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authorLucas Shaw <49287729+shawlucas@users.noreply.github.com>2021-10-24 10:59:14 -0400
committerGitHub <noreply@github.com>2021-10-24 10:59:14 -0400
commitdcf44596d2c335c1ad82ea50f7e7d934e6bc1e52 (patch)
tree59946691d9d64724244a98332a1350a5dca3f8b7 /src/code/z_malloc.c
parent961913f18fb677ac6f95f0ab08c30bedaa616ec2 (diff)
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Diffstat (limited to 'src/code/z_malloc.c')
-rw-r--r--src/code/z_malloc.c53
1 files changed, 43 insertions, 10 deletions
diff --git a/src/code/z_malloc.c b/src/code/z_malloc.c
index f99519e9b..8d0bba44a 100644
--- a/src/code/z_malloc.c
+++ b/src/code/z_malloc.c
@@ -1,21 +1,54 @@
#include "global.h"
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/zelda_malloc.s")
+void* ZeldaArena_Malloc(size_t size) {
+ void* ptr = __osMalloc(&sZeldaArena, size);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/zelda_mallocR.s")
+ return ptr;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/zelda_realloc.s")
+void* ZeldaArena_MallocR(size_t size) {
+ void* ptr = __osMallocR(&sZeldaArena, size);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/zelda_free.s")
+ return ptr;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/zelda_calloc.s")
+void* ZeldaArena_Realloc(void* ptr, size_t newSize) {
+ ptr = __osRealloc(&sZeldaArena, ptr, newSize);
+ return ptr;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/MainHeap_AnalyzeArena.s")
+void ZeldaArena_Free(void* ptr) {
+ __osFree(&sZeldaArena, ptr);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/MainHeap_Check.s")
+void* ZeldaArena_Calloc(u32 num, size_t size) {
+ void* ret;
+ u32 n = num * size;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/MainHeap_Init.s")
+ ret = __osMalloc(&sZeldaArena, n);
+ if (ret != NULL) {
+ bzero(ret, n);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/MainHeap_Cleanup.s")
+ return ret;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_malloc/MainHeap_IsInitialized.s")
+void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc) {
+ __osAnalyzeArena(&sZeldaArena, outMaxFree, outFree, outAlloc);
+}
+
+void ZeldaArena_Check() {
+ __osCheckArena(&sZeldaArena);
+}
+
+void ZeldaArena_Init(void* start, size_t size) {
+ __osMallocInit(&sZeldaArena, start, size);
+}
+
+void ZeldaArena_Cleanup() {
+ __osMallocCleanup(&sZeldaArena);
+}
+
+u8 ZeldaArena_IsInitialized() {
+ return __osMallocIsInitalized(&sZeldaArena);
+}