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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-10-23 11:51:00 +1100
committerGitHub <noreply@github.com>2024-10-22 17:51:00 -0700
commitec9b5839ade6b9ab5b9aa51260865ea7b894b496 (patch)
tree604896076ead17ff59a48b4bafed00f705b3924b /src/code/z_parameter.c
parent694d3b396558a4d9faa3f9d91354ab484d6affa9 (diff)
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize * cleanup gSPMatrix
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 8c672244b..bcbf27f8e 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -4386,7 +4386,7 @@ void Interface_DrawAButton(PlayState* play) {
Matrix_RotateXFApply(interfaceCtx->aButtonRoll / 10000.0f);
// Draw A button Shadow
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gDPPipeSync(OVERLAY_DISP++);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, aAlpha);
@@ -4413,7 +4413,7 @@ void Interface_DrawAButton(PlayState* play) {
Matrix_Translate(0.0f, 0.0f, sAButtonDoActionTexScales[gSaveContext.options.language] / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateXFApply(interfaceCtx->aButtonRoll / 10000.0f);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[8], 4, 0);
// Draw Action Label
@@ -4791,8 +4791,7 @@ void Interface_DrawClock(PlayState* play) {
Matrix_Scale(1.0f, 1.0f, sThreeDayClockStarMinuteScale, MTXMODE_APPLY);
Matrix_RotateZF(-(timeInSeconds * 0.0175f) / 10.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[12], 4, 0);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gThreeDayClockStarMinuteTex, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@@ -4832,7 +4831,7 @@ void Interface_DrawClock(PlayState* play) {
Matrix_Translate(sp1D8, temp_f14, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[16], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, gThreeDayClockSunHourTex, 24, 24, 0);
@@ -4849,7 +4848,7 @@ void Interface_DrawClock(PlayState* play) {
Matrix_Translate(sp1D8, temp_f14, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[20], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, gThreeDayClockMoonHourTex, 24, 24, 0);
@@ -4870,7 +4869,7 @@ void Interface_DrawClock(PlayState* play) {
Matrix_Translate(0.0f, R_THREE_DAY_CLOCK_Y_POS / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateZF(-(sp1CC - 3.15f), MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
// Draws Three-Day Clock's Hour Digit Above the Sun
gDPPipeSync(OVERLAY_DISP++);
@@ -4895,7 +4894,7 @@ void Interface_DrawClock(PlayState* play) {
Matrix_Translate(0.0f, R_THREE_DAY_CLOCK_Y_POS / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateZF(-sp1CC, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
// Draws Three-Day Clock's Hour Digit Above the Moon
gDPPipeSync(OVERLAY_DISP++);
@@ -5582,7 +5581,7 @@ void Interface_DrawPerfectLetters(PlayState* play) {
Matrix_Translate(letterX, letterY, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[44 + vtxOffset], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuad4b(OVERLAY_DISP, sPerfectLettersTextures[i], G_IM_FMT_I, 32, 33, 0);
@@ -5596,7 +5595,7 @@ void Interface_DrawPerfectLetters(PlayState* play) {
Matrix_Translate(letterX, letterY, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[76 + vtxOffset], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuad4b(OVERLAY_DISP, sPerfectLettersTextures[i], G_IM_FMT_I, 32, 33, 0);
@@ -6627,8 +6626,7 @@ void Interface_Draw(PlayState* play) {
Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(minigameCountdownScale, minigameCountdownScale, 0.0f, MTXMODE_APPLY);
- gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[40], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, sMinigameCountdownTextures[sp2CE],