diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-09-20 12:38:06 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-19 19:38:06 -0700 |
| commit | af22b72e2b0c81c2ecb2eb7d04a6300cae6e21b1 (patch) | |
| tree | 13a7351669c74ddf211e8117b5c0793f3721697c /src/code/z_play.c | |
| parent | 5c6310306f0a494c6fa54436b6fce5ef2ff0d715 (diff) | |
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
Diffstat (limited to 'src/code/z_play.c')
| -rw-r--r-- | src/code/z_play.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c index 1c63b6a4b..4cd730148 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -975,7 +975,7 @@ void Play_UpdateMain(PlayState* this) { sp5C = IS_PAUSED(&this->pauseCtx); - AnimationContext_Reset(&this->animationCtx); + AnimTaskQueue_Reset(&this->animTaskQueue); Object_UpdateEntries(&this->objectCtx); if (!sp5C && (IREG(72) == 0)) { @@ -1023,7 +1023,7 @@ void Play_UpdateMain(PlayState* this) { Message_Update(this); Interface_Update(this); - AnimationContext_Update(this, &this->animationCtx); + AnimTaskQueue_Update(this, &this->animTaskQueue); SoundSource_UpdateAll(this); ShrinkWindow_Update(this->state.framerateDivisor); TransitionFade_Update(&this->unk_18E48, this->state.framerateDivisor); @@ -2183,7 +2183,7 @@ void Play_Init(GameState* thisx) { Effect_Init(this); EffectSS_Init(this, 100); CollisionCheck_InitContext(this, &this->colChkCtx); - AnimationContext_Reset(&this->animationCtx); + AnimTaskQueue_Reset(&this->animTaskQueue); Cutscene_InitContext(this, &this->csCtx); if (gSaveContext.nextCutsceneIndex != 0xFFEF) { @@ -2333,7 +2333,7 @@ void Play_Init(GameState* thisx) { Environment_PlaySceneSequence(this); gSaveContext.seqId = this->sceneSequences.seqId; gSaveContext.ambienceId = this->sceneSequences.ambienceId; - AnimationContext_Update(this, &this->animationCtx); + AnimTaskQueue_Update(this, &this->animTaskQueue); Cutscene_HandleEntranceTriggers(this); gSaveContext.respawnFlag = 0; sBombersNotebookOpen = false; |
