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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-11-18 11:37:11 +1100
committerGitHub <noreply@github.com>2024-11-17 16:37:11 -0800
commit00bafced8e2bcdec514c80dc4506da56f0bd434f (patch)
treee2bb0288bbdca03a512f6a6b1f664c51b0fef6cb /src/code/z_player_lib.c
parenta957342583ade3867679b93e126bcd39b80f5e43 (diff)
Player Docs: Zora Boomerang (#1739)
* zora boomerang * missed some * more docs * cleanup docs * more cleanup * Player_IsUsingZoraBoomerang
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 5e51a9903..f43136967 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -846,7 +846,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
PLAYER_MODELGROUP_ONE_HAND_SWORD, // PLAYER_IA_SWORD_GILDED
PLAYER_MODELGROUP_TWO_HAND_SWORD, // PLAYER_IA_SWORD_TWO_HANDED
PLAYER_MODELGROUP_DEKU_STICK, // PLAYER_IA_DEKU_STICK
- PLAYER_MODELGROUP_ZORA_FINS, // PLAYER_IA_ZORA_FINS
+ PLAYER_MODELGROUP_ZORA_BOOMERANG, // PLAYER_IA_ZORA_BOOMERANG
PLAYER_MODELGROUP_BOW, // PLAYER_IA_BOW
PLAYER_MODELGROUP_BOW, // PLAYER_IA_BOW_FIRE
PLAYER_MODELGROUP_BOW, // PLAYER_IA_BOW_ICE
@@ -1005,7 +1005,7 @@ PlayerModelIndices gPlayerModelTypes[PLAYER_MODELGROUP_MAX] = {
/* PLAYER_MODELGROUP_13 */
{ PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_ONE_HAND_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_15,
PLAYER_MODELTYPE_WAIST },
- /* PLAYER_MODELGROUP_ZORA_FINS */
+ /* PLAYER_MODELGROUP_ZORA_BOOMERANG */
{ PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
};
@@ -2402,7 +2402,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
if (player->stateFlags3 & PLAYER_STATE3_2000) {
rot->z -= player->unk_B8C;
} else if ((sPlayerLeftHandType == PLAYER_MODELTYPE_LH_4) &&
- (player->stateFlags1 & PLAYER_STATE1_2000000)) {
+ (player->stateFlags1 & PLAYER_STATE1_ZORA_BOOMERANG_THROWN)) {
leftHandDLists = &gPlayerLeftHandOpenDLs[D_801F59E0];
sPlayerLeftHandType = PLAYER_MODELTYPE_LH_OPEN;
} else if ((player->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (player->actor.speed > 2.0f) &&
@@ -2872,16 +2872,16 @@ void func_80126BD0(PlayState* play, Player* player, s32 arg2) {
CLOSE_DISPS(play->state.gfxCtx);
} else {
- Actor* boomerangActor = player->boomerangActor;
+ Actor* zoraBoomerangActor = player->zoraBoomerangActor;
Vec3f sp58;
Vec3f sp4C;
- if (player->stateFlags1 & PLAYER_STATE1_2000000) {
- if (player->boomerangActor == NULL) {
+ if (player->stateFlags1 & PLAYER_STATE1_ZORA_BOOMERANG_THROWN) {
+ if (player->zoraBoomerangActor == NULL) {
return;
}
- if ((player->boomerangActor->params == arg2) ||
- (((boomerangActor->child != NULL)) && (boomerangActor->child->params == arg2))) {
+ if ((player->zoraBoomerangActor->params == arg2) ||
+ (((zoraBoomerangActor->child != NULL)) && (zoraBoomerangActor->child->params == arg2))) {
return;
}
}
@@ -2902,7 +2902,7 @@ void func_80126BD0(PlayState* play, Player* player, s32 arg2) {
func_80124618(D_801C0820, player->skelAnime.curFrame, player->unk_AF0);
} else if (player->skelAnime.animation == &gPlayerAnim_pz_jumpATend) {
func_80124618(D_801C0838, player->skelAnime.curFrame, player->unk_AF0);
- } else if (player->heldItemAction == PLAYER_IA_ZORA_FINS) {
+ } else if (player->heldItemAction == PLAYER_IA_ZORA_BOOMERANG) {
player->unk_AF0[0].x = 1.0f;
player->unk_AF0[0].y = 1.0f;
player->unk_AF0[0].z = 1.0f;
@@ -3619,7 +3619,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G
4000.0f, // PLAYER_MELEEWEAPON_SWORD_GILDED
5500.0f, // PLAYER_MELEEWEAPON_SWORD_TWO_HANDED
-1.0f, // PLAYER_MELEEWEAPON_DEKU_STICK
- 2500.0f, // PLAYER_MELEEWEAPON_ZORA_FINS
+ 2500.0f, // PLAYER_MELEEWEAPON_ZORA_BOOMERANG
};
if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) ||