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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-03-03 09:07:51 -0500
committerGitHub <noreply@github.com>2023-03-03 11:07:51 -0300
commite8f3039264ab94af9264f6bcedfab74fe72360cf (patch)
treea86d0e2b8170317a767146ec44a8ed500d5ad3dd /src/code/z_sub_s.c
parentcc8772a896f8a654d36787ac23114d9f24a506d0 (diff)
speedXZ -> speed (#1186)
* speedXZ to speed * brackets
Diffstat (limited to 'src/code/z_sub_s.c')
-rw-r--r--src/code/z_sub_s.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index a792f3ce2..e4138269f 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -762,7 +762,7 @@ s32 SubS_WeightPathing_Move(Actor* actor, Path* path, s32* waypoint, f32* progre
}
while (true) {
if (!SubS_WeightPathing_ComputePoint(path, *waypoint, &point, *progress, direction) ||
- ((s32)(actor->speedXZ * 10000.0f) == 0)) {
+ ((s32)(actor->speed * 10000.0f) == 0)) {
return false;
}
dist = Math_Vec3f_DistXZ(&actor->world.pos, &point);