diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-03-23 22:04:07 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-23 08:04:07 -0300 |
| commit | 5bef89a6ff33c3e84ad58d201bd1996a0d9f7db4 (patch) | |
| tree | 39cc7a06f0ea32f31ab88096e7da179ceeef7571 /src/code/z_player_lib.c | |
| parent | a7fa8cc241d7f6e08d3744644cf8e93599f190a0 (diff) | |
Misc Cleanup 2 (#1521)
* begin cleanup
* more cleanup
* more cleanup
* more cleanup
* more cleanup
* more cleanup
* fake matches
* more cleanup
* more cleanup
* small thing
* PR Review
* PR Review
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index ebd3e21ed..bfe41894e 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -2262,7 +2262,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** if (sPlayerRightHandType == PLAYER_MODELTYPE_RH_SHIELD) { if (player->transformation == PLAYER_FORM_HUMAN) { if (player->currentShield != PLAYER_SHIELD_NONE) { - //! FAKE + //! FAKE: rightHandDLists = &gPlayerHandHoldingShields[2 * ((player->currentShield - 1) ^ 0)]; } } @@ -2870,7 +2870,7 @@ void Player_DrawCircusLeadersMask(PlayState* play, Player* player) { Matrix_MultVec3f(&D_801C0B90[i], &D_801F59B0[i]); - //! FAKE + //! FAKE: if (1) {} D_801F59B0[i].y += -10.0f * scaleY; @@ -3607,7 +3607,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G } } } else if (limbIndex == PLAYER_LIMB_HEAD) { - //! FAKE + //! FAKE: if (((*dList1 != NULL) && ((((void)0, player->currentMask)) != (((void)0, PLAYER_MASK_NONE)))) && (((player->transformation == PLAYER_FORM_HUMAN) && ((player->skelAnime.animation != &gPlayerAnim_cl_setmask) || (player->skelAnime.curFrame >= 12.0f))) || @@ -3702,17 +3702,15 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G } temp = &player->arr_AF0[1]; - for (i = 0; i < ARRAY_COUNT(spF0); i++) { + for (i = 0; i < ARRAY_COUNT(spF0); i++, temp++) { *temp = spF0[0].x; - temp++; } } else { temp = &player->arr_AF0[1]; - for (i = 0; i < ARRAY_COUNT(spF0); i++) { + for (i = 0; i < ARRAY_COUNT(spF0); i++, temp++) { spF0[i].x = *temp; spF0[i].y = *temp; spF0[i].z = *temp; - temp++; } } @@ -3731,7 +3729,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G Matrix_Scale(spF0[i].x, spF0[i].y, spF0[i].z, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - //! FAKE (yes, all of them are required) + //! FAKE: (yes, all of them are required) // https://decomp.me/scratch/AdU3G if (1) {} if (1) {} |
