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authorDerek Hensley <hensley.derek58@gmail.com>2023-10-03 14:51:45 -0700
committerGitHub <noreply@github.com>2023-10-04 08:51:45 +1100
commit9e72c240d9d1190244a0b0a1fd9de1cec4a82bcb (patch)
treef019acc3050f3c50f9d1208b440f1c785442a92a /src/code/z_parameter.c
parentf08a69a2cbded60798101e87797cc7a691ff5749 (diff)
Z_message (2 NON_MATCHINGS) (#1398)
* matched func_8014D62C * matched func_8014D304 * matched func_80149048 * matched func_80159438 & func_8014CDF0 * matched Message_GetState * matched func_80152CAC * matched func_80149454 * matched func_801491DC * matched func_80150A84 * matched func_801496C8 * matched func_80149C18 * func_8014995C progress * matched 8014995C * matched func_80153EF0 * fix MessageContext lottery guess array size to match func_801496C8 * matched 80148D64 * matched func_8014AAD0 * progress func_8014CFDC * matched func_8014CFDC * progress func_801514B0 * progress#2 func_801514B0 * matched func_801514B0 * progress func_8014C70C * Progress on few functions * fix some variables & func name * change unk11F00 type and usages * func_8014C70C matched * match func_8015268c * fix building * format * engi message WIP * enums, cleanup * missed one * oops * even more enums * another oops * func_8015E7EC NON_MATCHING * cleanup Message_DrawTextCredits * MSGMODE cleanup * import sFontWidths * Import z_message_nes data * Message_DrawTextNES draft * fix types in message_nes * Message_DrawTextNES NON_EQUIVALENT * Message_DrawTextNES improvement Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Import bss * fixes * Data clean up * Delete Message_Decode m2c output * Readd Message_Update data * import data * func declaration * cleanup * Language enum * fix naming, some flags * Update functions and variables related to the bombers notebook event queue. * Update renamed variables.txt * format * attempt Message_DecodeCredits * begin Message_DecodeNES * decode cleanup * incremental improvements on Message_DecodeNES * oops * more progress * first attempt at Message_Decode * cleanup Message_Decode * Message_Decode progress * good progress on decode loops * more progress * good Message_Decode progress, thank anon * decode creep * big improvements, thanks anon/hatal * small nes improvement * cleanup * match Message_DrawTextDefault, big progress on Message_DrawTextNES * namefixer for save structs * Some cleanup/fix non-equivalencies in decodes * cleanup * Small cleanup * func_80150A84 * TextBoxType enum usage * Format * match Message_DecodeCredit by Maide, small improvement in Message_DrawTextNES * comments * some docs * cleanup, improve matches * Some improvement Co-Authored-By: Santiago <github-santaclose-noreplay@NA.com> * Fixes * Missed * Match Message_DrawTextNES * Move functions to z64message.h * string macros * Small cleanups * 1 more small thing * decompme scratches * Cleanup * Item enum * PR * SEGMENT_ROM_START * PR * format * ocarina cleanup --------- Co-authored-by: andzura <andzura@andzura.fr> Co-authored-by: Angie <angheloalf95@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Zoey Zolotova <zoey.zolotova@gmail.com> Co-authored-by: Santiago <github-santaclose-noreplay@NA.com>
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c57
1 files changed, 29 insertions, 28 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 4fcd31c8b..956bda896 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1709,7 +1709,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
if (CHECK_EVENTINF(EVENTINF_41)) {
// Related to swamp boat (non-minigame)?
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
- if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX) || (msgCtx->msgMode != 0)) {
+ if ((GET_CUR_FORM_BTN_ITEM(i) != ITEM_PICTOGRAPH_BOX) || (msgCtx->msgMode != MSGMODE_NONE)) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
restoreHudVisibility = true;
}
@@ -3657,7 +3657,7 @@ void Magic_Update(PlayState* play) {
case MAGIC_STATE_CONSUME_LENS:
// Slowly consume magic while Lens of Truth is active
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
- (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play)) {
@@ -3700,7 +3700,7 @@ void Magic_Update(PlayState* play) {
// fallthrough
case MAGIC_STATE_CONSUME_GORON_ZORA:
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == 0) &&
- (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
@@ -3722,7 +3722,7 @@ void Magic_Update(PlayState* play) {
case MAGIC_STATE_CONSUME_GIANTS_MASK:
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
- (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
@@ -3932,7 +3932,7 @@ void Interface_DrawItemButtons(PlayState* play) {
if ((gSaveContext.hudVisibility == HUD_VISIBILITY_NONE) ||
(gSaveContext.hudVisibility == HUD_VISIBILITY_NONE_ALT) ||
(gSaveContext.hudVisibility == HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE) ||
- (msgCtx->msgMode != 0)) {
+ (msgCtx->msgMode != MSGMODE_NONE)) {
temp = 0;
} else if (player->stateFlags1 & PLAYER_STATE1_200000) {
temp = 70;
@@ -4400,8 +4400,8 @@ void Interface_DrawClock(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
if ((R_TIME_SPEED != 0) &&
- ((msgCtx->msgMode == 0) || ((play->actorCtx.flags & ACTORCTX_FLAG_1) && !Play_InCsMode(play)) ||
- (msgCtx->msgMode == 0) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
+ ((msgCtx->msgMode == MSGMODE_NONE) || ((play->actorCtx.flags & ACTORCTX_FLAG_1) && !Play_InCsMode(play)) ||
+ (msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
(gSaveContext.gameMode == GAMEMODE_END_CREDITS)) &&
!FrameAdvance_IsEnabled(&play->state) && !Environment_IsTimeStopped() && (gSaveContext.save.day <= 3)) {
/**
@@ -5440,31 +5440,31 @@ void Interface_StartMoonCrash(PlayState* play) {
play->transitionType = TRANS_TYPE_FADE_WHITE;
}
-void Interface_GetTimerDigits(u64 timer, s16* timerArr) {
- u64 time = timer;
+void Interface_GetTimerDigits(OSTime time, s16* timerArr) {
+ OSTime t = time;
// 6 minutes
- timerArr[0] = time / SECONDS_TO_TIMER(360);
- time -= timerArr[0] * SECONDS_TO_TIMER(360);
+ timerArr[0] = t / SECONDS_TO_TIMER(360);
+ t -= timerArr[0] * SECONDS_TO_TIMER(360);
// minutes
- timerArr[1] = time / SECONDS_TO_TIMER(60);
- time -= timerArr[1] * SECONDS_TO_TIMER(60);
+ timerArr[1] = t / SECONDS_TO_TIMER(60);
+ t -= timerArr[1] * SECONDS_TO_TIMER(60);
// 10 seconds
- timerArr[3] = time / SECONDS_TO_TIMER(10);
- time -= timerArr[3] * SECONDS_TO_TIMER(10);
+ timerArr[3] = t / SECONDS_TO_TIMER(10);
+ t -= timerArr[3] * SECONDS_TO_TIMER(10);
// seconds
- timerArr[4] = time / SECONDS_TO_TIMER(1);
- time -= timerArr[4] * SECONDS_TO_TIMER(1);
+ timerArr[4] = t / SECONDS_TO_TIMER(1);
+ t -= timerArr[4] * SECONDS_TO_TIMER(1);
// 100 milliseconds
- timerArr[6] = time / SECONDS_TO_TIMER_PRECISE(0, 10);
- time -= timerArr[6] * SECONDS_TO_TIMER_PRECISE(0, 10);
+ timerArr[6] = t / SECONDS_TO_TIMER_PRECISE(0, 10);
+ t -= timerArr[6] * SECONDS_TO_TIMER_PRECISE(0, 10);
// 10 milliseconds
- timerArr[7] = time;
+ timerArr[7] = t;
}
#define IS_POSTMAN_TIMER_DRAWN \
@@ -5500,8 +5500,8 @@ void Interface_DrawTimers(PlayState* play) {
// Not satisfying any of these conditions will pause the timer
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
- ((msgCtx->msgMode == 0) ||
- ((msgCtx->msgMode != 0) && (msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) &&
+ ((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId >= 0x1BB2) &&
+ (msgCtx->currentTextId <= 0x1BB6))) &&
!(player->stateFlags1 & PLAYER_STATE1_200) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
@@ -5950,7 +5950,7 @@ void Interface_UpdateBottleTimers(PlayState* play) {
// Not satisfying any of these conditions will pause the bottle timer
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
- ((msgCtx->msgMode == 0) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
+ ((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play)) {
@@ -6870,7 +6870,7 @@ void Interface_Update(PlayState* play) {
interfaceCtx->aButtonRoll = -15700.0f;
interfaceCtx->aButtonState = A_BTN_STATE_2;
- if ((msgCtx->msgMode != 0) && (msgCtx->textboxYTarget == 0x26)) {
+ if ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->textboxYTarget == 38)) {
R_A_BTN_Y_OFFSET = -14;
} else {
R_A_BTN_Y_OFFSET = 0;
@@ -7018,8 +7018,9 @@ void Interface_Update(PlayState* play) {
// Update Sun Song
if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) {
// exit out of ocarina mode after suns song finishes playing
- if ((msgCtx->ocarinaAction != 0x39) && (gSaveContext.sunsSongState == SUNSSONG_START)) {
- play->msgCtx.ocarinaMode = 4;
+ if ((msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOTIME_DONE) &&
+ (gSaveContext.sunsSongState == SUNSSONG_START)) {
+ play->msgCtx.ocarinaMode = OCARINA_MODE_END;
}
// handle suns song in areas where time moves
@@ -7039,7 +7040,7 @@ void Interface_Update(PlayState* play) {
// Daytime has been reached. End suns song effect
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
R_TIME_SPEED = sPrevTimeSpeed;
- play->msgCtx.ocarinaMode = 4;
+ play->msgCtx.ocarinaMode = OCARINA_MODE_END;
}
} else {
// Daytime
@@ -7047,7 +7048,7 @@ void Interface_Update(PlayState* play) {
// Nighttime has been reached. End suns song effect
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
R_TIME_SPEED = sPrevTimeSpeed;
- play->msgCtx.ocarinaMode = 4;
+ play->msgCtx.ocarinaMode = OCARINA_MODE_END;
}
}
} else {