summaryrefslogtreecommitdiff
path: root/src/code/z_parameter.c
diff options
context:
space:
mode:
authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-04-07 13:09:00 +1000
committerGitHub <noreply@github.com>2023-04-07 13:09:00 +1000
commit4faad208c6a30bd696b7c78f255900b905354e1b (patch)
tree27d61a0ceff303ebe1a4f9c206d62b30468a317e /src/code/z_parameter.c
parentf39d412bfe940afef4e152ad863ecc79cb2b2bd3 (diff)
Introduce `SaveContext.gameMode` enum (#1198)
* gamemode enum * owl save * trailing enum comma
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index c008e3abc..be5cc01bc 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -3701,7 +3701,7 @@ void Magic_Update(PlayState* play) {
// Add magic until magicFillTarget is reached
gSaveContext.save.playerData.magic += 0x10;
- if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneLayer < 4)) {
+ if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.sceneLayer < 4)) {
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
}
@@ -4482,7 +4482,7 @@ void Interface_DrawClock(PlayState* play) {
if (R_TIME_SPEED != 0) {
if ((msgCtx->msgMode == 0) || ((play->actorCtx.flags & ACTORCTX_FLAG_1) && !Play_InCsMode(play)) ||
(msgCtx->msgMode == 0) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
- (gSaveContext.gameMode == 3)) {
+ (gSaveContext.gameMode == GAMEMODE_END_CREDITS)) {
if (!FrameAdvance_IsEnabled(&play->state) && !Environment_IsTimeStopped() && (gSaveContext.save.day < 4)) {
/**
* Changes Clock's transparancy depending if Player is moving or not and possibly other things