z_fireobj.c')
-rw-r--r--src/code/z_fireobj.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c
index 816fec2be..6e543d115 100644
--- a/src/code/z_fireobj.c
+++ b/src/code/z_fireobj.c
@@ -94,7 +94,7 @@ void FireObj_StepSize(FireObj* fire) {
void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) {
Player* player = GET_PLAYER(globalCtx);
WaterBox* waterBox;
- f32 sp44;
+ f32 waterY;
s32 sp40 = 0;
u8 nextState;
Vec3f dist;
@@ -113,8 +113,8 @@ void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) {
FireObj_SetState(fire, fire->dynamicSizeStep, nextState);
}
if ((fire->flags & 1) && (fire->state != FIRE_STATE_3) &&
- (func_800CA1E8(globalCtx, &globalCtx->colCtx, fire->position.x, fire->position.z, &sp44, &waterBox) != 0) &&
- ((fire->yScale * ((void)0, 6500.0f)) < (sp44 - fire->position.y))) { // Fake but IDK what else
+ WaterBox_GetSurface1_2(globalCtx, &globalCtx->colCtx, fire->position.x, fire->position.z, &waterY, &waterBox) &&
+ ((fire->yScale * ((void)0, 6500.0f)) < (waterY - fire->position.y))) { // Fake but IDK what else
FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_3);
}
if ((fire->flags & 2) && (player->itemActionParam == PLAYER_AP_STICK)) {