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authorDerek Hensley <hensley.derek58@gmail.com>2022-09-29 19:22:59 -0700
committerGitHub <noreply@github.com>2022-09-30 03:22:59 +0100
commit3a723efb15c4d3e044edda7979b1cde5588c0aeb (patch)
tree723be7198b5f4806ae3881841eb530e0767945ad /src/code/z_player_lib.c
parent08be0b3bd4f8c2e7955e94dd2714e1c8e4ef9594 (diff)
SceneNum -> SceneId (#1036)
* sceneNum -> sceneId * horse data scene -> sceneId * Clean up scene table * format * PR comments * Some more * It helps if you actually save the file * PR * Remove comment * Format * Conflicts
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 3da84fe78..0888be7c5 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -30,7 +30,7 @@ void func_80127B64(struct_801F58B0 arg0[], UNK_TYPE arg1, Vec3f* arg2);
s32 func_801226E0(PlayState* play, s32 arg1) {
if (arg1 == 0) {
Play_SetupRespawnPoint(&play->state, RESPAWN_MODE_DOWN, 0xBFF);
- if (play->sceneNum == SCENE_KAKUSIANA) {
+ if (play->sceneId == SCENE_KAKUSIANA) {
return 1;
}
}