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authorDerek Hensley <hensley.derek58@gmail.com>2022-10-28 10:09:16 -0700
committerGitHub <noreply@github.com>2022-10-28 14:09:16 -0300
commitfde3a29b1777aa4c54c37dfc404503810ef42b33 (patch)
treeffa7b88f258d3636634e2bf9d58f866a2ca4c679 /src/code/z_sub_s.c
parentf191044a051cc70833e5c496dd1a1fecaea1c03b (diff)
Add ALIGN16 to GRAPH_ALLOC (#1137)
* Add ALIGN16 to GRAPH_ALLOC * format * DebugDisplay_PathDisplayList * 1 more * PR * Format * Reverse gfxHead and gfx * PR
Diffstat (limited to 'src/code/z_sub_s.c')
-rw-r--r--src/code/z_sub_s.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index efc6774a7..2924fe353 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -112,7 +112,7 @@ Gfx* SubS_DrawTransformFlex(PlayState* play, void** skeleton, Vec3s* jointTable,
Gfx* limbDList;
Vec3f pos;
Vec3s rot;
- Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(dListCount * sizeof(Mtx)));
+ Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
if (skeleton == NULL) {
return NULL;