diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-09-29 19:22:59 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-30 03:22:59 +0100 |
| commit | 3a723efb15c4d3e044edda7979b1cde5588c0aeb (patch) | |
| tree | 723be7198b5f4806ae3881841eb530e0767945ad /src/code/z_parameter.c | |
| parent | 08be0b3bd4f8c2e7955e94dd2714e1c8e4ef9594 (diff) | |
SceneNum -> SceneId (#1036)
* sceneNum -> sceneId
* horse data scene -> sceneId
* Clean up scene table
* format
* PR comments
* Some more
* It helps if you actually save the file
* PR
* Remove comment
* Format
* Conflicts
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index ef108c43a..eb110c0c7 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -621,7 +621,7 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { interfaceCtx->magicAlpha = risingAlpha; } - if (play->sceneNum == SCENE_SPOT00) { + if (play->sceneId == SCENE_SPOT00) { if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = risingAlpha; } else { @@ -1173,7 +1173,7 @@ u8 Item_Give(PlayState* play, u8 item) { if (item == ITEM_SKULL_TOKEN) { SET_QUEST_ITEM(item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN); - Inventory_IncrementSkullTokenCount(play->sceneNum); + Inventory_IncrementSkullTokenCount(play->sceneId); return ITEM_NONE; } else if (item == ITEM_TINGLE_MAP) { @@ -2863,7 +2863,7 @@ void Interface_DrawTimers(PlayState* play) { if (sTimerId == TIMER_ID_MOON_CRASH) { gSaveContext.save.day = 4; - if ((play->sceneNum == SCENE_OKUJOU) && (gSaveContext.sceneSetupIndex == 3)) { + if ((play->sceneId == SCENE_OKUJOU) && (gSaveContext.sceneSetupIndex == 3)) { play->nextEntrance = ENTRANCE(TERMINA_FIELD, 1); gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; @@ -2892,7 +2892,7 @@ void Interface_DrawTimers(PlayState* play) { gSaveContext.timerStopTimes[sTimerId] = SECONDS_TO_TIMER(120); gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(120); } - } else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES) && + } else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneId == SCENE_DEKUTES) && (gSaveContext.timerStopTimes[sTimerId] >= SECONDS_TO_TIMER(120))) { gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(120); } @@ -3001,7 +3001,7 @@ void Interface_DrawTimers(PlayState* play) { if (osTime >= SECONDS_TO_TIMER(120)) { osTime = SECONDS_TO_TIMER(120); } - } else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES) && + } else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneId == SCENE_DEKUTES) && (osTime >= SECONDS_TO_TIMER(120))) { osTime = SECONDS_TO_TIMER(120); } @@ -3018,7 +3018,7 @@ void Interface_DrawTimers(PlayState* play) { play_sound(NA_SE_SY_WARNING_COUNT_E); sTimerBeepSfxSeconds = sTimerDigits[4]; } - } else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES)) { + } else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneId == SCENE_DEKUTES)) { if ((((void)0, gSaveContext.timerCurTimes[sTimerId]) > (gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] - SECONDS_TO_TIMER(9))) && (sTimerBeepSfxSeconds != sTimerDigits[4])) { @@ -3056,7 +3056,7 @@ void Interface_DrawTimers(PlayState* play) { } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); } - } else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneNum == SCENE_DEKUTES)) { + } else if ((gSaveContext.eventInf[3] & 0x10) && (play->sceneId == SCENE_DEKUTES)) { if (((void)0, gSaveContext.timerCurTimes[sTimerId]) >= gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1]) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255); |
