diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2023-10-04 22:08:08 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-05 16:08:08 +1100 |
| commit | 03d1a794e1fe3995ae3f4ca99e244e4b14310092 (patch) | |
| tree | 130f54be4a4a0e932307e347b5739c252e98858b /src/code | |
| parent | d3104be63caa4060a87ff169f42bf255d6a2a08c (diff) | |
z_kankyo pt 1 (#1377)
* z64environment.h
* remove todo
* Cleanup
* data + bss + 2 functions
* Bring over simple functions
* Remove lerp comment
* code functions csv
* Remove docs changes
* ZBufValToFixedPoint
* Remove leading 0's
* SEGMENT macros
* eventDayCount
* format
* z64bombers_notebook.h
* fix merge
* Comments
---------
Co-authored-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/graph.c | 1 | ||||
| -rw-r--r-- | src/code/sys_cfb.c | 1 | ||||
| -rw-r--r-- | src/code/z_common_data.c | 2 | ||||
| -rw-r--r-- | src/code/z_demo.c | 43 | ||||
| -rw-r--r-- | src/code/z_game_over.c | 8 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 967 | ||||
| -rw-r--r-- | src/code/z_lib.c | 2 | ||||
| -rw-r--r-- | src/code/z_lights.c | 14 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 2 | ||||
| -rw-r--r-- | src/code/z_play.c | 50 | ||||
| -rw-r--r-- | src/code/z_room.c | 8 | ||||
| -rw-r--r-- | src/code/z_scene.c | 10 | ||||
| -rw-r--r-- | src/code/z_sram_NES.c | 6 |
13 files changed, 976 insertions, 138 deletions
diff --git a/src/code/graph.c b/src/code/graph.c index ad4ad0286..3a178d2b8 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "z64.h" #include "regs.h" #include "functions.h" diff --git a/src/code/sys_cfb.c b/src/code/sys_cfb.c index 383a35cc9..32600643a 100644 --- a/src/code/sys_cfb.c +++ b/src/code/sys_cfb.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "z64.h" #include "regs.h" #include "functions.h" diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 976b0fd4d..f0805c46b 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -12,7 +12,7 @@ void SaveContext_Init(void) { gSaveContext.nextCutsceneIndex = 0xFFEF; gSaveContext.cutsceneTrigger = 0; gSaveContext.chamberCutsceneNum = 0; - gSaveContext.nextDayTime = 0xFFFF; + gSaveContext.nextDayTime = NEXT_TIME_NONE; gSaveContext.skyboxTime = 0; gSaveContext.dogIsLost = true; gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 11d614fc1..300a3c20f 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1,6 +1,4 @@ #include "PR/ultratypes.h" -#include "prevent_bss_reordering.h" -#include "prevent_bss_reordering2.h" // Variables are put before most headers as a hacky way to bypass bss reordering struct CutsceneCamera; @@ -13,6 +11,15 @@ static s16 sBssPad; u8 gDisablePlayerCsModeStartPos; s16 gDungeonBossWarpSceneId; +#include "prevent_bss_reordering.h" +#include "prevent_bss_reordering2.h" +// clang-format off +// Partial structs taken from "prevent_bss_reordering.h" +struct Dummy200 { int x; }; +struct Dummy201 { int x; }; +struct Dummy202 { int x; }; +// clang-format on + #include "global.h" #include "z64quake.h" #include "z64rumble.h" @@ -154,8 +161,8 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { switch (cmd->type) { case CS_MISC_RAIN: if (isFirstFrame) { - func_800FD78C(play); - play->envCtx.unk_F2[0] = 60; + Environment_PlayStormNatureAmbience(play); + play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60; } break; @@ -163,19 +170,19 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { if (isFirstFrame) { Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0); Environment_AddLightningBolts(play, 3); - D_801F4E68 = 1; + gLightningStrike.state = LIGHTNING_STRIKE_START; } break; case CS_MISC_LIFT_FOG: - if (play->envCtx.lightSettings.zFar < 12800) { - play->envCtx.lightSettings.zFar += 35; + if (play->envCtx.adjLightSettings.zFar < 12800) { + play->envCtx.adjLightSettings.zFar += 35; } break; case CS_MISC_CLOUDY_SKY: if (isFirstFrame) { - play->envCtx.changeSkyboxState = 1; + play->envCtx.changeSkyboxState = CHANGE_SKYBOX_REQUESTED; play->envCtx.skyboxConfig = 1; play->envCtx.changeSkyboxNextConfig = 0; play->envCtx.changeSkyboxTimer = 60; @@ -238,16 +245,16 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { case CS_MISC_RED_PULSATING_LIGHTS: if (play->state.frames & 8) { - if (play->envCtx.lightSettings.ambientColor[0] < 40) { - play->envCtx.lightSettings.ambientColor[0] += 2; - play->envCtx.lightSettings.diffuseColor1[1] -= 3; - play->envCtx.lightSettings.diffuseColor1[2] -= 3; + if (play->envCtx.adjLightSettings.ambientColor[0] < 40) { + play->envCtx.adjLightSettings.ambientColor[0] += 2; + play->envCtx.adjLightSettings.light1Color[1] -= 3; + play->envCtx.adjLightSettings.light1Color[2] -= 3; } } else { - if (play->envCtx.lightSettings.ambientColor[0] > 2) { - play->envCtx.lightSettings.ambientColor[0] -= 2; - play->envCtx.lightSettings.diffuseColor1[1] += 3; - play->envCtx.lightSettings.diffuseColor1[2] += 3; + if (play->envCtx.adjLightSettings.ambientColor[0] > 2) { + play->envCtx.adjLightSettings.ambientColor[0] -= 2; + play->envCtx.adjLightSettings.light1Color[1] += 3; + play->envCtx.adjLightSettings.light1Color[2] += 3; } } break; @@ -262,7 +269,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { case CS_MISC_SANDSTORM_FILL: if (isFirstFrame) { - play->envCtx.sandstormState = 1; + play->envCtx.sandstormState = SANDSTORM_FILL; } Audio_PlaySfx_2(NA_SE_EV_SAND_STORM - SFX_FLAG); break; @@ -409,7 +416,7 @@ void CutsceneCmd_SetLightSetting(PlayState* play, CutsceneContext* csCtx, CsCmdL play->envCtx.lightSettingOverride = cmd->settingPlusOne - 1; play->envCtx.lightBlend = 1.0f; } else { - play->envCtx.lightSettingOverride = 0xFF; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; } } } diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index c3c6819be..003f5dd7b 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -15,7 +15,7 @@ void GameOver_FadeLights(PlayState* play) { if ((gameOverCtx->state >= GAMEOVER_DEATH_WAIT_GROUND && gameOverCtx->state < GAMEOVER_REVIVE_START) || (gameOverCtx->state >= GAMEOVER_REVIVE_RUMBLE && gameOverCtx->state < GAMEOVER_REVIVE_FADE_OUT)) { - Kankyo_FadeInGameOverLights(play); + Environment_FadeInGameOverLights(play); } } @@ -66,7 +66,7 @@ void GameOver_Update(PlayState* play) { gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE; gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE; gSaveContext.hudVisibilityTimer = 0; - Kankyo_InitGameOverLights(play); + Environment_InitGameOverLights(play); sGameOverTimer = 20; Rumble_Request(0.0f, 126, 124, 63); gameOverCtx->state = GAMEOVER_DEATH_WAIT_GROUND; @@ -92,7 +92,7 @@ void GameOver_Update(PlayState* play) { case GAMEOVER_REVIVE_START: gameOverCtx->state++; // GAMEOVER_REVIVE_RUMBLE sGameOverTimer = 0; - Kankyo_InitGameOverLights(play); + Environment_InitGameOverLights(play); ShrinkWindow_Letterbox_SetSizeTarget(32); break; @@ -119,7 +119,7 @@ void GameOver_Update(PlayState* play) { break; case GAMEOVER_REVIVE_FADE_OUT: - Kankyo_FadeOutGameOverLights(play); + Environment_FadeOutGameOverLights(play); sGameOverTimer--; if (sGameOverTimer == 0) { gameOverCtx->state = GAMEOVER_INACTIVE; diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 9346af59a..30ea04e16 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,156 +1,980 @@ +#include "ultra64.h" +#include "z64light.h" +#include "z64math.h" + +typedef struct { + /* 0x00 */ u8 state; + /* 0x04 */ Vec3f offset; + /* 0x10 */ Vec3f pos; + /* 0x1C */ s8 pitch; + /* 0x1D */ s8 roll; + /* 0x1E */ u8 textureIndex; + /* 0x1F */ u8 delayTimer; +} LightningBolt; // size = 0x20 + +// Variables are put before most headers as a hacky way to bypass bss reordering +struct LightningStrike; + +u8 D_801F4E30; +u8 D_801F4E31; +u8 gCustomLensFlare1On; +Vec3f gCustomLensFlare1Pos; +f32 D_801F4E44; +f32 D_801F4E48; +s16 D_801F4E4C; +u8 gCustomLensFlare2On; +Vec3f gCustomLensFlare2Pos; +f32 D_801F4E5C; +f32 D_801F4E60; +s16 D_801F4E64; +struct LightningStrike gLightningStrike; +f32 D_801F4E74; +u16 D_801F4E78; +u16 gSkyboxNumStars; +LightningBolt sLightningBolts[3]; +LightNode* sNGameOverLightNode; +LightInfo sNGameOverLightInfo; +LightNode* sSGameOverLightNode; +LightInfo sSGameOverLightInfo; +f32 sSunEnvAlpha; +f32 sSunColor; +f32 sSunScale; +f32 sSunPrimAlpha; +s32 sSunDepthTestX; +s32 sSunDepthTestY; +f32 D_801F4F28; +s16 sLightningFlashAlpha; +u16 sSandstormScroll; +u8 D_801F4F30; +u8 D_801F4F31; +u8 sEnvIsTimeStopped; +u8 D_801F4F33; +u8 sGameOverLightsIntensity; +Gfx* sSkyboxStarsDList; + +#include "z64environment.h" #include "global.h" - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F5090.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_ZBufValToFixedPoint.s") +#include "sys_cfb.h" +#include "objects/gameplay_keep/gameplay_keep.h" + +// Data +f32 sSandstormLerpScale = 0.0f; +s32 sSunScreenDepth = GPACK_ZDZ(G_MAXFBZ, 0); +s32 sEnvSkyboxNumStars = 0; +u16 sTimeJump = 0; +u8 sSandstormColorIndex = 0; +u8 sNextSandstormColorIndex = 0; +u8 D_801BDBA8 = 0; +u8 D_801BDBAC = 0; +u8 gWeatherMode = WEATHER_MODE_CLEAR; +u8 gLightConfigAfterUnderwater = 0; +u8 gInterruptSongOfStorms = false; +u8 sSkyboxIsChanging = false; +u8 D_801BDBC0 = 0; +u8 D_801BDBC4 = 0; +u8 gSceneSeqState = SCENESEQ_DEFAULT; + +typedef struct { + /* 0x0 */ u16 startTime; + /* 0x2 */ u16 endTime; + /* 0x4 */ u8 lightSetting; + /* 0x5 */ u8 nextLightSetting; +} TimeBasedLightEntry; // size = 0x6 + +TimeBasedLightEntry sTimeBasedLightConfigs[][7] = { + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 3, 3 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 3, 12 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 1 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 2 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 2, 3 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 3, 3 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 7, 7 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 7, 8 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 4, 5 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 5, 5 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 5, 6 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 6, 7 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 7, 7 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 11, 11 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 11, 8 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 8, 9 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 9, 9 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 9, 10 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 10, 11 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 11, 11 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 15, 15 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 15, 16 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 12, 13 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 13, 13 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 13, 14 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 14, 15 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 15, 15 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 19, 19 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 19, 16 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 16, 17 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 17, 17 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 17, 18 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 18, 19 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 19, 19 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 23, 23 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 23, 20 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 20, 21 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 21, 21 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 21, 22 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 22, 23 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 23, 23 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 27, 27 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(6, 0), 27, 24 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 24, 25 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 25, 25 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 25, 26 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(19, 0), 26, 27 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 27, 27 }, + }, +}; + +TimeBasedSkyboxEntry sTimeBasedSkyboxConfigs[][9] = { + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 3, 3 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 3, 4 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 4, 4 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 0, 1 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 1, 2 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 2, 2 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 2, 3 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 3, 3 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 7, 7 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 7, 8 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 8, 8 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 4, 5 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 5, 5 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 5, 6 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 6, 6 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 6, 7 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 7, 7 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 11, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 8, 9 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 9, 9 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 9, 10 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 10, 10 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 10, 11 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 11, 11 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 15, 15 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 15, 16 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 16, 16 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 12, 13 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 13, 13 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 13, 14 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 14, 14 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 14, 15 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 15, 15 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 19, 19 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 19, 20 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 20, 20 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 16, 17 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 17, 17 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 17, 18 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 18, 18 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 18, 19 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 19, 19 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 23, 23 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 23, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 20, 21 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 21, 21 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 21, 22 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 22, 22 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 22, 23 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 23, 23 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 27, 27 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 27, 28 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 28, 28 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 24, 25 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 25, 25 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 25, 26 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 26, 26 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 26, 27 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 27, 27 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 31, 31 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 31, 32 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 32, 32 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 28, 29 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 29, 29 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 29, 30 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 30, 30 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 30, 31 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 31, 31 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 35, 35 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 35, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 32, 33 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 33, 33 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 33, 34 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 34, 34 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 34, 35 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 35, 35 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 39, 39 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 39, 40 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 40, 40 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 36, 37 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 37, 37 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 37, 38 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 38, 38 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 38, 39 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 39, 39 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 43, 43 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 43, 44 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 44, 44 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 0, 40, 41 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 41, 41 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 1, 41, 42 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 42, 42 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 0, 42, 43 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 43, 43 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 47, 47 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 47, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 44, 45 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 45, 45 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 45, 46 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 46, 46 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 46, 47 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 47, 47 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 51, 51 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 51, 48 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 48, 49 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 49, 49 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 49, 49 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 49, 50 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 50, 50 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 50, 51 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 51, 51 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 55, 55 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 55, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 52, 53 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 53, 53 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 53, 54 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 54, 54 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 54, 54 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 55, 55 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 59, 59 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 59, 56 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 56, 56 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 56, 57 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 57, 57 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 57, 58 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 58, 58 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 58, 58 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 59, 59 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 63, 63 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 63, 60 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 60, 60 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 60, 61 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 61, 61 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 61, 62 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 62, 62 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 62, 62 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 63, 63 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 67, 67 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 67, 64 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 64, 64 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 64, 65 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 65, 65 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 65, 66 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 66, 66 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 66, 66 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 67, 67 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 1, 1 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 1, 1 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 71, 71 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 71, 72 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 72, 72 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 68, 69 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 69, 69 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 69, 70 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 70, 70 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 70, 71 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 71, 71 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 75, 75 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 75, 76 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 76, 76 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 72, 73 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 73, 73 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 73, 74 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 74, 74 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 74, 75 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 75, 75 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 79, 79 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 79, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 76, 77 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 77, 77 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 77, 78 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 78, 78 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 78, 79 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 79, 79 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 83, 83 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 83, 84 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 84, 84 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 80, 81 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 81, 81 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 81, 82 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 82, 82 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 82, 83 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 83, 83 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 87, 87 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 87, 88 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 88, 88 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 84, 85 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 85, 85 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 85, 86 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 86, 86 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 86, 87 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 87, 87 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 91, 91 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 91, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 88, 89 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 89, 89 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 89, 90 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 90, 90 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 90, 91 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 91, 91 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 11, 11 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 11, 11 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 95, 95 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 95, 96 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 96, 96 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 92, 93 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 93, 93 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 93, 94 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 94, 94 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 94, 95 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 95, 95 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 1, 1, 99, 99 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 1, 1, 99, 100 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 100, 100 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 96, 97 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 97, 97 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 1, 97, 98 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 1, 1, 98, 98 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 1, 1, 98, 99 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 1, 1, 99, 99 }, + }, + { + { CLOCK_TIME(0, 0), CLOCK_TIME(4, 0), 0, 0, 103, 103 }, + { CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), 0, 1, 103, 52 }, + { CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), 1, 1, 52, 52 }, + { CLOCK_TIME(6, 0), CLOCK_TIME(8, 0), 1, 1, 100, 101 }, + { CLOCK_TIME(8, 0), CLOCK_TIME(16, 0), 1, 1, 101, 101 }, + { CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), 1, 0, 101, 102 }, + { CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), 0, 0, 102, 102 }, + { CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), 0, 0, 102, 103 }, + { CLOCK_TIME(19, 0), CLOCK_TIME(24, 0) - 1, 0, 0, 103, 103 }, + }, +}; + +typedef struct { + /* 0x0 */ RomFile file; + /* 0x8 */ RomFile palette; +} SkyboxFile; // size = 0x10 + +SkyboxFile sNormalSkyFiles[] = { + { + ROM_FILE(d2_fine_static), + ROM_FILE_UNSET, + }, + { + ROM_FILE(d2_cloud_static), + ROM_FILE_UNSET, + }, +}; + +void Environment_GraphCallback(GraphicsContext* gfxCtx, void* arg) { + PlayState* play = (PlayState*)arg; + + sSunScreenDepth = SysCfb_GetZBufferPixel(sSunDepthTestX, sSunDepthTestY); + Lights_GlowCheck(play); +} + +typedef struct { + /* 0x0 */ s32 mantissaShift; // shift applied to the mantissa of the z buffer value + /* 0x4 */ s32 base; // 15.3 fixed-point base value for the exponent +} ZBufValConversionEntry; // size = 0x8 + +ZBufValConversionEntry sZBufValConversionTable[1 << 3] = { + { 6, 0x00000 }, { 5, 0x20000 }, { 4, 0x30000 }, { 3, 0x38000 }, + { 2, 0x3C000 }, { 1, 0x3E000 }, { 0, 0x3F000 }, { 0, 0x3F800 }, +}; + +#define ZBUFVAL_EXPONENT(v) (((v) >> 15) & 7) +#define ZBUFVAL_MANTISSA(v) (((v) >> 4) & 0x7FF) + +/** + * Convert an 18-bits Z buffer value to a fixed point 15.3 value + * + * zBufferVal is 18 bits: + * 3: Exponent of z value + * 11: Mantissa of z value + * 4: dz value (unused) + */ +s32 Environment_ZBufValToFixedPoint(s32 zBufferVal) { + // base[exp] + mantissa << shift[exp] + s32 ret = (ZBUFVAL_MANTISSA(zBufferVal) << sZBufValConversionTable[ZBUFVAL_EXPONENT(zBufferVal)].mantissaShift) + + sZBufValConversionTable[ZBUFVAL_EXPONENT(zBufferVal)].base; + + return ret; +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Init.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F5954.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpWeight.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F5B10.s") +u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep) { + s16 stepSize = 0; + s16 diff = target - *pvalue; + + if (target != *pvalue) { + stepSize = diff / scale; + if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) { + if ((s16)step < stepSize) { + stepSize = step; + } + if ((s16)-step > stepSize) { + stepSize = -step; + } + *pvalue += (u8)stepSize; + } else { + if (stepSize < (s16)minStep) { + stepSize = minStep; + *pvalue += (u8)stepSize; + if (target < *pvalue) { + *pvalue = target; + } + } + if ((s16)-minStep < stepSize) { + stepSize = -minStep; + *pvalue += (u8)stepSize; + if (*pvalue < target) { + *pvalue = target; + } + } + } + } + return diff; +} + +f32 Environment_LerpWeight(u16 max, u16 min, u16 val) { + f32 diff = max - min; + + if (diff != 0.0f) { + f32 ret = 1.0f - (max - val) / diff; + + if (!(ret >= 1.0f)) { + return ret; + } + } + + return 1.0f; +} + +f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration) { + f32 endFrameF; + f32 startFrameF; + f32 curFrameF; + f32 accelDurationF; + f32 decelDurationF; + f32 totalFrames; + f32 temp; + f32 framesElapsed; + f32 ret; + + if (curFrame <= startFrame) { + return 0.0f; + } + + if (curFrame >= endFrame) { + return 1.0f; + } + + endFrameF = (s32)endFrame; + startFrameF = (s32)startFrame; + curFrameF = (s32)curFrame; + totalFrames = endFrameF - startFrameF; + framesElapsed = curFrameF - startFrameF; + accelDurationF = (s32)accelDuration; + decelDurationF = (s32)decelDuration; + + if ((startFrameF >= endFrameF) || (accelDurationF + decelDurationF > totalFrames)) { + return 0.0f; + } + + temp = 1.0f / ((totalFrames * 2.0f) - accelDurationF - decelDurationF); + + if (accelDurationF != 0.0f) { + if (framesElapsed <= accelDurationF) { + return temp * framesElapsed * framesElapsed / accelDurationF; + } + ret = temp * accelDurationF; + } else { + ret = 0.0f; + } + + if (framesElapsed <= totalFrames - decelDurationF) { + ret += 2.0f * temp * (framesElapsed - accelDurationF); + return ret; + } + + ret += 2.0f * temp * (totalFrames - accelDurationF - decelDurationF); + + if (decelDurationF != 0.0f) { + ret += temp * decelDurationF; + if (framesElapsed < totalFrames) { + ret -= temp * (totalFrames - framesElapsed) * (totalFrames - framesElapsed) / decelDurationF; + } + } + + return ret; +} + +Color_RGBA8 sSkyboxPrimColors[] = { + { 181, 100, 72, 0 }, { 255, 255, 255, 0 }, { 255, 164, 63, 0 }, { 70, 90, 100, 0 }, { 180, 110, 70, 0 }, + { 140, 120, 90, 0 }, { 186, 107, 70, 0 }, { 50, 90, 120, 0 }, { 160, 104, 125, 0 }, { 225, 234, 150, 0 }, + { 243, 84, 33, 0 }, { 112, 37, 55, 0 }, { 181, 100, 27, 0 }, { 255, 255, 255, 0 }, { 186, 107, 69, 0 }, + { 10, 40, 90, 0 }, { 180, 120, 100, 0 }, { 140, 120, 110, 0 }, { 186, 107, 70, 0 }, { 0, 50, 60, 0 }, + { 160, 104, 215, 0 }, { 225, 234, 150, 0 }, { 243, 84, 33, 0 }, { 100, 25, 45, 0 }, { 181, 100, 27, 0 }, + { 255, 255, 255, 0 }, { 186, 107, 69, 0 }, { 10, 10, 50, 0 }, { 165, 110, 63, 0 }, { 150, 120, 90, 0 }, + { 166, 112, 65, 0 }, { 10, 40, 60, 0 }, { 160, 104, 215, 0 }, { 225, 234, 150, 0 }, { 243, 84, 33, 0 }, + { 100, 20, 40, 0 }, { 181, 100, 27, 0 }, { 255, 255, 255, 0 }, { 186, 107, 69, 0 }, { 0, 50, 70, 0 }, + { 180, 126, 70, 0 }, { 150, 140, 120, 0 }, { 225, 164, 63, 0 }, { 0, 70, 80, 0 }, { 160, 104, 215, 0 }, + { 225, 234, 150, 0 }, { 243, 84, 33, 0 }, { 100, 40, 65, 0 }, { 105, 72, 57, 0 }, { 150, 120, 90, 0 }, + { 80, 56, 21, 0 }, { 60, 46, 40, 0 }, { 210, 120, 180, 0 }, { 210, 120, 180, 0 }, { 210, 120, 180, 0 }, + { 210, 120, 180, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 }, { 100, 90, 110, 0 }, + { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 255, 255, 255, 0 }, { 25, 53, 235, 0 }, + { 25, 53, 235, 0 }, { 25, 53, 235, 0 }, { 25, 53, 235, 0 }, { 198, 121, 88, 0 }, { 255, 255, 255, 0 }, + { 255, 164, 70, 0 }, { 55, 53, 91, 0 }, { 199, 126, 78, 0 }, { 159, 125, 103, 0 }, { 186, 107, 59, 0 }, + { 50, 90, 120, 0 }, { 171, 113, 131, 0 }, { 225, 234, 180, 0 }, { 237, 84, 37, 0 }, { 133, 48, 75, 0 }, + { 198, 121, 88, 0 }, { 255, 255, 255, 0 }, { 255, 164, 70, 0 }, { 55, 53, 91, 0 }, { 209, 135, 100, 0 }, + { 180, 177, 158, 0 }, { 196, 127, 79, 0 }, { 50, 90, 120, 0 }, { 171, 113, 131, 0 }, { 225, 234, 180, 0 }, + { 237, 84, 37, 0 }, { 133, 48, 75, 0 }, { 198, 121, 88, 0 }, { 235, 250, 235, 0 }, { 255, 164, 70, 0 }, + { 55, 53, 91, 0 }, { 205, 140, 110, 0 }, { 159, 125, 103, 0 }, { 186, 107, 59, 0 }, { 50, 90, 120, 0 }, + { 171, 113, 131, 0 }, { 225, 234, 180, 0 }, { 237, 84, 37, 0 }, { 133, 48, 75, 0 }, +}; + +Color_RGBA8 sSkyboxEnvColors[] = { + { 102, 135, 99, 0 }, { 0, 15, 69, 0 }, { 110, 55, 110, 0 }, { 0, 0, 100, 0 }, { 70, 10, 10, 0 }, + { 40, 0, 10, 0 }, { 40, 40, 40, 0 }, { 20, 20, 30, 0 }, { 60, 0, 10, 0 }, { 65, 45, 0, 0 }, + { 20, 25, 90, 0 }, { 0, 5, 25, 0 }, { 102, 135, 99, 0 }, { 0, 4, 199, 0 }, { 60, 65, 89, 0 }, + { 0, 0, 0, 0 }, { 70, 10, 10, 0 }, { 20, 0, 30, 0 }, { 40, 40, 40, 0 }, { 0, 0, 20, 0 }, + { 60, 0, 10, 0 }, { 65, 45, 0, 0 }, { 20, 25, 90, 0 }, { 0, 0, 30, 0 }, { 102, 135, 99, 0 }, + { 0, 4, 199, 0 }, { 60, 65, 89, 0 }, { 0, 0, 20, 0 }, { 66, 10, 10, 0 }, { 46, 5, 2, 0 }, + { 66, 10, 10, 0 }, { 0, 20, 50, 0 }, { 60, 0, 10, 0 }, { 65, 45, 0, 0 }, { 20, 25, 90, 0 }, + { 0, 0, 20, 0 }, { 102, 135, 99, 0 }, { 0, 4, 199, 0 }, { 60, 65, 89, 0 }, { 0, 0, 40, 0 }, + { 90, 90, 100, 0 }, { 60, 20, 30, 0 }, { 110, 55, 110, 0 }, { 0, 0, 50, 0 }, { 60, 0, 10, 0 }, + { 65, 45, 0, 0 }, { 20, 25, 90, 0 }, { 0, 0, 25, 0 }, { 10, 0, 0, 0 }, { 46, 5, 2, 0 }, + { 34, 14, 10, 0 }, { 21, 5, 13, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, + { 0, 0, 0, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 }, { 50, 20, 10, 0 }, + { 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 30, 15, 250, 0 }, { 177, 82, 93, 0 }, + { 177, 82, 93, 0 }, { 177, 82, 93, 0 }, { 177, 82, 93, 0 }, { 90, 82, 102, 0 }, { 0, 4, 199, 0 }, + { 101, 24, 131, 0 }, { 26, 7, 0, 0 }, { 70, 9, 6, 0 }, { 49, 6, 1, 0 }, { 40, 15, 59, 0 }, + { 0, 2, 28, 0 }, { 60, 0, 10, 0 }, { 75, 45, 0, 0 }, { 20, 20, 89, 0 }, { 0, 7, 17, 0 }, + { 90, 82, 102, 0 }, { 0, 4, 199, 0 }, { 101, 24, 131, 0 }, { 26, 7, 0, 0 }, { 70, 12, 16, 0 }, + { 51, 10, 15, 0 }, { 50, 15, 58, 0 }, { 0, 2, 28, 0 }, { 60, 0, 10, 0 }, { 75, 45, 0, 0 }, + { 20, 20, 89, 0 }, { 0, 7, 17, 0 }, { 90, 82, 102, 0 }, { 0, 4, 199, 0 }, { 101, 24, 131, 0 }, + { 26, 7, 0, 0 }, { 70, 20, 45, 0 }, { 49, 6, 1, 0 }, { 40, 15, 59, 0 }, { 0, 2, 28, 0 }, + { 60, 0, 10, 0 }, { 75, 45, 0, 0 }, { 20, 20, 89, 0 }, { 0, 7, 17, 0 }, +}; #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSkybox.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6834.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_EnableUnderwaterLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F694C.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DisableUnderwaterLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6A04.s") +void Environment_WipeRumbleRequests(void) { + if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS)) { + Rumble_StateWipeRequests(); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6A40.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSkyboxRotY.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6AB8.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateNextDayTime.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6B44.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateTime.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6CEC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6EA4.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_IsSceneUpsideDown.s") +s32 Environment_IsSceneUpsideDown(PlayState* play) { + s32 ret = false; + + if ((play->sceneId == SCENE_F41) || (play->sceneId == SCENE_INISIE_R)) { + ret = true; + } + return ret; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6FF8.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8554.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSun.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F88C4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8970.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8A9C.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdatePostmanEvents.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Update.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8D84.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSun.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSunLensFlare.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F9824.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FA39C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FA3C4.s") +typedef enum { + /* 0 */ LENS_FLARE_CIRCLE0, + /* 1 */ LENS_FLARE_CIRCLE1, + /* 2 */ LENS_FLARE_RING +} LensFlareType; + +static Color_RGB8 sLensFlareColors[] = { + { 155, 205, 255 }, // blue + { 255, 255, 205 }, // yellow + { 255, 255, 205 }, // yellow + { 255, 255, 205 }, // yellow + { 155, 255, 205 }, // green + { 205, 255, 255 }, // light blue + { 155, 155, 255 }, // dark blue + { 205, 175, 255 }, // purple + { 175, 255, 205 }, // light green + { 255, 155, 235 }, // pink +}; +static f32 sLensFlareScales[] = { + 23.0f, 12.0f, 7.0f, 5.0f, 3.0f, 10.0f, 6.0f, 2.0f, 3.0f, 1.0f, +}; +static u32 sLensFlareAlphas[] = { + 50, 10, 25, 40, 70, 30, 50, 70, 50, 40, +}; +static u32 sLensFlareTypes[] = { + LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, + LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, +}; + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLensFlare.s") + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_RandCentered.s") + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawRainImpl.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawRain.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FAAB4.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_ChangeLightSetting.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FAC20.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxFilters.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FAF74.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLightningFlash.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB010.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateLightningStrike.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_AddLightningBolts.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB388.s") +static TexturePtr sLightningTextures[] = { + gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex, + gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex, +}; + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawLightning.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB758.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_PlaySceneSequence.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB9B4.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateTimeBasedSequence.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawCustomLensFlare.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_InitGameOverLights.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_InitGameOverLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_FadeInGameOverLights.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FadeInGameOverLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_FadeOutGameOverLights.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FadeOutGameOverLights.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FC3DC.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateRain.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FillScreen.s") +u8 sSandstormPrimColors[] = { + 255, 255, 255, // + 255, 255, 255, // + 255, 255, 255, // + 255, 255, 255, // + 210, 156, 85, // + 255, 200, 100, // + 225, 160, 50, // + 105, 90, 40, // +}; + +u8 sSandstormEnvColors[] = { + 100, 100, 100, // + 100, 100, 100, // + 100, 100, 100, // + 100, 100, 100, // + 155, 106, 35, // + 200, 150, 50, // + 170, 110, 0, // + 50, 40, 0, // +}; + #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSandstorm.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD2B4.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_AdjustLights.s") + +void Environment_LerpRGB8(u8* from, Color_RGB8* to, f32 lerp, s16* dst) { + Color_RGB8 result; + + Color_RGB8_Lerp((Color_RGB8*)from, to, lerp, &result); + + dst[0] = result.r - from[0]; + dst[1] = result.g - from[1]; + dst[2] = result.b - from[2]; +} + +void Environment_LerpAmbientColor(PlayState* play, Color_RGB8* to, f32 lerp) { + Environment_LerpRGB8(play->envCtx.lightSettings.ambientColor, to, lerp, play->envCtx.adjLightSettings.ambientColor); +} + +void Environment_LerpDiffuseColor(PlayState* play, Color_RGB8* to, f32 lerp) { + Environment_LerpRGB8(play->envCtx.lightSettings.light1Color, to, lerp, play->envCtx.adjLightSettings.light1Color); + Environment_LerpRGB8(play->envCtx.lightSettings.light2Color, to, lerp, play->envCtx.adjLightSettings.light2Color); +} + +void Environment_LerpFogColor(PlayState* play, Color_RGB8* to, f32 lerp) { + Environment_LerpRGB8(play->envCtx.lightSettings.fogColor, to, lerp, play->envCtx.adjLightSettings.fogColor); +} + +void Environment_LerpFog(PlayState* play, s16 fogNearTarget, s16 fogFarTarget, f32 lerp) { + play->envCtx.adjLightSettings.fogNear = (fogNearTarget - play->envCtx.lightSettings.fogNear) * lerp; + play->envCtx.adjLightSettings.zFar = (fogFarTarget - play->envCtx.lightSettings.zFar) * lerp; +} + +// Repurposed from OoT to be more general +u32 Environment_GetEventDayCount(void) { + return gSaveContext.save.eventDayCount; +} + +// Repurposed from OoT to be more general +void Environment_ClearEventDayCount(void) { + gSaveContext.save.eventDayCount = 0; +} + +// Repurposed from OoT to be more general +u32 Environment_GetTotalDays(void) { + return gSaveContext.save.day; +} + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_ForcePlaySequence.s") + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_IsForcedSequenceDisabled.s") + +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_PlayStormNatureAmbience.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD538.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StopStormNatureAmbience.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpAmbientColor.s") +void Environment_WarpSongLeave(PlayState* play) { + gWeatherMode = WEATHER_MODE_CLEAR; + gSaveContext.save.cutsceneIndex = 0; + gSaveContext.respawnFlag = -3; + play->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_RETURN].entrance; + play->transitionTrigger = TRANS_TRIGGER_START; + play->transitionType = TRANS_TYPE_FADE_WHITE; + gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpDiffuseColor.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_SetupSkyboxStars.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpFogColor.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStar.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpFog.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStarsImpl.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/get_days_elapsed.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Draw.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/reset_days_elapsed.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSkyboxStars.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/get_current_day.s") +void Environment_StopTime(void) { + sEnvIsTimeStopped = true; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD750.s") +void Environment_StartTime(void) { + sEnvIsTimeStopped = false; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD768.s") +u8 Environment_IsTimeStopped(void) { + return sEnvIsTimeStopped; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD78C.s") +u32 Environment_GetStormState(PlayState* play) { + u32 stormState = play->envCtx.stormState; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD858.s") + if ((play->sceneId == SCENE_OMOYA) && (play->roomCtx.curRoom.num == 0)) { + stormState = ((gSaveContext.save.day >= 2) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_DEFENDED_AGAINST_THEM)) + ? STORM_STATE_ON + : STORM_STATE_OFF; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD928.s") + switch (play->sceneId) { + case SCENE_13HUBUKINOMITI: + case SCENE_11GORONNOSATO: + case SCENE_10YUKIYAMANOMURA: + case SCENE_14YUKIDAMANOMITI: + case SCENE_12HAKUGINMAE: + case SCENE_17SETUGEN: + case SCENE_GORONRACE: + if (gSaveContext.sceneLayer == 0) { + stormState = STORM_STATE_OFF; + } + break; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD980.s") + case SCENE_10YUKIYAMANOMURA2: + if (gSaveContext.sceneLayer == 1) { + stormState = STORM_STATE_OFF; + } + break; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FDAF8.s") + default: + break; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FDC94.s") + return stormState; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE390.s") +u8 Environment_IsFinalHours(PlayState* play) { + u8 ret = false; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE3E0.s") + if ((gSaveContext.save.day == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) { + ret = true; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StopTime.s") + return ret; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StartTime.s") +u8 func_800FE5D0(PlayState* play) { + u8 ret = false; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_IsTimeStopped.s") + if (Entrance_GetSceneId(((void)0, gSaveContext.save.entrance)) < 0) { + ret = true; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE4B8.s") + return ret; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE590.s") +u32 func_800FE610(PlayState* play) { + return 0; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE5D0.s") +u16 Environment_GetTimeSpeed(PlayState* play) { + u16 timeSpeed = 0; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE610.s") + if (R_TIME_SPEED != 0) { + timeSpeed = R_TIME_SPEED + (u16)((void)0, gSaveContext.save.timeSpeedOffset); + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE620.s") + return timeSpeed; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE658.s") +void Environment_SetTimeJump(f32 minutes) { + sTimeJump = CLOCK_TIME_F(0, minutes); +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE6F8.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE778.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetSandstormColorIndex.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE788.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetNextSandstormColorIndex.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE798.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_GetSandstormLerpScale.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE7A8.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_LerpSandstormColors.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE9B4.s") @@ -158,6 +982,11 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEAB0.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEAC0.s") +void Environment_JumpForwardInTime(void) { + if (sTimeJump != 0) { + gSaveContext.save.time = ((void)0, gSaveContext.save.time) + sTimeJump; + sTimeJump = 0; + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FEAF4.s") diff --git a/src/code/z_lib.c b/src/code/z_lib.c index 634f0a47f..a68d7c882 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -663,7 +663,7 @@ void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, dst->z = translation->z + (src->z * cos - src->x * sin); } -void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst) { +void Color_RGB8_Lerp(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst) { f32 aF; aF = a->r; diff --git a/src/code/z_lights.c b/src/code/z_lights.c index ef1af66f5..e5b34f387 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -257,15 +257,15 @@ void LightContext_Init(PlayState* play, LightContext* lightCtx) { } void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b) { - lightCtx->ambient.r = r; - lightCtx->ambient.g = g; - lightCtx->ambient.b = b; + lightCtx->ambientColor[0] = r; + lightCtx->ambientColor[1] = g; + lightCtx->ambientColor[2] = b; } void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far) { - lightCtx->fogColor.r = r; - lightCtx->fogColor.g = g; - lightCtx->fogColor.b = b; + lightCtx->fogColor[0] = r; + lightCtx->fogColor[1] = g; + lightCtx->fogColor[2] = b; lightCtx->fogNear = near; lightCtx->zFar = far; } @@ -274,7 +274,7 @@ void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 * Allocate a new Lights group and initilize the ambient color with that provided by LightContext */ Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx) { - return Lights_New(gfxCtx, lightCtx->ambient.r, lightCtx->ambient.g, lightCtx->ambient.b); + return Lights_New(gfxCtx, lightCtx->ambientColor[0], lightCtx->ambientColor[1], lightCtx->ambientColor[2]); } void LightContext_InitList(PlayState* play, LightContext* lightCtx) { diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 956bda896..cbfcd0481 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -5432,7 +5432,7 @@ void Interface_StartMoonCrash(PlayState* play) { } gSaveContext.save.day = 4; - gSaveContext.save.daysElapsed = 4; + gSaveContext.save.eventDayCount = 4; gSaveContext.save.time = CLOCK_TIME(6, 0) + 10; play->nextEntrance = ENTRANCE(TERMINA_FIELD, 12); gSaveContext.nextCutsceneIndex = 0; diff --git a/src/code/z_play.c b/src/code/z_play.c index f71cf0c0d..5d9b2c048 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "z64.h" #include "regs.h" #include "functions.h" @@ -360,8 +361,8 @@ void Play_ClearTransition(PlayState* this) { Gfx* Play_SetFog(PlayState* this, Gfx* gfx) { s32 fogFar = this->lightCtx.zFar * (5.0f / 64.0f); - return Gfx_SetFogWithSync(gfx, this->lightCtx.fogColor.r, this->lightCtx.fogColor.g, this->lightCtx.fogColor.b, 0, - this->lightCtx.fogNear, ((fogFar <= 1000) ? 1000 : fogFar)); + return Gfx_SetFogWithSync(gfx, this->lightCtx.fogColor[0], this->lightCtx.fogColor[1], this->lightCtx.fogColor[2], + 0, this->lightCtx.fogNear, ((fogFar <= 1000) ? 1000 : fogFar)); } void Play_Destroy(GameState* thisx) { @@ -524,7 +525,7 @@ void Play_UpdateWaterCamera(PlayState* this, Camera* camera) { } func_801A3EC0(0x20); - func_800F6834(this, lightIndex); + Environment_EnableUnderwaterLights(this, lightIndex); if ((sQuakeIndex == -1) || (Quake_GetTimeLeft(sQuakeIndex) == 10)) { s16 quakeIndex = Quake_Request(camera, QUAKE_TYPE_5); @@ -553,7 +554,7 @@ void Play_UpdateWaterCamera(PlayState* this, Camera* camera) { if (sQuakeIndex != 0) { Quake_RemoveRequest(sQuakeIndex); } - func_800F694C(this); + Environment_DisableUnderwaterLights(this); func_801A3EC0(0); } } @@ -585,20 +586,20 @@ void Play_UpdateTransition(PlayState* this) { !CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_GREAT_BAY_TEMPLE)) || ((this->nextEntrance == ENTRANCE(ROAD_TO_IKANA, 1)) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE))) && - (!func_800FE590(this) || (Entrance_GetSceneId(this->nextEntrance + sceneLayer) < 0) || + (!Environment_IsFinalHours(this) || (Entrance_GetSceneId(this->nextEntrance + sceneLayer) < 0) || (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS))) { func_801A4058(20); gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.ambienceId = AMBIENCE_ID_DISABLED; } - if (func_800FD768()) { + if (Environment_IsForcedSequenceDisabled()) { func_801A4058(20); gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.ambienceId = AMBIENCE_ID_DISABLED; } - if (func_800FE590(this) && (Entrance_GetSceneId(this->nextEntrance + sceneLayer) >= 0) && + if (Environment_IsFinalHours(this) && (Entrance_GetSceneId(this->nextEntrance + sceneLayer) >= 0) && (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) { func_801A41C8(20); } @@ -824,10 +825,10 @@ void Play_UpdateTransition(PlayState* this) { case TRANS_MODE_SANDSTORM_INIT: if (this->transitionTrigger != TRANS_TRIGGER_END) { - this->envCtx.sandstormState = 1; + this->envCtx.sandstormState = SANDSTORM_FILL; this->transitionMode = TRANS_MODE_SANDSTORM; } else { - this->envCtx.sandstormState = 2; + this->envCtx.sandstormState = SANDSTORM_UNFILL; this->envCtx.sandstormPrimA = 255; this->envCtx.sandstormEnvA = 255; this->transitionMode = TRANS_MODE_SANDSTORM; @@ -856,7 +857,7 @@ void Play_UpdateTransition(PlayState* this) { case TRANS_MODE_SANDSTORM_END_INIT: if (this->transitionTrigger == TRANS_TRIGGER_END) { - this->envCtx.sandstormState = 4; + this->envCtx.sandstormState = SANDSTORM_DISSIPATE; this->envCtx.sandstormPrimA = 255; this->envCtx.sandstormEnvA = 255; @@ -1144,8 +1145,8 @@ void Play_DrawMain(PlayState* this) { if (this->skyboxCtx.skyboxShouldDraw || (this->roomCtx.curRoom.roomShape->base.type == ROOM_SHAPE_TYPE_IMAGE)) { func_8012CF0C(gfxCtx, false, true, 0, 0, 0); } else { - func_8012CF0C(gfxCtx, true, true, this->lightCtx.fogColor.r, this->lightCtx.fogColor.g, - this->lightCtx.fogColor.b); + func_8012CF0C(gfxCtx, true, true, this->lightCtx.fogColor[0], this->lightCtx.fogColor[1], + this->lightCtx.fogColor[2]); } } else { func_8012CF0C(gfxCtx, false, false, 0, 0, 0); @@ -1292,7 +1293,7 @@ void Play_DrawMain(PlayState* this) { } } - func_800FE390(this); + Environment_Draw(this); } sp268 = LightContext_NewLights(&this->lightCtx, gfxCtx); @@ -1324,8 +1325,7 @@ void Play_DrawMain(PlayState* this) { } } - // envCtx.precipitation[PRECIP_RAIN_CUR] - if (this->envCtx.unk_F2[1] != 0) { + if (this->envCtx.precipitation[PRECIP_RAIN_CUR] != 0) { Environment_DrawRain(this, &this->view, gfxCtx); } } @@ -1339,7 +1339,7 @@ void Play_DrawMain(PlayState* this) { } if (1) { - if (!this->envCtx.sunMoonDisabled) { + if (!this->envCtx.sunDisabled) { sp25C.x = this->view.eye.x + this->envCtx.sunPos.x; sp25C.y = this->view.eye.y + this->envCtx.sunPos.y; sp25C.z = this->view.eye.z + this->envCtx.sunPos.z; @@ -1367,7 +1367,7 @@ void Play_DrawMain(PlayState* this) { } if (1) { - if (this->envCtx.sandstormState != 0) { + if (this->envCtx.sandstormState != SANDSTORM_OFF) { Environment_DrawSandstorm(this, this->envCtx.sandstormState); } } @@ -1440,7 +1440,7 @@ SkipPostWorldDraw: } if (!sp25B) { - func_800FE3E0(this); + Environment_DrawSkyboxStars(this); } CLOSE_DISPS(gfxCtx); @@ -2217,7 +2217,7 @@ void Play_Init(GameState* thisx) { gSaveContext.save.cutsceneIndex = 0; } - if (gSaveContext.nextDayTime != 0xFFFF) { + if (gSaveContext.nextDayTime != NEXT_TIME_NONE) { gSaveContext.save.time = gSaveContext.nextDayTime; gSaveContext.skyboxTime = gSaveContext.nextDayTime; } @@ -2250,14 +2250,14 @@ void Play_Init(GameState* thisx) { KaleidoScopeCall_Init(this); Interface_Init(this); - if (gSaveContext.nextDayTime != 0xFFFF) { - if (gSaveContext.nextDayTime == 0x8000) { + if (gSaveContext.nextDayTime != NEXT_TIME_NONE) { + if (gSaveContext.nextDayTime == NEXT_TIME_DAY) { gSaveContext.save.day++; - gSaveContext.save.daysElapsed++; + gSaveContext.save.eventDayCount++; gSaveContext.dogIsLost = true; - gSaveContext.nextDayTime = -2; + gSaveContext.nextDayTime = NEXT_TIME_DAY_SET; } else { - gSaveContext.nextDayTime = -3; + gSaveContext.nextDayTime = NEXT_TIME_NIGHT_SET; } } @@ -2348,7 +2348,7 @@ void Play_Init(GameState* thisx) { CutsceneManager_StoreCamera(&this->mainCamera); Interface_SetSceneRestrictions(this); - func_800FB758(this); + Environment_PlaySceneSequence(this); gSaveContext.seqId = this->sequenceCtx.seqId; gSaveContext.ambienceId = this->sequenceCtx.ambienceId; AnimationContext_Update(this, &this->animationCtx); diff --git a/src/code/z_room.c b/src/code/z_room.c index d06739d87..428dd5c13 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -581,12 +581,12 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) { Actor_SpawnTransitionActors(play, &play->actorCtx); if (((play->sceneId != SCENE_IKANA) || (roomCtx->curRoom.num != 1)) && (play->sceneId != SCENE_IKNINSIDE)) { - play->envCtx.lightSettingOverride = 0xFF; - play->envCtx.unk_E0 = 0; + play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE; + play->envCtx.lightBlendOverride = LIGHT_BLEND_OVERRIDE_NONE; } func_800FEAB0(); - if (!func_800FE4B8(play)) { - func_800FD858(play); + if (Environment_GetStormState(play) == STORM_STATE_OFF) { + Environment_StopStormNatureAmbience(play); } } else { return 0; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index d26156d58..483db001e 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -255,7 +255,7 @@ void Scene_CommandRoomBehavior(PlayState* play, SceneCmd* cmd) { play->roomCtx.curRoom.lensMode = (cmd->roomBehavior.gpFlag2 >> 8) & 1; play->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1; play->roomCtx.curRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1; - play->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xC) & 1; + play->envCtx.stormState = (cmd->roomBehavior.gpFlag2 >> 0xC) & 1; } // SceneTableEntry Header Command 0x0A: Mesh Header @@ -386,7 +386,7 @@ void Scene_CommandSkyboxSettings(PlayState* play, SceneCmd* cmd) { // SceneTableEntry Header Command 0x12: Skybox Disables void Scene_CommandSkyboxDisables(PlayState* play, SceneCmd* cmd) { play->envCtx.skyboxDisabled = cmd->skyboxDisables.unk4; - play->envCtx.sunMoonDisabled = cmd->skyboxDisables.unk5; + play->envCtx.sunDisabled = cmd->skyboxDisables.unk5; } // SceneTableEntry Header Command 0x10: Time Settings @@ -436,9 +436,9 @@ void Scene_CommandWindSettings(PlayState* play, SceneCmd* cmd) { s8 temp2 = cmd->windSettings.vertical; s8 temp3 = cmd->windSettings.south; - play->envCtx.windDir.x = temp1; - play->envCtx.windDir.y = temp2; - play->envCtx.windDir.z = temp3; + play->envCtx.windDirection.x = temp1; + play->envCtx.windDirection.y = temp2; + play->envCtx.windDirection.z = temp3; play->envCtx.windSpeed = cmd->windSettings.clothIntensity; } diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 059596909..01a493cc0 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -430,7 +430,7 @@ void Sram_SaveEndOfCycle(PlayState* play) { u8 item; gSaveContext.save.timeSpeedOffset = 0; - gSaveContext.save.daysElapsed = 0; + gSaveContext.save.eventDayCount = 0; gSaveContext.save.day = 0; gSaveContext.save.time = CLOCK_TIME(6, 0) - 1; @@ -650,7 +650,7 @@ void Sram_SaveEndOfCycle(PlayState* play) { void Sram_IncrementDay(void) { if (CURRENT_DAY <= 3) { gSaveContext.save.day++; - gSaveContext.save.daysElapsed++; + gSaveContext.save.eventDayCount++; } gSaveContext.save.saveInfo.bombersCaughtNum = 0; @@ -918,7 +918,7 @@ u16 sSaveDefaultChecksum = 0; */ void Sram_InitNewSave(void) { gSaveContext.save.playerForm = PLAYER_FORM_HUMAN; - gSaveContext.save.daysElapsed = 0; + gSaveContext.save.eventDayCount = 0; gSaveContext.save.day = 0; gSaveContext.save.time = CLOCK_TIME(6, 0) - 1; Sram_ResetSave(); |
