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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-06-05 05:43:12 +1000
committerGitHub <noreply@github.com>2023-06-04 15:43:12 -0400
commit47bc7c12e2d28b8d8ed1cff8df9c17395aefce80 (patch)
tree7ebf8ec3fc5825c4bbe7cf28717d5abd48ce50ba /src/code/z_lifemeter.c
parenta995e4cf6181bab778b89d073a2aa67860d82721 (diff)
Misc Cleanup (#1257)
* a lot of brackets, and some other things * oops * another bracket * check flag all * just a few more... * PR suggestions * PR comment * pr * one more bracket
Diffstat (limited to 'src/code/z_lifemeter.c')
-rw-r--r--src/code/z_lifemeter.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c
index c6c1501ba..c9bea1669 100644
--- a/src/code/z_lifemeter.c
+++ b/src/code/z_lifemeter.c
@@ -16,14 +16,14 @@ s16 sBeatingHeartsDDEnv[3];
s16 sHeartsDDPrim[2][3];
s16 sHeartsDDEnv[2][3];
-TexturePtr HeartTextures[] = {
+TexturePtr sHeartTextures[] = {
gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex,
gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex,
gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex,
gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex,
};
-TexturePtr HeartDDTextures[] = {
+TexturePtr sHeartDDTextures[] = {
gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex,
@@ -283,7 +283,7 @@ void LifeMeter_Draw(PlayState* play) {
if (i < fullHeartCount) {
heartTex = gHeartFullTex;
} else if (i == fullHeartCount) {
- heartTex = HeartTextures[fractionHeartCount];
+ heartTex = sHeartTextures[fractionHeartCount];
} else {
heartTex = gHeartEmptyTex;
}
@@ -323,7 +323,7 @@ void LifeMeter_Draw(PlayState* play) {
if (i < fullHeartCount) {
heartTex = gDefenseHeartFullTex;
} else if (i == fullHeartCount) {
- heartTex = HeartDDTextures[fractionHeartCount];
+ heartTex = sHeartDDTextures[fractionHeartCount];
} else {
heartTex = gDefenseHeartEmptyTex;
}