diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2024-06-25 15:17:03 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-25 15:17:03 -0400 |
| commit | 6541532abb5c03088ad67748bbb23965c654127e (patch) | |
| tree | 9d902764304a1612cb91640bf19f34842d882ef7 /src/code/z_parameter.c | |
| parent | 0bb57352a52ba8fa3d361d2f88c2b9063fa71f62 (diff) | |
Add a `z64play.h` header (#1646)
* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index f9b6d9cfb..f1928b8df 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -4437,7 +4437,7 @@ void Interface_DrawClock(PlayState* play) { ((play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) && !Play_InCsMode(play)) || (msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) || (gSaveContext.gameMode == GAMEMODE_END_CREDITS)) && - !FrameAdvance_IsEnabled(&play->state) && !Environment_IsTimeStopped() && (gSaveContext.save.day <= 3)) { + !FrameAdvance_IsEnabled(play) && !Environment_IsTimeStopped() && (gSaveContext.save.day <= 3)) { /** * Section: Changes Clock's transparancy depending if Player is moving or not and possibly other things */ |
