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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2026-04-08 07:34:59 -0400
committerGitHub <noreply@github.com>2026-04-08 07:34:59 -0400
commit33f8d3c62b483c05e5d1bc9ccbc3f862141a2a00 (patch)
tree194e6e02e5c7d9e8cca546241aeecb11984e1e48 /src/code/z_parameter.c
parent2121d62a6f99a2a93be73c6364f4daa70bec3850 (diff)
Document `EnKendoJs` (#1838)
* Document `EnKendoJs` * Fix typedefs * Fix isSlashingLog reference * Found out what that unused animation was * Rename animation constants * Rename WEEKEVENTREG flag * Remove trailing whitespaces * Fix uses of isSlashingLog * Rename Skel object * Deciphered FF part of params * Dismantle message enum * Remove mask message macro * Refactor message start macro * Rename text ID arrays * Use boolean values for isRetracting * Remove statement added by faulty merge * Rename message handler functions * Minigame round union for clarity
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 5a96c8a72..7760378d8 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1761,7 +1761,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
Interface_SetHudVisibility(HUD_VISIBILITY_B);
- } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08)) {
+ } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME)) {
// Swordsman's log minigame
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
@@ -2282,7 +2282,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
- } else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
+ } else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME) &&
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (play->bButtonAmmoPlusOne >= 2) {