diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-09-29 19:22:59 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-30 03:22:59 +0100 |
| commit | 3a723efb15c4d3e044edda7979b1cde5588c0aeb (patch) | |
| tree | 723be7198b5f4806ae3881841eb530e0767945ad /src/code/z_player_lib.c | |
| parent | 08be0b3bd4f8c2e7955e94dd2714e1c8e4ef9594 (diff) | |
SceneNum -> SceneId (#1036)
* sceneNum -> sceneId
* horse data scene -> sceneId
* Clean up scene table
* format
* PR comments
* Some more
* It helps if you actually save the file
* PR
* Remove comment
* Format
* Conflicts
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 3da84fe78..0888be7c5 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -30,7 +30,7 @@ void func_80127B64(struct_801F58B0 arg0[], UNK_TYPE arg1, Vec3f* arg2); s32 func_801226E0(PlayState* play, s32 arg1) { if (arg1 == 0) { Play_SetupRespawnPoint(&play->state, RESPAWN_MODE_DOWN, 0xBFF); - if (play->sceneNum == SCENE_KAKUSIANA) { + if (play->sceneId == SCENE_KAKUSIANA) { return 1; } } |
