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authorDerek Hensley <hensley.derek58@gmail.com>2024-09-07 21:55:59 -0600
committerGitHub <noreply@github.com>2024-09-07 20:55:59 -0700
commit6eaf196927eb6c4465c3b6c8fcdcefb08a9bc377 (patch)
treed519b46246312e8947507f840f39afbf06829216 /src/code/z_sub_s.c
parent2e2b2e2c7a59bd3544de5e73f72a03b947ec8ab3 (diff)
Misc Clean (#1680)
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
Diffstat (limited to 'src/code/z_sub_s.c')
-rw-r--r--src/code/z_sub_s.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index a7e4adfc8..1924dc87f 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -1148,12 +1148,12 @@ s32 SubS_MoveActorToPoint(Actor* actor, Vec3f* point, s16 rotStep) {
f32 distSqBefore;
f32 distSqAfter;
- Actor_OffsetOfPointInActorCoords(actor, &offsetBefore, point);
+ Actor_WorldToActorCoords(actor, &offsetBefore, point);
Math_SmoothStepToS(&actor->world.rot.y, SubS_GetDistSqAndOrientPoints(point, &actor->world.pos, &distSqBefore), 4,
rotStep, 1);
actor->shape.rot.y = actor->world.rot.y;
Actor_MoveWithGravity(actor);
- Actor_OffsetOfPointInActorCoords(actor, &offsetAfter, point);
+ Actor_WorldToActorCoords(actor, &offsetAfter, point);
SubS_GetDistSqAndOrientPoints(point, &actor->world.pos, &distSqAfter);
return ((offsetBefore.z > 0.0f) && (offsetAfter.z <= 0.0f)) ? true : false;
}