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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-10-23 11:51:00 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-22 17:51:00 -0700 |
| commit | ec9b5839ade6b9ab5b9aa51260865ea7b894b496 (patch) | |
| tree | 604896076ead17ff59a48b4bafed00f705b3924b /src/code/z_sub_s.c | |
| parent | 694d3b396558a4d9faa3f9d91354ab484d6affa9 (diff) | |
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize
* cleanup gSPMatrix
Diffstat (limited to 'src/code/z_sub_s.c')
| -rw-r--r-- | src/code/z_sub_s.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c index 43ee1763e..f075883bb 100644 --- a/src/code/z_sub_s.c +++ b/src/code/z_sub_s.c @@ -1013,7 +1013,7 @@ void SubS_DrawShadowTex(Actor* actor, GameState* gameState, u8* tex) { gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0); Matrix_Translate(actor->world.pos.x, 0.0f, actor->world.pos.z, MTXMODE_NEW); Matrix_Scale(0.6f, 1.0f, 0.6f, MTXMODE_APPLY); - gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, gfxCtx); gSPDisplayList(POLY_OPA_DISP++, gShadowMaterialDL); gDPLoadTextureBlock(POLY_OPA_DISP++, tex, G_IM_FMT_I, G_IM_SIZ_8b, SUBS_SHADOW_TEX_WIDTH, SUBS_SHADOW_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); |
