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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-07-20 09:06:54 +1000
committerGitHub <noreply@github.com>2021-07-19 19:06:54 -0400
commitb5c931e432c079f02e7373bf4a8e5130d2df981b (patch)
treef63bae15f4abc506cc999040329e8a5dbdb3fd13 /src/code/z_quake.c
parent184e67c841b60519941a5e3b7751e536fc282606 (diff)
z_quake OK and documented (#213)
* Create z_quake.c file * Match all quake functions with OoT counterparts (quake2 left) * z_quake OK * Document first half of quake * More docs * more cleanup * remember to format! * PR Suggestions * More PR Suggestions
Diffstat (limited to 'src/code/z_quake.c')
-rw-r--r--src/code/z_quake.c759
1 files changed, 759 insertions, 0 deletions
diff --git a/src/code/z_quake.c b/src/code/z_quake.c
new file mode 100644
index 000000000..17c50fda2
--- /dev/null
+++ b/src/code/z_quake.c
@@ -0,0 +1,759 @@
+#include "global.h"
+
+QuakeRequest sQuakeRequest[4];
+Quake2Context sQuake2Context;
+
+static s16 sIsQuakeInitialized = true;
+static s16 sQuakeRequestCount = 0;
+
+f32 Quake_Random(void) {
+ return 2.0f * (Rand_ZeroOne() - 0.5f);
+}
+
+void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 verticalPertubation, f32 horizontalPertubation) {
+ Vec3f* at = &req->camera->at;
+ Vec3f* eye = &req->camera->eye;
+ Vec3f atEyeOffset;
+ VecSph atEyeOffsetSph2;
+ VecSph eyeAtAngle;
+
+ // isShakePerpendicular is always set to 1 before reaching this conditional
+ // alternative is an unused fixed vertical shake
+ if (req->isShakePerpendicular) {
+ atEyeOffset.x = 0;
+ atEyeOffset.y = 0;
+ atEyeOffset.z = 0;
+ OLib_Vec3fDiffToVecSphGeo(&eyeAtAngle, eye, at);
+
+ atEyeOffsetSph2.r = req->verticalMag * verticalPertubation;
+ atEyeOffsetSph2.pitch = eyeAtAngle.pitch + req->shakePlaneOffset.x + 0x4000;
+ atEyeOffsetSph2.yaw = eyeAtAngle.yaw + req->shakePlaneOffset.y;
+ OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2);
+
+ atEyeOffsetSph2.r = req->horizontalMag * horizontalPertubation;
+ atEyeOffsetSph2.pitch = eyeAtAngle.pitch + req->shakePlaneOffset.x;
+ atEyeOffsetSph2.yaw = eyeAtAngle.yaw + req->shakePlaneOffset.y + 0x4000;
+ OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2);
+ } else {
+ atEyeOffset.x = 0;
+ atEyeOffset.y = req->verticalMag * verticalPertubation;
+ atEyeOffset.z = 0;
+
+ atEyeOffsetSph2.r = req->horizontalMag * horizontalPertubation;
+ atEyeOffsetSph2.pitch = req->shakePlaneOffset.x;
+ atEyeOffsetSph2.yaw = req->shakePlaneOffset.y;
+
+ OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2);
+ }
+
+ shake->atOffset = shake->eyeOffset = atEyeOffset;
+ shake->rollOffset = req->rollOffset * verticalPertubation;
+ shake->zoom = req->zoom * verticalPertubation;
+}
+
+s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake) {
+ if (req->countdown > 0) {
+ f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown);
+
+ Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation);
+ req->countdown--;
+ }
+ return req->countdown;
+}
+
+s16 Quake_Callback5(QuakeRequest* req, ShakeInfo* shake) {
+ if (req->countdown > 0) {
+ f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown);
+
+ Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, perpendicularPertubation);
+ req->countdown--;
+ }
+ return req->countdown;
+}
+
+s16 Quake_Callback6(QuakeRequest* req, ShakeInfo* shake) {
+ f32 perpendicularPertubation;
+
+ req->countdown--;
+ perpendicularPertubation = Math_SinS(req->speed * ((req->countdown & 0xF) + 500));
+ Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation);
+ return 1;
+}
+
+s16 Quake_Callback3(QuakeRequest* req, ShakeInfo* shake) {
+ if (req->countdown > 0) {
+ f32 perpendicularPertubation =
+ Math_SinS(req->speed * req->countdown) * ((f32)req->countdown / (f32)req->countdownMax);
+
+ Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, perpendicularPertubation);
+ req->countdown--;
+ }
+ return req->countdown;
+}
+
+s16 Quake_Callback2(QuakeRequest* req, ShakeInfo* shake) {
+ if (req->countdown > 0) {
+ f32 perpendicularPertubation = Quake_Random();
+
+ Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation);
+ req->countdown--;
+ }
+ return req->countdown;
+}
+
+s16 Quake_Callback4(QuakeRequest* req, ShakeInfo* shake) {
+ if (req->countdown > 0) {
+ f32 perpendicularPertubation = Quake_Random() * ((f32)req->countdown / (f32)req->countdownMax);
+
+ Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation);
+ req->countdown--;
+ }
+ return req->countdown;
+}
+
+s16 Quake_GetFreeIndex(void) {
+ s32 i;
+ s32 ret = 0;
+ s32 min = 0x10000;
+
+ for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) {
+ if (sQuakeRequest[i].callbackIdx == 0) {
+ ret = i;
+ break;
+ }
+
+ if (sQuakeRequest[i].countdown < min) {
+ min = sQuakeRequest[i].countdown;
+ ret = i;
+ }
+ }
+
+ return ret;
+}
+
+QuakeRequest* Quake_AddImpl(Camera* camera, u32 callbackIdx) {
+ s16 idx = Quake_GetFreeIndex();
+ QuakeRequest* req = &sQuakeRequest[idx];
+
+ func_80096880(req, 0, sizeof(QuakeRequest)); // memset
+ req->camera = camera;
+ req->cameraPtrsIdx = camera->thisIdx;
+ req->callbackIdx = callbackIdx;
+ req->isShakePerpendicular = true;
+ req->randIdx = ((s16)(Rand_ZeroOne() * (f32)0x10000) & ~3) + idx;
+ sQuakeRequestCount++;
+
+ return req;
+}
+
+void Quake_Remove(QuakeRequest* req) {
+ req->callbackIdx = 0;
+ req->countdown = -1;
+ sQuakeRequestCount--;
+}
+
+QuakeRequest* Quake_GetRequest(s16 idx) {
+ QuakeRequest* req = &sQuakeRequest[idx & 3];
+
+ if (req->callbackIdx == 0) {
+ return NULL;
+ }
+
+ if (idx != req->randIdx) {
+ return NULL;
+ }
+
+ return req;
+}
+
+u32 Quake_SetValue(s16 idx, s16 valueType, s16 value) {
+ QuakeRequest* req = Quake_GetRequest(idx);
+
+ if (req == NULL) {
+ return false;
+ } else {
+ switch (valueType) {
+ case QUAKE_SPEED:
+ req->speed = value;
+ break;
+ case QUAKE_VERTICAL_MAG:
+ req->verticalMag = value;
+ break;
+ case QUAKE_HORIZONTAL_MAG:
+ req->horizontalMag = value;
+ break;
+ case QUAKE_ZOOM:
+ req->zoom = value;
+ break;
+ case QUAKE_ROLL_OFFSET:
+ req->rollOffset = value;
+ break;
+ case QUAKE_SHAKE_PLANE_OFFSET_X:
+ req->shakePlaneOffset.x = value;
+ break;
+ case QUAKE_SHAKE_PLANE_OFFSET_Y:
+ req->shakePlaneOffset.y = value;
+ break;
+ case QUAKE_SHAKE_PLANE_OFFSET_Z:
+ req->shakePlaneOffset.z = value;
+ break;
+ case QUAKE_COUNTDOWN:
+ req->countdown = value;
+ req->countdownMax = req->countdown;
+ break;
+ case QUAKE_IS_SHAKE_PERPENDICULAR:
+ req->isShakePerpendicular = value;
+ break;
+ }
+ return true;
+ }
+}
+
+u32 Quake_SetSpeed(s16 idx, s16 value) {
+ QuakeRequest* req = Quake_GetRequest(idx);
+
+ if (req != NULL) {
+ req->speed = value;
+ return true;
+ }
+ return false;
+}
+
+u32 Quake_SetCountdown(s16 idx, s16 value) {
+ QuakeRequest* req = Quake_GetRequest(idx);
+
+ if (req != NULL) {
+ req->countdown = value;
+ req->countdownMax = req->countdown;
+ return true;
+ }
+ return false;
+}
+
+s16 Quake_GetCountdown(s16 idx) {
+ QuakeRequest* req = Quake_GetRequest(idx);
+
+ if (req != NULL) {
+ return req->countdown;
+ }
+ return 0;
+}
+
+u32 Quake_SetQuakeValues(s16 idx, s16 verticalMag, s16 horizontalMag, s16 zoom, s16 rollOffset) {
+ QuakeRequest* req = Quake_GetRequest(idx);
+
+ if (req != NULL) {
+ req->verticalMag = verticalMag;
+ req->horizontalMag = horizontalMag;
+ req->zoom = zoom;
+ req->rollOffset = rollOffset;
+ return true;
+ }
+ return false;
+}
+
+u32 Quake_SetQuakeValues2(s16 idx, s16 isShakePerpendicular, Vec3s shakePlaneOffset) {
+ QuakeRequest* req = Quake_GetRequest(idx);
+
+ if (req != NULL) {
+ req->isShakePerpendicular = isShakePerpendicular;
+ req->shakePlaneOffset = shakePlaneOffset;
+ return true;
+ }
+ return false;
+}
+
+void Quake_Init(void) {
+ s16 i;
+
+ for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) {
+ sQuakeRequest[i].callbackIdx = 0;
+ sQuakeRequest[i].countdown = 0;
+ }
+ sIsQuakeInitialized = true;
+ sQuakeRequestCount = 0;
+}
+
+s16 Quake_Add(Camera* camera, u32 callbackIdx) {
+ return Quake_AddImpl(camera, callbackIdx)->randIdx;
+}
+
+u32 Quake_RemoveFromIdx(s16 idx) {
+ QuakeRequest* req = Quake_GetRequest(idx);
+
+ if (req != NULL) {
+ Quake_Remove(req);
+ return true;
+ }
+ return false;
+}
+
+static QuakeCallbackFunc sQuakeCallbacks[] = {
+ NULL, Quake_Callback1, Quake_Callback2, Quake_Callback3, Quake_Callback4, Quake_Callback5, Quake_Callback6,
+};
+
+s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData) {
+ s32 pad;
+ QuakeRequest* req;
+ ShakeInfo shake;
+ f32 absSpeedDiv;
+ f32 maxCurr;
+ f32 maxNext;
+ s32 idx;
+ s32 ret;
+ u32 eq;
+ Vec3f originVec;
+ GlobalContext* globalCtx = camera->globalCtx;
+
+ originVec.x = 0.0f;
+ originVec.y = 0.0f;
+ originVec.z = 0.0f;
+ camData->atOffset.x = 0.0f;
+ camData->atOffset.y = 0.0f;
+ camData->atOffset.z = 0.0f;
+ camData->eyeOffset.x = 0.0f;
+ camData->eyeOffset.y = 0.0f;
+ camData->eyeOffset.z = 0.0f;
+ camData->rollOffset = 0;
+ camData->zoom = 0;
+ camData->max = 0.0f;
+
+ if (sQuakeRequestCount == 0) {
+ return 0;
+ }
+
+ ret = 0;
+ for (idx = 0; idx < ARRAY_COUNT(sQuakeRequest); idx++) {
+ req = &sQuakeRequest[idx];
+ if (req->callbackIdx != 0) {
+ if (globalCtx->cameraPtrs[req->cameraPtrsIdx] == NULL) {
+ Quake_Remove(req);
+ } else {
+ eq = (camera->thisIdx != req->camera->thisIdx);
+ absSpeedDiv = ABS(req->speed) / (f32)0x8000;
+ if (sQuakeCallbacks[req->callbackIdx](req, &shake) == 0) {
+ Quake_Remove(req);
+ } else if (eq == 0) {
+ if (fabsf(camData->atOffset.x) < fabsf(shake.atOffset.x)) {
+ camData->atOffset.x = shake.atOffset.x;
+ }
+ if (fabsf(camData->atOffset.y) < fabsf(shake.atOffset.y)) {
+ camData->atOffset.y = shake.atOffset.y;
+ }
+ if (fabsf(camData->atOffset.z) < fabsf(shake.atOffset.z)) {
+ camData->atOffset.z = shake.atOffset.z;
+ }
+ if (fabsf(camData->eyeOffset.x) < fabsf(shake.eyeOffset.x)) {
+ camData->eyeOffset.x = shake.eyeOffset.x;
+ }
+ if (fabsf(camData->eyeOffset.y) < fabsf(shake.eyeOffset.y)) {
+ camData->eyeOffset.y = shake.eyeOffset.y;
+ }
+ if (fabsf(camData->eyeOffset.z) < fabsf(shake.eyeOffset.z)) {
+ camData->eyeOffset.z = shake.eyeOffset.z;
+ }
+ if (camData->rollOffset < shake.rollOffset) {
+ camData->rollOffset = shake.rollOffset;
+ }
+ if (camData->zoom < shake.zoom) {
+ camData->zoom = shake.zoom;
+ }
+
+ maxCurr = OLib_Vec3fDist(&shake.atOffset, &originVec) * absSpeedDiv;
+
+ maxNext = OLib_Vec3fDist(&shake.eyeOffset, &originVec) * absSpeedDiv;
+ maxCurr = CLAMP_MIN(maxCurr, maxNext);
+
+ maxNext = (camData->rollOffset * (7.0f / 2500.0f)) * absSpeedDiv;
+ maxCurr = CLAMP_MIN(maxCurr, maxNext);
+
+ maxNext = (camData->zoom * (7.0f / 2500.0f)) * absSpeedDiv;
+ maxCurr = CLAMP_MIN(maxCurr, maxNext);
+
+ if (camData->max < maxCurr) {
+ camData->max = maxCurr;
+ }
+
+ ret++;
+ }
+ }
+ }
+ }
+ return ret;
+}
+
+void Quake2_Init(GlobalContext* globalCtx) {
+ sQuake2Context.globalCtx = globalCtx;
+ View_ClearQuake(&globalCtx->view);
+ sQuake2Context.type = 0;
+ sQuake2Context.countdown = 0;
+ sQuake2Context.state = QUAKE2_INACTIVE;
+}
+
+void Quake2_SetCountdown(s16 countdown) {
+ sQuake2Context.countdown = countdown;
+ sQuake2Context.state = QUAKE2_SETUP;
+}
+
+s16 Quake2_GetCountdown(void) {
+ return sQuake2Context.countdown;
+}
+
+s16 Quake2_GetType(void) {
+ return sQuake2Context.type;
+}
+
+void Quake2_SetType(s32 type) {
+ if (sQuake2Context.type < type) {
+ sQuake2Context.type = type;
+ }
+}
+
+void Quake2_ClearType(s32 type) {
+ if (sQuake2Context.type == type) {
+ sQuake2Context.type = 0;
+ }
+}
+
+s32 Quake2_GetFloorQuake(Player* player) {
+ if (func_800C9D8C(&sQuake2Context.globalCtx->colCtx, player->actor.floorPoly, player->actor.floorBgId) == 0) {
+ return func_800C9E18(&sQuake2Context.globalCtx->colCtx, player->actor.floorPoly, player->actor.floorBgId);
+ }
+ return 0;
+}
+
+void Quake2_Update(void) {
+ static s16 angle1 = 0x3F0;
+ static s16 angle2 = 0x156;
+ static s16 countdownMax = 1;
+ f32 xyScaleFactor;
+ f32 zScaleFactor;
+ f32 speedScaleFactor;
+ f32 countdownRatio;
+ f32 waterYScaleFactor;
+ f32 angle1Speed;
+ f32 angle2Speed;
+ f32 rotX;
+ f32 rotY;
+ f32 rotZ;
+ f32 xScale;
+ f32 yScale;
+ f32 zScale;
+ f32 speed;
+ Player* player;
+ GlobalContext* globalCtx = sQuake2Context.globalCtx;
+ PosRot playerPosRot;
+ Camera* camera = globalCtx->cameraPtrs[globalCtx->activeCamera];
+ f32 speedRatio = CLAMP_MAX(camera->speedRatio, 1.0f);
+
+ if (sQuake2Context.type != 0) {
+ if (sQuake2Context.type & 0x800) {
+ sQuake2Context.countdown = 2;
+ angle1 = 0x3F0;
+ angle2 = 0x156;
+ angle1Speed = 0.0f;
+ angle2Speed = 170.0f;
+ rotX = 0.0f;
+ rotY = 0.0f;
+ rotZ = 0.0f;
+ xScale = -0.01f;
+ yScale = 0.01f;
+ zScale = 0.0f;
+ speed = 0.6f;
+ xyScaleFactor = zScaleFactor = sQuake2Context.countdown / 60.0f;
+ speedScaleFactor = 1.0f;
+ } else if (sQuake2Context.type & 0x400) {
+ if (sQuake2Context.state == QUAKE2_SETUP) {
+ countdownMax = sQuake2Context.countdown;
+ angle1 = 0x3F0;
+ angle2 = 0x156;
+ }
+
+ angle1Speed = 0.0f;
+ angle2Speed = 50.0f / countdownMax;
+ rotX = 0.0f;
+ rotY = 0.0f;
+ rotZ = 0.0f;
+ xScale = 0.01f;
+ yScale = 100.0f;
+ zScale = 0.0f;
+ speed = 0.4f;
+ xyScaleFactor = zScaleFactor = ((f32)countdownMax - sQuake2Context.countdown) / (f32)countdownMax;
+ speedScaleFactor = 0.5f;
+ } else if (sQuake2Context.type & 0x200) {
+ if (sQuake2Context.state == QUAKE2_SETUP) {
+ countdownMax = sQuake2Context.countdown;
+ angle1 = 0x1FC;
+ angle2 = 0x156;
+ }
+
+ angle1Speed = -5.0f;
+ angle2Speed = 5.0f;
+ rotX = 0.0f;
+ rotY = 0.0f;
+ rotZ = 2.0f;
+ xScale = 0.3f;
+ yScale = 0.3f;
+ zScale = 0.0f;
+ speed = 0.1f;
+ xyScaleFactor = zScaleFactor = ((f32)countdownMax - sQuake2Context.countdown) / (f32)countdownMax;
+ speedScaleFactor = 1.0f;
+ } else if (sQuake2Context.type & 0x100) {
+ if (sQuake2Context.state == QUAKE2_SETUP) {
+ countdownMax = sQuake2Context.countdown;
+ angle1 = 0x2710;
+ angle2 = 0x3E8;
+ }
+
+ angle1Speed = 0.0f;
+ angle2Speed = 150.0f;
+ rotX = 0;
+ rotY = 0;
+ rotZ = 0.2f;
+ xScale = 0.025f;
+ yScale = 0.02f;
+ zScale = 0.01f;
+ speed = 1.5f;
+ if (sQuake2Context.countdown < 5) {
+ xyScaleFactor = zScaleFactor = ((f32)countdownMax - sQuake2Context.countdown) / (f32)countdownMax;
+ } else {
+ xyScaleFactor = zScaleFactor = 0.0f;
+ }
+ speedScaleFactor = 1.0f;
+ } else if (sQuake2Context.type & 0x80) {
+ if (sQuake2Context.state == QUAKE2_SETUP) {
+ countdownMax = sQuake2Context.countdown;
+ angle1 = 0x4B0;
+ angle2 = 0x7D0;
+ }
+
+ angle1Speed = 0.0f;
+ angle2Speed = 150.0f;
+ rotX = 0;
+ rotY = 0;
+ rotZ = 0;
+ xScale = 0.03f;
+ yScale = 0.02f;
+ zScale = 0.01f;
+ speed = 1.5f;
+ xyScaleFactor = zScaleFactor = sQuake2Context.countdown / (f32)countdownMax;
+ speedScaleFactor = 1.0f;
+ } else if (sQuake2Context.type & 0x40) {
+ if (sQuake2Context.state == QUAKE2_SETUP) {
+ countdownMax = sQuake2Context.countdown;
+ angle1 = 0x9C4;
+ angle2 = 0xBB8;
+ }
+
+ angle1Speed = 0.0f;
+ angle2Speed = 150.0f;
+ rotX = 0;
+ rotY = 0;
+ rotZ = 0;
+ xScale = 0.03f;
+ yScale = 0.03f;
+ zScale = 0.01f;
+ speed = 1.3f;
+ if (sQuake2Context.countdown < 4) {
+ xyScaleFactor = zScaleFactor = sQuake2Context.countdown / (f32)countdownMax;
+ } else {
+ xyScaleFactor = zScaleFactor = 0.0f;
+ }
+ speedScaleFactor = 1.0f;
+ } else if (sQuake2Context.type & 0x20) {
+ sQuake2Context.countdown = 2;
+ if (sQuake2Context.state == QUAKE2_SETUP) {
+ angle1 = 0x9C4;
+ angle2 = 0xBB8;
+ }
+
+ angle1 += 0xB1;
+ angle2 -= 0x2B;
+ angle1Speed = -107.0f;
+ angle2Speed = 158.0f;
+ rotX = 0.2f;
+ rotY = 1.7f;
+ rotZ = -2.9f;
+ xScale = -0.6f;
+ yScale = -0.7f;
+ zScale = 0.6f;
+ speed = 0.2f;
+ zScaleFactor = 1.0f;
+ xyScaleFactor = 1.0f;
+ speedScaleFactor = 1.0f;
+ } else if (sQuake2Context.type & 0x10) {
+ if (sQuake2Context.state == QUAKE2_SETUP) {
+ countdownMax = sQuake2Context.countdown;
+ angle1 = 0x760;
+ angle2 = 0x1BC;
+ }
+
+ angle1Speed = 248.0f;
+ angle2Speed = -90.0f;
+ rotX = 0.0f;
+ rotY = 0.0f;
+ rotZ = 0.0f;
+ xScale = -0.4f;
+ yScale = 0.4f;
+ zScale = 0.2f;
+ speed = 0.25f;
+ countdownRatio = sQuake2Context.countdown / (f32)countdownMax;
+ zScaleFactor = xyScaleFactor = countdownRatio;
+ speedScaleFactor = 1.0f;
+ } else if (sQuake2Context.type & 8) {
+ angle1 = 0x3F0;
+ angle2 = 0x156;
+ sQuake2Context.countdown = 2;
+ player = PLAYER;
+
+ if (&player->actor != NULL) {
+ func_800B8248(&playerPosRot, player);
+ }
+
+ angle1Speed = 359.2f;
+ angle2Speed = -18.5f;
+ rotX = 0.0f;
+ rotY = 0.0f;
+ rotZ = 0.3f;
+ switch (Quake2_GetFloorQuake(player)) {
+ case 3:
+ xScale = -0.06f;
+ yScale = 0.1f;
+ zScale = 0.03f;
+ speed = 0.33f;
+ break;
+ case 2:
+ xScale = -0.06f;
+ yScale = 0.1f;
+ zScale = 0.03f;
+ speed = 0.33f;
+ break;
+ case 1:
+ xScale = -0.06f;
+ yScale = 0.1f;
+ zScale = 0.03f;
+ speed = 0.33f;
+ break;
+ default:
+ xScale = -0.06f;
+ yScale = 0.1f;
+ zScale = 0.03f;
+ speed = 0.23f;
+ break;
+ }
+
+ if (player->unk_B88 < 0) {
+ xyScaleFactor = (player->unk_B88 - (f32)0x4000) / (f32)0xC000;
+ } else {
+ xyScaleFactor = (player->unk_B88 + (f32)0x4000) / (f32)0xC000;
+ }
+ zScaleFactor = -xyScaleFactor;
+ speedScaleFactor = 1.0f;
+ } else if (sQuake2Context.type & 4) {
+ angle1 = 0x3F0;
+ angle2 = 0x156;
+ sQuake2Context.countdown = 2;
+ player = PLAYER;
+ angle1Speed = 359.2f;
+ angle2Speed = -18.5f;
+ rotX = 0.0f;
+ rotY = 0.0f;
+ rotZ = 0.0f;
+ switch (Quake2_GetFloorQuake(player)) {
+ case 3:
+ xScale = 0.12f;
+ yScale = 0.12f;
+ zScale = 0.08f;
+ speed = 0.18f;
+ break;
+ case 2:
+ xScale = 0.12f;
+ yScale = 0.12f;
+ zScale = 0.08f;
+ speed = 0.12f;
+ break;
+ case 1:
+ xScale = 0.12f;
+ yScale = 0.12f;
+ zScale = 0.08f;
+ speed = 0.08f;
+ break;
+ default:
+ xScale = 0.12f;
+ yScale = 0.12f;
+ zScale = 0.08f;
+ speed = 0.05f;
+ break;
+ }
+
+ if ((camera->waterYPos - camera->eye.y) > 2000.0f) {
+ waterYScaleFactor = 1.0f;
+ } else {
+ waterYScaleFactor = (camera->waterYPos - camera->eye.y) / 2000.0f;
+ }
+
+ xyScaleFactor = speedScaleFactor = (waterYScaleFactor * 0.15f) + 0.35f + (speedRatio * 0.4f);
+ zScaleFactor = 0.9f - xyScaleFactor;
+ } else if (sQuake2Context.type & 1) {
+ angle1 = 0x3F0;
+ angle2 = 0x156;
+ sQuake2Context.countdown = 2;
+ angle1Speed = 0.0f;
+ angle2Speed = 150.0f;
+ rotX = 0.0f;
+ rotY = 0.0f;
+ rotZ = 0.0f;
+ xScale = -0.01f;
+ yScale = 0.01f;
+ zScale = 0.01f;
+ speed = 0.6f;
+ speedScaleFactor = 1.0f;
+ zScaleFactor = 1.0f;
+ xyScaleFactor = 1.0f;
+ } else {
+ return;
+ }
+
+ angle1 += DEGF_TO_BINANG(angle1Speed);
+ angle2 += DEGF_TO_BINANG(angle2Speed);
+ View_SetQuakeRotation(&sQuake2Context.globalCtx->view, Math_CosS(angle1) * (DEGF_TO_RADF(rotX) * xyScaleFactor),
+ Math_SinS(angle1) * (DEGF_TO_RADF(rotY) * xyScaleFactor),
+ Math_SinS(angle2) * (DEGF_TO_RADF(rotZ) * zScaleFactor));
+ View_SetQuakeScale(&sQuake2Context.globalCtx->view, (Math_SinS(angle2) * (xScale * xyScaleFactor)) + 1.0f,
+ (Math_CosS(angle2) * (yScale * xyScaleFactor)) + 1.0f,
+ (Math_CosS(angle1) * (zScale * zScaleFactor)) + 1.0f);
+ View_SetQuakeSpeed(&sQuake2Context.globalCtx->view, speed * speedScaleFactor);
+ sQuake2Context.state = QUAKE2_ACTIVE;
+ } else if (sQuake2Context.state != QUAKE2_INACTIVE) {
+ View_ClearQuake(&globalCtx->view);
+ sQuake2Context.state = QUAKE2_INACTIVE;
+ sQuake2Context.countdown = 0;
+ }
+
+ if (sQuake2Context.countdown != 0) {
+ sQuake2Context.countdown--;
+ if (sQuake2Context.countdown == 0) {
+ sQuake2Context.type = 0;
+ }
+ }
+}
+
+s32 Quake_NumActiveQuakes(void) {
+ QuakeRequest* req = sQuakeRequest;
+ s32 numActiveQuakes = 0;
+
+ if (req[0].callbackIdx != 0) {
+ numActiveQuakes++;
+ }
+ if (req[1].callbackIdx != 0) {
+ numActiveQuakes++;
+ }
+ if (req[2].callbackIdx != 0) {
+ numActiveQuakes++;
+ }
+ if (req[3].callbackIdx != 0) {
+ numActiveQuakes++;
+ }
+
+ return numActiveQuakes;
+}