diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-06-05 05:43:12 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-04 15:43:12 -0400 |
| commit | 47bc7c12e2d28b8d8ed1cff8df9c17395aefce80 (patch) | |
| tree | 7ebf8ec3fc5825c4bbe7cf28717d5abd48ce50ba /src/code/z_lifemeter.c | |
| parent | a995e4cf6181bab778b89d073a2aa67860d82721 (diff) | |
Misc Cleanup (#1257)
* a lot of brackets, and some other things
* oops
* another bracket
* check flag all
* just a few more...
* PR suggestions
* PR comment
* pr
* one more bracket
Diffstat (limited to 'src/code/z_lifemeter.c')
| -rw-r--r-- | src/code/z_lifemeter.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index c6c1501ba..c9bea1669 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -16,14 +16,14 @@ s16 sBeatingHeartsDDEnv[3]; s16 sHeartsDDPrim[2][3]; s16 sHeartsDDEnv[2][3]; -TexturePtr HeartTextures[] = { +TexturePtr sHeartTextures[] = { gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, }; -TexturePtr HeartDDTextures[] = { +TexturePtr sHeartDDTextures[] = { gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex, @@ -283,7 +283,7 @@ void LifeMeter_Draw(PlayState* play) { if (i < fullHeartCount) { heartTex = gHeartFullTex; } else if (i == fullHeartCount) { - heartTex = HeartTextures[fractionHeartCount]; + heartTex = sHeartTextures[fractionHeartCount]; } else { heartTex = gHeartEmptyTex; } @@ -323,7 +323,7 @@ void LifeMeter_Draw(PlayState* play) { if (i < fullHeartCount) { heartTex = gDefenseHeartFullTex; } else if (i == fullHeartCount) { - heartTex = HeartDDTextures[fractionHeartCount]; + heartTex = sHeartDDTextures[fractionHeartCount]; } else { heartTex = gDefenseHeartEmptyTex; } |
