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authorDerek Hensley <hensley.derek58@gmail.com>2024-09-27 22:12:20 -0700
committerGitHub <noreply@github.com>2024-09-27 22:12:20 -0700
commitd0cb5d9be4ba15c4426e8f08cdd59777f99a9bc4 (patch)
tree7e5b7c4f2cd00dd54b7fcd577ed599f5d0ef762a /src/code/z_player_lib.c
parentb4d6c3921f4ce8d5847dda195881516a80c453a3 (diff)
InitVars -> Profile (#1697)
* ActorProfile * EffectSsProfile * TransitionProfile * variables.txt
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 445d50165..f7f63c09a 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -393,11 +393,11 @@ void func_8012301C(Actor* thisx, PlayState* play2) {
if (this->av1.actionVar1 == 2) {
s16 objectId = gPlayerFormObjectIds[GET_PLAYER_FORM];
- gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId = objectId;
+ gActorOverlayTable[ACTOR_PLAYER].profile->objectId = objectId;
func_8012F73C(&play->objectCtx, this->actor.objectSlot, objectId);
this->actor.objectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_KEEP);
} else if (this->av1.actionVar1 >= 3) {
- s32 objectSlot = Object_GetSlot(&play->objectCtx, gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId);
+ s32 objectSlot = Object_GetSlot(&play->objectCtx, gActorOverlayTable[ACTOR_PLAYER].profile->objectId);
if (Object_IsLoaded(&play->objectCtx, objectSlot)) {
this->actor.objectSlot = objectSlot;