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| author | Derek Hensley <hensley.derek58@gmail.com> | 2023-11-15 22:01:42 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-16 16:01:42 +1100 |
| commit | 5acaec4486a6ba9c6a308c3987f664d1bbe6ab6b (patch) | |
| tree | 1bd1f4ee664b19afffa85021f5d996285b6db613 /src/code/z_play.c | |
| parent | d9585d7444cdd3a3fe0c49807163ce8132c11956 (diff) | |
Fix ultratypes types (#1454)
* Fix ultratypes types
* Add back size_t and NULL
* Callocs
* Callocs pt 2
* bool
* STDC version checks
Diffstat (limited to 'src/code/z_play.c')
| -rw-r--r-- | src/code/z_play.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c index d2110c1e2..ee519270a 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1512,7 +1512,7 @@ void Play_Main(GameState* thisx) { CutsceneManager_ClearWaiting(); } -s32 Play_InCsMode(PlayState* this) { +bool Play_InCsMode(PlayState* this) { return (this->csCtx.state != CS_STATE_IDLE) || Player_InCsMode(this); } |
