diff options
| author | EllipticEllipsis <elliptic.ellipsis@gmail.com> | 2023-10-26 07:42:24 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-26 17:42:24 +1100 |
| commit | 6bdb7c31ea6511a0ac892d6417beff36f5da6ecb (patch) | |
| tree | 7bc4ce306eb26c4e39a42e10229237d1c685a9b1 /src/code/z_visfbuf.c | |
| parent | 7176ed42990e6031c07eaf5a3f755e0031e6ba41 (diff) | |
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106)
* OK, start documentation
* More documentation
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Decompile func_80167F0C
* FbdemoWipe4 OK and documented
* Mark bug in Wipe4
* More docs
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Mark bug
* Few more notes
* Fix function in Play
* Format
* Review
* Name Play_PostWorldDraw
* functions.h...
* Revert func_80167F0C
* Review
* functions.h
* Review
* Update Wipe4
* Rename system
* Format
* Put skeleton back in the cupboard
* bss
* Fix build
* rename to z_visfbuf
* review
* format
* bss
* some bss cleanup
* review
* bss
* review
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src/code/z_visfbuf.c')
| -rw-r--r-- | src/code/z_visfbuf.c | 329 |
1 files changed, 329 insertions, 0 deletions
diff --git a/src/code/z_visfbuf.c b/src/code/z_visfbuf.c new file mode 100644 index 000000000..62242bcec --- /dev/null +++ b/src/code/z_visfbuf.c @@ -0,0 +1,329 @@ +/** + * @file z_visfbuf.c + * @brief Copies images between color images (generally framebuffers), possibly with filling, scaling, and colour + * interpolation. + * + * Used for several transition effects, and in z_play to shrink the screen at the end of the First and Second Days. + * + * @note to use the functions in this file, with the exception of VisFbuf_Draw(), it is necessary to load the S2DEX2 + * microcode first, and then re-load the 3D microcode afterwards for the rest of the drawing in the frame; see + * VisFbuf_Draw() for how to do this. + */ + +#include "global.h" +#include "z64visfbuf.h" +#include "sys_cfb.h" + +#define SCALE_MIN 0.032f +#define SCALE_MAX 1.0f //!< also unchanged scale + +void VisFbuf_Init(VisFbuf* this) { + bzero(this, sizeof(VisFbuf)); +} + +void VisFbuf_Destroy(VisFbuf* this) { +} + +// internal, only used in VisFbuf_SetBg +/** + * Draw a bg to the specified color image. + * + * @param[in,out] gfxP Pointer to current displaylist + * @param[in] bg BG object to draw + * @param[out] img Pointer to beginning of destination color image + * @param[in] width Output width in pixels + * @param[in] height Output height in pixels + * @param[in] cycleMode Which BG mode to use + */ +void VisFbuf_DrawBgToColorImage(Gfx** gfxP, uObjBg* bg, void* img, s32 width, s32 height, VisFbufBgMode cycleMode) { + Gfx* gfx = *gfxP; + + gDPPipeSync(gfx++); + // Set up color image to draw bg to + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img); + gDPSetScissor(gfx++, 0, 0, 0, width, height); + + // Draw bg in appropriate type + gSPObjRenderMode(gfx++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP); + if (!!(cycleMode & VIS_FBUF_BG_CYC_COPY) != 0) { //! FAKE: may possibly be a better way + gSPBgRectCopy(gfx++, bg); + } else { + gSPBgRect1Cyc(gfx++, bg); + } + + gDPPipeSync(gfx++); + // Reset the color image and scissor to frame's defaults + gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gCfbWidth, D_0F000000); + gSPDisplayList(gfx++, D_0E000000.setScissor); + + *gfxP = gfx; +} + +// internal +/** + * Set up a BG from a specified source image and draw it to the specified color image with + * VisFbuf_DrawBgToColorImage(), using the BG's settings. Use VisFbuf_SetBgSimple() or + * VisFbuf_SetBgGeneral() + * + * @param[out] gfxP Pointer to current displaylist + * @param[in] source Pointer to beginning of source color image + * @param[out] img Pointer to beginning of destination color image + * @param[in] width Output width in pixels + * @param[in] height Output height in pixels + * @param[in] x Left of drawn output + * @param[in] y Top of drawn output + * @param[in] scaleX Amount to rescale the image, (dsdx). No effect if `cycleMode` is `VIS_FBUF_BG_CYC_COPY`. + * @param[in] scaleY Amount to rescale the image, (dtdy). No effect if `cycleMode` is `VIS_FBUF_BG_CYC_COPY`. + * @param[in] cycleMode Which BG mode to use + */ +void VisFbuf_SetBg(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX, f32 scaleY, + VisFbufBgMode cycleMode) { + Gfx* gfx = *gfxP; + Gfx* gfxTemp; + uObjBg* bg; + + // Allocate for BG + gfxTemp = gfx; + bg = Graph_DlistAlloc(&gfxTemp, sizeof(uObjBg)); + gfx = gfxTemp; + + // Set up BG + bg->b.imageX = 0; + bg->b.imageW = width << 2; + bg->b.frameX = x * 4; + bg->b.frameW = width << 2; + bg->b.imageY = 0; + bg->b.imageH = height << 2; + bg->b.frameY = y * 4; + bg->b.frameH = height << 2; + bg->b.imageLoad = G_BGLT_LOADTILE; + bg->b.imageFmt = G_IM_FMT_RGBA; + bg->b.imageSiz = G_IM_SIZ_16b; + bg->b.imagePal = 0; + bg->b.imageFlip = 0; + bg->b.imagePtr = source; + + if (!!(cycleMode & VIS_FBUF_BG_CYC_COPY) != 0) { //! FAKE: may possibly be a better way + guS2DInitBg(bg); + } else { + bg->s.scaleW = (s32)((1 << 10) / scaleX); + bg->s.scaleH = (s32)((1 << 10) / scaleY); + bg->s.imageYorig = bg->b.imageY; + } + + // draw BG to `img` + VisFbuf_DrawBgToColorImage(&gfx, bg, img, width, height, cycleMode); + + *gfxP = gfx; +} + +// used in FbdemoWipe5 and internally +// "default settings" wrapper for VisFbuf_SetBg +/** + * Set up a BG from a specified source image and draw it to the specified color image with + * VisFbuf_DrawBgToColorImage(), using the BG's settings. Position uses the default (0,0), and no rescaling is done + * even if 1-cycle mode is enabled. + * + * @see VisFbuf_SetBg() for arguments. + */ +void VisFbuf_SetBgSimple(Gfx** gfxP, void* source, void* img, s32 width, s32 height, VisFbufBgMode cycleMode) { + VisFbuf_SetBg(gfxP, source, img, width, height, 0.0f, 0.0f, SCALE_MAX, SCALE_MAX, cycleMode); +} + +// wrapper for VisFbuf_SetBg with general arguments, used in VisFbuf_ApplyEffects +/** + * Set up a BG from a specified source image and draw it to the specified color image with + * VisFbuf_DrawBgToColorImage(). Fully general settings are available. + * + * @see VisFbuf_SetBg() for arguments. + */ +void VisFbuf_SetBgGeneral(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX, + f32 scaleY, VisFbufBgMode cycleMode) { + VisFbuf_SetBg(gfxP, source, img, width, height, x, y, scaleX, scaleY, cycleMode); +} + +// internal, used in VisFbuf_DrawGeneral +/** + * Most general redrawing function. + * + * - Copies `source` to `img`, + * - fills the current framebuffer with `this->primColor`, + * - applies colour interpolation to `img`, + * - copies `img` back to `source`, with rescaling. + * + * @param[in] this + * @param[in,out] gfxP Pointer to current displaylist + * @param[in,out] source Pointer to beginning of in/out color image + * @param[out] img Pointer to beginning of destination color image + * @param[in] width Output width in pixels + * @param[in] height Output height in pixels + */ +void VisFbuf_ApplyEffects(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height) { + Gfx* gfx = *gfxP; + s32 pad[3]; + + gDPPipeSync(gfx++); + // copy source to img + gDPSetOtherMode(gfx++, + G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); + VisFbuf_SetBgSimple(&gfx, source, img, width, height, VIS_FBUF_BG_CYC_COPY); + + gDPPipeSync(gfx++); + // fill framebuffer with primColor + gDPSetOtherMode(gfx++, + G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); + { + s32 color = GPACK_RGBA5551(this->primColor.r, this->primColor.g, (u32)this->primColor.b, 1); + + gDPSetFillColor(gfx++, (color << 0x10) | color); + } + //! @bug VisFbuf_SetBgSimple() sets the current color image back to the frame's default framebuffer at the end, + //! so this will always fill in the default framebuffer, whatever are used as `source` and `img`. This does not + //! arise in-game since this function is always used with `source = D_0F000000`. + gDPFillRectangle(gfx++, 0, 0, width - 1, height - 1); + + gDPPipeSync(gfx++); + // Set lod and primColor from struct, perform interpolation, draw image with scaling (this is the most general + // alteration this system can carry out). + { + s32 lodFrac = this->lodProportion * 255; + + gDPSetLODColor(gfx++, G_SETPRIMCOLOR, 0, lodFrac, this->primColor.rgba); + } + if (this->envColor.a == 0) { + // Interpolate between primColor and texel color using lod (but with max alpha) + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL | + GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) | + GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA)); + gDPSetCombineLERP(gfx++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, 1, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, + TEXEL0, 0, 0, 0, 1); + } else { + // Interpolate between envColor (the new black) and primColor (the new white) + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_NOOP2); + gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba); + gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, + ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, + ENVIRONMENT); + } + + // Draw scaled image in centre of `width * height` rectangle in `source` + { + f32 scale = CLAMP_ALT(this->scale, SCALE_MIN, SCALE_MAX); + + VisFbuf_SetBgGeneral(&gfx, img, source, width, height, width * 0.5f * (1.0f - scale), + height * 0.5f * (1.0f - scale), scale, scale, VIS_FBUF_BG_CYC_1CYC); + } + + gDPPipeSync(gfx++); + + *gfxP = gfx; +} + +// internal, used in VisFbuf_Draw, VIS_FBUF_MODE_GENERAL +/** + * If scale is within `(SCALE_MIN, SCALE_MAX)`, apply VisFbuf_ApplyEffects(). + * If it is smaller than `SCALE_MIN`, fill the framebuffer with `this->primColor` + * + * @param[in] this + * @param[in,out] gfxP Pointer to current displaylist + * @param[in,out] source Pointer to beginning of source color image + * @param[in,out] img Pointer to beginning of destination color image + * @param[in] width Output width in pixels + * @param[in] height Output height in pixels + */ +void VisFbuf_DrawGeneral(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height) { + if (this->scale < SCALE_MAX) { + Gfx* gfx = *gfxP; + u32 color; + + if (this->scale > SCALE_MIN) { + VisFbuf_ApplyEffects(this, &gfx, source, img, width, height); + } else { + gDPPipeSync(gfx++); + // fill the framebuffer with this->primColor + gDPSetOtherMode(gfx++, + G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); + color = GPACK_RGBA5551(this->primColor.r, this->primColor.g, (u32)this->primColor.b, 1); + gDPSetFillColor(gfx++, (color << 0x10) | color); + //! @bug See corresponding note in VisFbuf_ApplyEffects() + gDPFillRectangle(gfx++, 0, 0, width - 1, height - 1); + + gDPPipeSync(gfx++); + } + + *gfxP = gfx; + } +} + +/** + * Redraw `img` in-place, using texel color to interpolate between envColor (the new black) and primColor (the new + * white) + * + * @param[in] this + * @param[in,out] gfxP Pointer to current displaylist + * @param[in,out] img Pointer to beginning of color image to modify in-place + * @param[in] width width of img + * @param[in] height height of img + */ +void VisFbuf_DrawInterpolate(VisFbuf* this, Gfx** gfxP, void* img, s32 width, s32 height) { + Gfx* gfx = *gfxP; + + gDPPipeSync(gfx++); + + gDPSetOtherMode(gfx++, + G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_NOOP2); + gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba); + gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba); + gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT); + VisFbuf_SetBgSimple(&gfx, img, img, width, height, VIS_FBUF_BG_CYC_1CYC); + + gDPPipeSync(gfx++); + + *gfxP = gfx; +} + +// used in Play and FbdemoWipe4 +/** + * main drawing function in this file, draws depending on settings specified in `this`. + * + * @param[in] this + * @param[in,out] gfxP Pointer to current displaylist + * @param[in,out] img Pointer to beginning of destination color image + */ +void VisFbuf_Draw(VisFbuf* this, Gfx** gfxP, void* img) { + Gfx* gfx = *gfxP; + + gSPLoadUcodeL(gfx++, gspS2DEX2_fifo); + + switch (this->mode) { + case VIS_FBUF_MODE_GENERAL: + VisFbuf_DrawGeneral(this, &gfx, D_0F000000, img, gScreenWidth, gScreenHeight); + break; + + case VIS_FBUF_MODE_INTERPOLATE: + VisFbuf_DrawInterpolate(this, &gfx, D_0F000000, gScreenWidth, gScreenHeight); + break; + + default: + break; + } + + gSPLoadUcode(gfx++, SysUcode_GetUCode(), SysUcode_GetUCodeData()); + + *gfxP = gfx; +} |
