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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-09-02 15:16:45 -0400
committerGitHub <noreply@github.com>2023-09-02 15:16:45 -0400
commit9cceea48f31bdeea1c2933a1f64a74b60b80f17a (patch)
treece2bfd99dfc465574800930015fa0a4d987eeefd /src/code/z_parameter.c
parentcbf9d98dba61924625629061f7680e3508fc2701 (diff)
Documentation pass for the Target system (#1281)
* cleanup * import bss * sActorHiliteMtx * some cleanups on func_800BB604 * Actor_IsInTargetableRange * rematch func_800BB604 Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY * Rename some Target_ functions * cleanusp * TargetMode enum * Target_800B82EC * sNaming * more * more naming * fairyHintPos * rotation * ACTOR_FLAG_TARGETABLE * update namefixer * remove trailing comma * bss * Wall of text for Target_800BB604 * function naming * cleanups * Target_GetAdjustedDistSq * NotLeash * more comments * minor comment * review * fix * rotZTick * review * name last members * fix * review * review * more namefixer * swap members * comment * Update src/code/z_actor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_actor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * format * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64actor.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * review * fix * fix --------- Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index cd458e331..3ba6a9e99 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -6400,7 +6400,7 @@ void Interface_Draw(PlayState* play) {
Minimap_Draw(play);
if ((R_PAUSE_BG_PRERENDER_STATE != 2) && (R_PAUSE_BG_PRERENDER_STATE != 3)) {
- Actor_DrawZTarget(&play->actorCtx.targetContext, play);
+ Target_Draw(&play->actorCtx.targetCtx, play);
}
Gfx_SetupDL39_Overlay(play->state.gfxCtx);