diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-05-29 09:08:29 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-28 19:08:29 -0400 |
| commit | 92bdfe68c212d50ac6569fdb871b93be6230b3ad (patch) | |
| tree | 29c77f8da1546368514cdfa44e8561bf431f2a92 /src/code/z_parameter.c | |
| parent | efc9df3f56046bf11097715204aee96d433a952e (diff) | |
z_rcp.c setupDL docs/cleanup (#1253)
* SetupDL enum
* name functions
* namefixer
* cleanup
* small cleanup
* PR Review
* don't need address of array
* PR Suggestion
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index fe4ca5ef8..1c03f5cb1 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -3850,7 +3850,7 @@ void Magic_DrawMeter(PlayState* play) { magicBarY = 34; // one row of hearts } - func_8012C654(play->state.gfxCtx); + Gfx_SetupDL39_Overlay(play->state.gfxCtx); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); @@ -4287,7 +4287,7 @@ void Interface_DrawAButton(PlayState* play) { aAlpha = 100; } - func_8012C8D4(play->state.gfxCtx); + Gfx_SetupDL42_Overlay(play->state.gfxCtx); Interface_SetPerspectiveView(play, 25 + R_A_BTN_Y_OFFSET, 70 + R_A_BTN_Y_OFFSET, 192, 237); @@ -4362,7 +4362,7 @@ void Interface_DrawPauseMenuEquippingIcons(PlayState* play) { (pauseCtx->mainState == PAUSE_MAIN_STATE_EQUIP_MASK))) { // Inventory Equip Effects gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment); - func_8012C8D4(play->state.gfxCtx); + Gfx_SetupDL42_Overlay(play->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD); gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -4525,7 +4525,7 @@ void Interface_DrawClock(PlayState* play) { if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { - func_8012C654(play->state.gfxCtx); + Gfx_SetupDL39_Overlay(play->state.gfxCtx); /** * Draw Clock's Hour Lines @@ -4556,7 +4556,7 @@ void Interface_DrawClock(PlayState* play) { if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= 5) && (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))))) { - func_8012C8D4(play->state.gfxCtx); + Gfx_SetupDL42_Overlay(play->state.gfxCtx); gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); } else { /** @@ -4667,7 +4667,7 @@ void Interface_DrawClock(PlayState* play) { timeInSeconds = TIME_TO_SECONDS_F(gSaveContext.save.time); timeInSeconds -= ((s16)(timeInSeconds / 3600.0f)) * 3600.0f; - func_8012C8D4(play->state.gfxCtx); + Gfx_SetupDL42_Overlay(play->state.gfxCtx); gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -4864,7 +4864,7 @@ void Interface_DrawClock(PlayState* play) { sp1E6 = 255; } - func_8012C654(play->state.gfxCtx); + Gfx_SetupDL39_Overlay(play->state.gfxCtx); /** * Draws Final-Hours Clock's Frame @@ -5499,7 +5499,7 @@ void Interface_DrawPerfectLetters(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - func_8012C8D4(play->state.gfxCtx); + Gfx_SetupDL42_Overlay(play->state.gfxCtx); gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, @@ -6136,7 +6136,7 @@ void Interface_DrawMinigameIcons(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - func_8012C654(play->state.gfxCtx); + Gfx_SetupDL39_Overlay(play->state.gfxCtx); if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { // Carrots rendering if the action corresponds to riding a horse @@ -6311,7 +6311,7 @@ void Interface_Draw(PlayState* play) { // Draw Grandma's Story if (interfaceCtx->storyDmaStatus == STORY_DMA_DONE) { gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->storySegment); - func_8012C628(play->state.gfxCtx); + Gfx_SetupDL39_Opa(play->state.gfxCtx); gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha); @@ -6336,7 +6336,7 @@ void Interface_Draw(PlayState* play) { LifeMeter_Draw(play); - func_8012C654(play->state.gfxCtx); + Gfx_SetupDL39_Overlay(play->state.gfxCtx); // Draw Rupee Icon gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].r, @@ -6521,7 +6521,7 @@ void Interface_Draw(PlayState* play) { Actor_DrawZTarget(&play->actorCtx.targetContext, play); } - func_8012C654(play->state.gfxCtx); + Gfx_SetupDL39_Overlay(play->state.gfxCtx); Interface_DrawItemButtons(play); @@ -6553,7 +6553,7 @@ void Interface_Draw(PlayState* play) { interfaceCtx->actionVtx[40 + 2].v.tc[1] = interfaceCtx->actionVtx[40 + 3].v.tc[1] = 32 << 5; - func_8012C8D4(play->state.gfxCtx); + Gfx_SetupDL42_Overlay(play->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD); @@ -6588,7 +6588,7 @@ void Interface_Draw(PlayState* play) { // Draw pictograph focus icons if (sPictoState == PICTO_BOX_STATE_LENS) { - func_8012C654(play->state.gfxCtx); + Gfx_SetupDL39_Overlay(play->state.gfxCtx); gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD); gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2); @@ -6656,7 +6656,7 @@ void Interface_Draw(PlayState* play) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 200, 200, 250); gDPFillRectangle(OVERLAY_DISP++, 70, 22, 251, 151); - func_8012C654(play->state.gfxCtx); + Gfx_SetupDL39_Overlay(play->state.gfxCtx); gDPSetRenderMode(OVERLAY_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM); |
