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authorEllipticEllipsis <elliptic.ellipsis@gmail.com>2023-10-26 07:42:24 +0100
committerGitHub <noreply@github.com>2023-10-26 17:42:24 +1100
commit6bdb7c31ea6511a0ac892d6417beff36f5da6ecb (patch)
tree7bc4ce306eb26c4e39a42e10229237d1c685a9b1 /src/code/z_visfbuf.c
parent7176ed42990e6031c07eaf5a3f755e0031e6ba41 (diff)
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106)
* OK, start documentation * More documentation Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Decompile func_80167F0C * FbdemoWipe4 OK and documented * Mark bug in Wipe4 * More docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Mark bug * Few more notes * Fix function in Play * Format * Review * Name Play_PostWorldDraw * functions.h... * Revert func_80167F0C * Review * functions.h * Review * Update Wipe4 * Rename system * Format * Put skeleton back in the cupboard * bss * Fix build * rename to z_visfbuf * review * format * bss * some bss cleanup * review * bss * review --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src/code/z_visfbuf.c')
-rw-r--r--src/code/z_visfbuf.c329
1 files changed, 329 insertions, 0 deletions
diff --git a/src/code/z_visfbuf.c b/src/code/z_visfbuf.c
new file mode 100644
index 000000000..62242bcec
--- /dev/null
+++ b/src/code/z_visfbuf.c
@@ -0,0 +1,329 @@
+/**
+ * @file z_visfbuf.c
+ * @brief Copies images between color images (generally framebuffers), possibly with filling, scaling, and colour
+ * interpolation.
+ *
+ * Used for several transition effects, and in z_play to shrink the screen at the end of the First and Second Days.
+ *
+ * @note to use the functions in this file, with the exception of VisFbuf_Draw(), it is necessary to load the S2DEX2
+ * microcode first, and then re-load the 3D microcode afterwards for the rest of the drawing in the frame; see
+ * VisFbuf_Draw() for how to do this.
+ */
+
+#include "global.h"
+#include "z64visfbuf.h"
+#include "sys_cfb.h"
+
+#define SCALE_MIN 0.032f
+#define SCALE_MAX 1.0f //!< also unchanged scale
+
+void VisFbuf_Init(VisFbuf* this) {
+ bzero(this, sizeof(VisFbuf));
+}
+
+void VisFbuf_Destroy(VisFbuf* this) {
+}
+
+// internal, only used in VisFbuf_SetBg
+/**
+ * Draw a bg to the specified color image.
+ *
+ * @param[in,out] gfxP Pointer to current displaylist
+ * @param[in] bg BG object to draw
+ * @param[out] img Pointer to beginning of destination color image
+ * @param[in] width Output width in pixels
+ * @param[in] height Output height in pixels
+ * @param[in] cycleMode Which BG mode to use
+ */
+void VisFbuf_DrawBgToColorImage(Gfx** gfxP, uObjBg* bg, void* img, s32 width, s32 height, VisFbufBgMode cycleMode) {
+ Gfx* gfx = *gfxP;
+
+ gDPPipeSync(gfx++);
+ // Set up color image to draw bg to
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img);
+ gDPSetScissor(gfx++, 0, 0, 0, width, height);
+
+ // Draw bg in appropriate type
+ gSPObjRenderMode(gfx++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP);
+ if (!!(cycleMode & VIS_FBUF_BG_CYC_COPY) != 0) { //! FAKE: may possibly be a better way
+ gSPBgRectCopy(gfx++, bg);
+ } else {
+ gSPBgRect1Cyc(gfx++, bg);
+ }
+
+ gDPPipeSync(gfx++);
+ // Reset the color image and scissor to frame's defaults
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gCfbWidth, D_0F000000);
+ gSPDisplayList(gfx++, D_0E000000.setScissor);
+
+ *gfxP = gfx;
+}
+
+// internal
+/**
+ * Set up a BG from a specified source image and draw it to the specified color image with
+ * VisFbuf_DrawBgToColorImage(), using the BG's settings. Use VisFbuf_SetBgSimple() or
+ * VisFbuf_SetBgGeneral()
+ *
+ * @param[out] gfxP Pointer to current displaylist
+ * @param[in] source Pointer to beginning of source color image
+ * @param[out] img Pointer to beginning of destination color image
+ * @param[in] width Output width in pixels
+ * @param[in] height Output height in pixels
+ * @param[in] x Left of drawn output
+ * @param[in] y Top of drawn output
+ * @param[in] scaleX Amount to rescale the image, (dsdx). No effect if `cycleMode` is `VIS_FBUF_BG_CYC_COPY`.
+ * @param[in] scaleY Amount to rescale the image, (dtdy). No effect if `cycleMode` is `VIS_FBUF_BG_CYC_COPY`.
+ * @param[in] cycleMode Which BG mode to use
+ */
+void VisFbuf_SetBg(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX, f32 scaleY,
+ VisFbufBgMode cycleMode) {
+ Gfx* gfx = *gfxP;
+ Gfx* gfxTemp;
+ uObjBg* bg;
+
+ // Allocate for BG
+ gfxTemp = gfx;
+ bg = Graph_DlistAlloc(&gfxTemp, sizeof(uObjBg));
+ gfx = gfxTemp;
+
+ // Set up BG
+ bg->b.imageX = 0;
+ bg->b.imageW = width << 2;
+ bg->b.frameX = x * 4;
+ bg->b.frameW = width << 2;
+ bg->b.imageY = 0;
+ bg->b.imageH = height << 2;
+ bg->b.frameY = y * 4;
+ bg->b.frameH = height << 2;
+ bg->b.imageLoad = G_BGLT_LOADTILE;
+ bg->b.imageFmt = G_IM_FMT_RGBA;
+ bg->b.imageSiz = G_IM_SIZ_16b;
+ bg->b.imagePal = 0;
+ bg->b.imageFlip = 0;
+ bg->b.imagePtr = source;
+
+ if (!!(cycleMode & VIS_FBUF_BG_CYC_COPY) != 0) { //! FAKE: may possibly be a better way
+ guS2DInitBg(bg);
+ } else {
+ bg->s.scaleW = (s32)((1 << 10) / scaleX);
+ bg->s.scaleH = (s32)((1 << 10) / scaleY);
+ bg->s.imageYorig = bg->b.imageY;
+ }
+
+ // draw BG to `img`
+ VisFbuf_DrawBgToColorImage(&gfx, bg, img, width, height, cycleMode);
+
+ *gfxP = gfx;
+}
+
+// used in FbdemoWipe5 and internally
+// "default settings" wrapper for VisFbuf_SetBg
+/**
+ * Set up a BG from a specified source image and draw it to the specified color image with
+ * VisFbuf_DrawBgToColorImage(), using the BG's settings. Position uses the default (0,0), and no rescaling is done
+ * even if 1-cycle mode is enabled.
+ *
+ * @see VisFbuf_SetBg() for arguments.
+ */
+void VisFbuf_SetBgSimple(Gfx** gfxP, void* source, void* img, s32 width, s32 height, VisFbufBgMode cycleMode) {
+ VisFbuf_SetBg(gfxP, source, img, width, height, 0.0f, 0.0f, SCALE_MAX, SCALE_MAX, cycleMode);
+}
+
+// wrapper for VisFbuf_SetBg with general arguments, used in VisFbuf_ApplyEffects
+/**
+ * Set up a BG from a specified source image and draw it to the specified color image with
+ * VisFbuf_DrawBgToColorImage(). Fully general settings are available.
+ *
+ * @see VisFbuf_SetBg() for arguments.
+ */
+void VisFbuf_SetBgGeneral(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX,
+ f32 scaleY, VisFbufBgMode cycleMode) {
+ VisFbuf_SetBg(gfxP, source, img, width, height, x, y, scaleX, scaleY, cycleMode);
+}
+
+// internal, used in VisFbuf_DrawGeneral
+/**
+ * Most general redrawing function.
+ *
+ * - Copies `source` to `img`,
+ * - fills the current framebuffer with `this->primColor`,
+ * - applies colour interpolation to `img`,
+ * - copies `img` back to `source`, with rescaling.
+ *
+ * @param[in] this
+ * @param[in,out] gfxP Pointer to current displaylist
+ * @param[in,out] source Pointer to beginning of in/out color image
+ * @param[out] img Pointer to beginning of destination color image
+ * @param[in] width Output width in pixels
+ * @param[in] height Output height in pixels
+ */
+void VisFbuf_ApplyEffects(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height) {
+ Gfx* gfx = *gfxP;
+ s32 pad[3];
+
+ gDPPipeSync(gfx++);
+ // copy source to img
+ gDPSetOtherMode(gfx++,
+ G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
+ VisFbuf_SetBgSimple(&gfx, source, img, width, height, VIS_FBUF_BG_CYC_COPY);
+
+ gDPPipeSync(gfx++);
+ // fill framebuffer with primColor
+ gDPSetOtherMode(gfx++,
+ G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
+ {
+ s32 color = GPACK_RGBA5551(this->primColor.r, this->primColor.g, (u32)this->primColor.b, 1);
+
+ gDPSetFillColor(gfx++, (color << 0x10) | color);
+ }
+ //! @bug VisFbuf_SetBgSimple() sets the current color image back to the frame's default framebuffer at the end,
+ //! so this will always fill in the default framebuffer, whatever are used as `source` and `img`. This does not
+ //! arise in-game since this function is always used with `source = D_0F000000`.
+ gDPFillRectangle(gfx++, 0, 0, width - 1, height - 1);
+
+ gDPPipeSync(gfx++);
+ // Set lod and primColor from struct, perform interpolation, draw image with scaling (this is the most general
+ // alteration this system can carry out).
+ {
+ s32 lodFrac = this->lodProportion * 255;
+
+ gDPSetLODColor(gfx++, G_SETPRIMCOLOR, 0, lodFrac, this->primColor.rgba);
+ }
+ if (this->envColor.a == 0) {
+ // Interpolate between primColor and texel color using lod (but with max alpha)
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL |
+ GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
+ GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA));
+ gDPSetCombineLERP(gfx++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, 1, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC,
+ TEXEL0, 0, 0, 0, 1);
+ } else {
+ // Interpolate between envColor (the new black) and primColor (the new white)
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_NOOP2);
+ gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
+ gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0,
+ ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0,
+ ENVIRONMENT);
+ }
+
+ // Draw scaled image in centre of `width * height` rectangle in `source`
+ {
+ f32 scale = CLAMP_ALT(this->scale, SCALE_MIN, SCALE_MAX);
+
+ VisFbuf_SetBgGeneral(&gfx, img, source, width, height, width * 0.5f * (1.0f - scale),
+ height * 0.5f * (1.0f - scale), scale, scale, VIS_FBUF_BG_CYC_1CYC);
+ }
+
+ gDPPipeSync(gfx++);
+
+ *gfxP = gfx;
+}
+
+// internal, used in VisFbuf_Draw, VIS_FBUF_MODE_GENERAL
+/**
+ * If scale is within `(SCALE_MIN, SCALE_MAX)`, apply VisFbuf_ApplyEffects().
+ * If it is smaller than `SCALE_MIN`, fill the framebuffer with `this->primColor`
+ *
+ * @param[in] this
+ * @param[in,out] gfxP Pointer to current displaylist
+ * @param[in,out] source Pointer to beginning of source color image
+ * @param[in,out] img Pointer to beginning of destination color image
+ * @param[in] width Output width in pixels
+ * @param[in] height Output height in pixels
+ */
+void VisFbuf_DrawGeneral(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height) {
+ if (this->scale < SCALE_MAX) {
+ Gfx* gfx = *gfxP;
+ u32 color;
+
+ if (this->scale > SCALE_MIN) {
+ VisFbuf_ApplyEffects(this, &gfx, source, img, width, height);
+ } else {
+ gDPPipeSync(gfx++);
+ // fill the framebuffer with this->primColor
+ gDPSetOtherMode(gfx++,
+ G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
+ color = GPACK_RGBA5551(this->primColor.r, this->primColor.g, (u32)this->primColor.b, 1);
+ gDPSetFillColor(gfx++, (color << 0x10) | color);
+ //! @bug See corresponding note in VisFbuf_ApplyEffects()
+ gDPFillRectangle(gfx++, 0, 0, width - 1, height - 1);
+
+ gDPPipeSync(gfx++);
+ }
+
+ *gfxP = gfx;
+ }
+}
+
+/**
+ * Redraw `img` in-place, using texel color to interpolate between envColor (the new black) and primColor (the new
+ * white)
+ *
+ * @param[in] this
+ * @param[in,out] gfxP Pointer to current displaylist
+ * @param[in,out] img Pointer to beginning of color image to modify in-place
+ * @param[in] width width of img
+ * @param[in] height height of img
+ */
+void VisFbuf_DrawInterpolate(VisFbuf* this, Gfx** gfxP, void* img, s32 width, s32 height) {
+ Gfx* gfx = *gfxP;
+
+ gDPPipeSync(gfx++);
+
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_NOOP2);
+ gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
+ gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
+ gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
+ VisFbuf_SetBgSimple(&gfx, img, img, width, height, VIS_FBUF_BG_CYC_1CYC);
+
+ gDPPipeSync(gfx++);
+
+ *gfxP = gfx;
+}
+
+// used in Play and FbdemoWipe4
+/**
+ * main drawing function in this file, draws depending on settings specified in `this`.
+ *
+ * @param[in] this
+ * @param[in,out] gfxP Pointer to current displaylist
+ * @param[in,out] img Pointer to beginning of destination color image
+ */
+void VisFbuf_Draw(VisFbuf* this, Gfx** gfxP, void* img) {
+ Gfx* gfx = *gfxP;
+
+ gSPLoadUcodeL(gfx++, gspS2DEX2_fifo);
+
+ switch (this->mode) {
+ case VIS_FBUF_MODE_GENERAL:
+ VisFbuf_DrawGeneral(this, &gfx, D_0F000000, img, gScreenWidth, gScreenHeight);
+ break;
+
+ case VIS_FBUF_MODE_INTERPOLATE:
+ VisFbuf_DrawInterpolate(this, &gfx, D_0F000000, gScreenWidth, gScreenHeight);
+ break;
+
+ default:
+ break;
+ }
+
+ gSPLoadUcode(gfx++, SysUcode_GetUCode(), SysUcode_GetUCodeData());
+
+ *gfxP = gfx;
+}