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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2026-09-20 09:22:21 -0400
committerGitHub <noreply@github.com>2026-09-20 10:22:21 -0300
commit0365728815ec72317d9234e496fc5faa5089b7d0 (patch)
treed4597f7efa9461cecbe35d546e80e2bf06153a4a /src/code
parent8abe023044c4eaa1da81e5244ef67dc1c0cb968c (diff)
Fisherman documentation (#1905)
* Fisherman documentation * Rename eye texture arry, create indexing enum * Apply many suggestions * Missed eye texture renames * More suggestions * Change and to modulus
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_parameter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 7760378d8..dd52e56c3 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1752,7 +1752,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BTN_ENABLED;
}
- } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_90_20)) {
+ } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_FISHERMAN_JUMPING_GAME)) {
// Fishermans's jumping minigame
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {