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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-06-11 08:05:40 +1000
committerGitHub <noreply@github.com>2021-06-10 18:05:40 -0400
commit059c9075cac9749cdd3d94523b9969dd859fcb3d (patch)
treea2c51b861f732f66cf9a23183eb096cad4dece47 /src/code
parentd7fc0534419944084765f9397dcaf714ba1f4873 (diff)
effect_soft_sprite matching! (#177)
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_collision_check.c14
-rw-r--r--src/code/z_effect.c2
-rw-r--r--src/code/z_effect_soft_sprite.c221
3 files changed, 108 insertions, 129 deletions
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 9395a0fbe..1940288c0 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -1108,7 +1108,7 @@ ColChkResetFunc sATResetFuncs[] = {
s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* collider) {
s32 index;
- if (func_8016A01C(globalCtx)) {
+ if (FrameAdvance_IsEnabled(globalCtx)) {
return -1;
}
sATResetFuncs[collider->shape](globalCtx, collider);
@@ -1134,7 +1134,7 @@ s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colCtx
* will be inserted into the next slot.
*/
s32 CollisionCheck_SetAT_SAC(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* collider, s32 index) {
- if (func_8016A01C(globalCtx)) {
+ if (FrameAdvance_IsEnabled(globalCtx)) {
return -1;
}
sATResetFuncs[collider->shape](globalCtx, collider);
@@ -1168,7 +1168,7 @@ ColChkResetFunc sACResetFuncs[] = {
s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* collider) {
s32 index;
- if (func_8016A01C(globalCtx)) {
+ if (FrameAdvance_IsEnabled(globalCtx)) {
return -1;
}
sACResetFuncs[collider->shape](globalCtx, collider);
@@ -1194,7 +1194,7 @@ s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colCtx
* will be inserted into the next slot
*/
s32 CollisionCheck_SetAC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* collider, s32 index) {
- if (func_8016A01C(globalCtx)) {
+ if (FrameAdvance_IsEnabled(globalCtx)) {
return -1;
}
sACResetFuncs[collider->shape](globalCtx, collider);
@@ -1228,7 +1228,7 @@ ColChkResetFunc sOCResetFuncs[] = {
s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* collider) {
s32 index;
- if (func_8016A01C(globalCtx)) {
+ if (FrameAdvance_IsEnabled(globalCtx)) {
return -1;
}
sOCResetFuncs[collider->shape](globalCtx, collider);
@@ -1254,7 +1254,7 @@ s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colCtx
* will be inserted into the next slot.
*/
s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* collider, s32 index) {
- if (func_8016A01C(globalCtx)) {
+ if (FrameAdvance_IsEnabled(globalCtx)) {
return -1;
}
sOCResetFuncs[collider->shape](globalCtx, collider);
@@ -1286,7 +1286,7 @@ s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* co
s32 CollisionCheck_SetOCLine(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, OcLine* line) {
s32 index;
- if (func_8016A01C(globalCtx)) {
+ if (FrameAdvance_IsEnabled(globalCtx)) {
return -1;
}
diff --git a/src/code/z_effect.c b/src/code/z_effect.c
index d857dec90..8f8b99efe 100644
--- a/src/code/z_effect.c
+++ b/src/code/z_effect.c
@@ -125,7 +125,7 @@ void Effect_Add(GlobalContext* globalCtx, s32* index, s32 type, u8 param_4, u8 p
*index = TOTAL_EFFECT_COUNT;
common = NULL;
- if (func_8016A01C(globalCtx) != 1) {
+ if (FrameAdvance_IsEnabled(globalCtx) != true) {
slotFound = 0;
switch (type) {
case 0:
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 1fd8956f8..7546f6ed9 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -3,26 +3,28 @@
void EffectSS_Init(GlobalContext* globalCtx, s32 numEntries) {
u32 i;
- EffectSs* iter;
- ParticleOverlay* iter2;
+ EffectSs* effectsSs;
+ ParticleOverlay* overlay;
EffectSS2Info.data_table = (EffectSs*)THA_AllocEndAlign16(&globalCtx->state.heap, numEntries * sizeof(EffectSs));
EffectSS2Info.searchIndex = 0;
EffectSS2Info.size = numEntries;
- for (iter = EffectSS2Info.data_table; iter < EffectSS2Info.data_table + EffectSS2Info.size; iter++) {
- EffectSS_ResetEntry(iter);
+ for (effectsSs = &EffectSS2Info.data_table[0]; effectsSs < &EffectSS2Info.data_table[EffectSS2Info.size]; effectsSs++) {
+ EffectSS_ResetEntry(effectsSs);
}
- for (i = 0, iter2 = particleOverlayTable; i != EFFECT_SS2_TYPE_LAST_LABEL; i++) {
- (iter2++)->loadedRamAddr = 0;
+ overlay = &particleOverlayTable[0];
+ for (i = 0; i < EFFECT_SS2_TYPE_LAST_LABEL; i++) {
+ overlay->loadedRamAddr = NULL;
+ overlay++;
}
}
void EffectSS_Clear(GlobalContext* globalCtx) {
u32 i;
- EffectSs* iter;
- ParticleOverlay* iter2;
+ EffectSs* effectsSs;
+ ParticleOverlay* overlay;
void* addr;
EffectSS2Info.data_table = NULL;
@@ -30,17 +32,20 @@ void EffectSS_Clear(GlobalContext* globalCtx) {
EffectSS2Info.size = 0;
// This code is completely useless, as data_table was just set to NULL and size to 0
- for (iter = EffectSS2Info.data_table; iter < EffectSS2Info.data_table + EffectSS2Info.size; iter++) {
- EffectSS_Delete(iter);
+ for (effectsSs = EffectSS2Info.data_table; effectsSs < EffectSS2Info.data_table + EffectSS2Info.size; effectsSs++) {
+ EffectSS_Delete(effectsSs);
}
// Free memory from loaded particle overlays
- for (i = 0, iter2 = particleOverlayTable; i != EFFECT_SS2_TYPE_LAST_LABEL; i++) {
- addr = (void*)iter2->loadedRamAddr;
+ overlay = &particleOverlayTable[0];
+ for (i = 0; i < EFFECT_SS2_TYPE_LAST_LABEL; i++) {
+ addr = overlay->loadedRamAddr;
if (addr != NULL) {
zelda_free(addr);
}
- (iter2++)->loadedRamAddr = 0;
+
+ overlay->loadedRamAddr = 0;
+ overlay++;
}
}
@@ -48,34 +53,26 @@ EffectSs* EffectSS_GetTable() {
return EffectSS2Info.data_table;
}
-void EffectSS_Delete(EffectSs* a0) {
- if (a0->flags & 0x2) {
- func_801A72CC((UNK_PTR)&a0->pos);
+void EffectSS_Delete(EffectSs* effectSs) {
+ if (effectSs->flags & 2) {
+ func_801A72CC(&effectSs->pos);
}
- if (a0->flags & 0x4) {
- func_801A72CC((UNK_PTR)&a0->vec);
+ if (effectSs->flags & 4) {
+ func_801A72CC(&effectSs->vec);
}
- EffectSS_ResetEntry(a0);
+ EffectSS_ResetEntry(effectSs);
}
void EffectSS_ResetEntry(EffectSs* particle) {
u32 i;
particle->type = EFFECT_SS2_TYPE_LAST_LABEL;
- particle->accel.z = 0;
- particle->accel.y = 0;
- particle->accel.x = 0;
- particle->velocity.z = 0;
- particle->velocity.y = 0;
- particle->velocity.x = 0;
- particle->vec.z = 0;
- particle->vec.y = 0;
- particle->vec.x = 0;
- particle->pos.z = 0;
- particle->pos.y = 0;
- particle->pos.x = 0;
+ particle->accel.x = particle->accel.y = particle->accel.z = 0;
+ particle->velocity.x = particle->velocity.y = particle->velocity.z = 0;
+ particle->vec.x = particle->vec.y = particle->vec.z = 0;
+ particle->pos.x = particle->pos.y = particle->pos.z = 0;
particle->life = -1;
particle->flags = 0;
particle->priority = 128;
@@ -84,134 +81,128 @@ void EffectSS_ResetEntry(EffectSs* particle) {
particle->gfx = NULL;
particle->actor = NULL;
- for (i = 0; i != ARRAY_COUNT(particle->regs); i++) {
+ for (i = 0; i < ARRAY_COUNT(particle->regs); i++) {
particle->regs[i] = 0;
}
}
-// XXX Some regalloc differences and instruction ordering
-#ifdef NON_MATCHING
-s32 EffectSS_FindFreeSpace(u32 priority, u32* tableEntry) {
- s32 ret = 0;
+s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) {
+ s32 foundFree;
s32 i;
- if (EffectSS2Info.size <= EffectSS2Info.searchIndex) {
+ if (EffectSS2Info.searchIndex >= EffectSS2Info.size) {
EffectSS2Info.searchIndex = 0;
}
// Search for a unused entry
- for (i = EffectSS2Info.searchIndex;;) {
+ i = EffectSS2Info.searchIndex;
+ foundFree = false;
+ while(true) {
if (EffectSS2Info.data_table[i].life == -1) {
- ret = 1;
+ foundFree = true;
break;
}
- i += 1;
+ i++;
- if (EffectSS2Info.size <= i) {
- i = 0;
+ if (i >= EffectSS2Info.size) {
+ i = 0; // Loop around the whole table
}
+ // After a full loop, break out
if (i == EffectSS2Info.searchIndex) {
break;
}
}
- if (ret == 1) {
- ret = 0;
- } else {
- // If the entire table is full, look for a lower priority entry instead
- for (;;) {
- if (priority <= EffectSS2Info.data_table[i].priority &&
- (priority != EffectSS2Info.data_table[i].priority || (EffectSS2Info.data_table[i].flags & 0x1) == 0)) {
- ret = 0;
- break;
- }
+ if (foundFree == true) {
+ *tableEntry = i;
+ return false;
+ }
+
+ // If all slots are in use, search for a slot with a lower priority
+ // Note that a lower priority is representend by a higher value
+ i = EffectSS2Info.searchIndex;
+ while(true) {
+ // Equal priority should only be considered "lower" if flag 0 is set
+ if ((priority <= EffectSS2Info.data_table[i].priority) &&
+ !((priority == EffectSS2Info.data_table[i].priority) && (EffectSS2Info.data_table[i].flags & 1))) {
+ break;
+ }
- i += 1;
+ i++;
- if (EffectSS2Info.size <= i) {
- i = 0;
- }
+ if (i >= EffectSS2Info.size) {
+ i = 0; // Loop around the whole table
+ }
- if (i == EffectSS2Info.searchIndex) {
- ret = 1;
- return ret;
- }
+ // After a full loop, return 1 to indicate that we failed to find a suitable slot
+ if (i == EffectSS2Info.searchIndex) {
+ return true;
}
}
*tableEntry = i;
-
- return ret;
+ return false;
}
-#else
-#pragma GLOBAL_ASM("./asm/non_matchings/code/z_effect_soft_sprite/EffectSS_FindFreeSpace.asm")
-#endif
-
-void EffectSS_Copy(GlobalContext* globalCtx, EffectSs* a1) {
- u32 index;
- if (func_8016A01C(globalCtx) != 1) {
- if (EffectSS_FindFreeSpace(a1->priority, &index) == 0) {
+
+void EffectSS_Copy(GlobalContext* globalCtx, EffectSs* effectsSs) {
+ s32 index;
+
+ if (FrameAdvance_IsEnabled(globalCtx) != true) {
+ if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) {
EffectSS2Info.searchIndex = index + 1;
- EffectSS2Info.data_table[index] = *a1;
+ EffectSS2Info.data_table[index] = *effectsSs;
}
}
}
-#ifdef NON_MATCHING
void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initData) {
- u32 index;
- u32 initRet;
+ s32 index;
u32 overlaySize;
- ParticleOverlayInfo* overlayInfo;
ParticleOverlay* entry = &particleOverlayTable[type];
+ ParticleOverlayInfo* overlayInfo;
if (EffectSS_FindFreeSpace(priority, &index) != 0) {
+ // Abort because we couldn't find a suitable slot to add this effect in
return;
}
EffectSS2Info.searchIndex = index + 1;
- if (entry->vramStart == 0) {
+ overlaySize = (u32)entry->vramEnd - (u32)entry->vramStart;
+
+ if (entry->vramStart == NULL) {
overlayInfo = entry->overlayInfo;
} else {
- // XXX this subtraction is done earlier
- overlaySize = entry->vramEnd - entry->vramStart;
- if (entry->loadedRamAddr == 0) {
- entry->loadedRamAddr = (u32)zelda_mallocR(overlaySize);
+ if (entry->loadedRamAddr == NULL) {
+ entry->loadedRamAddr = zelda_mallocR(overlaySize);
- if (entry->loadedRamAddr == 0) {
+ if (entry->loadedRamAddr == NULL) {
return;
}
- load_and_relocate_overlay(entry->vromStart, entry->vromEnd, entry->vramStart, entry->vramEnd,
+ Load2_LoadOverlay(entry->vromStart, entry->vromEnd, entry->vramStart, entry->vramEnd,
entry->loadedRamAddr);
}
- // XXX this should use a0, but it doesn't
- if (entry->overlayInfo != NULL) {
- overlayInfo = (ParticleOverlayInfo*)(-(entry->vramStart - entry->loadedRamAddr) + (u32)entry->overlayInfo);
- } else {
- overlayInfo = NULL;
- }
+ overlayInfo = (void*)(u32)(entry->overlayInfo != NULL
+ ? (ParticleOverlayInfo*)(-((u32)entry->vramStart - (u32)entry->loadedRamAddr) +
+ (u32)entry->overlayInfo)
+ : NULL);
}
- if (overlayInfo->init != 0) {
+ if (overlayInfo->init != NULL) {
+ // Delete the previous effect in the slot, in case the slot wasn't free
EffectSS_Delete(&EffectSS2Info.data_table[index]);
EffectSS2Info.data_table[index].type = type;
EffectSS2Info.data_table[index].priority = priority;
- initRet = (*overlayInfo->init)(globalCtx, index, &EffectSS2Info.data_table[index], initData);
-
- if (initRet == 0) {
+ if (overlayInfo->init(globalCtx, index, &EffectSS2Info.data_table[index], initData) == 0) {
EffectSS_ResetEntry(&EffectSS2Info.data_table[index]);
}
}
}
-#else
-#pragma GLOBAL_ASM("./asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Spawn.asm")
-#endif
void EffectSS_UpdateParticle(GlobalContext* globalCtx, s32 index) {
EffectSs* particle = &EffectSS2Info.data_table[index];
@@ -249,24 +240,24 @@ void EffectSS_UpdateAllParticles(GlobalContext* globalCtx) {
void EffectSS_DrawParticle(GlobalContext* globalCtx, s32 index) {
EffectSs* entry = &EffectSS2Info.data_table[index];
- if (entry->draw != 0) {
+
+ if (entry->draw != NULL) {
entry->draw(globalCtx, index, entry);
}
}
void EffectSS_DrawAllParticles(GlobalContext* globalCtx) {
- Lights* s0;
+ Lights* lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx);
s32 i;
- s0 = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx);
- Lights_BindAll(s0, globalCtx->lightCtx.listHead, 0, globalCtx);
- Lights_Draw(s0, globalCtx->state.gfxCtx);
+ Lights_BindAll(lights, globalCtx->lightCtx.listHead, NULL, globalCtx);
+ Lights_Draw(lights, globalCtx->state.gfxCtx);
for (i = 0; i < EffectSS2Info.size; i++) {
if (EffectSS2Info.data_table[i].life > -1) {
- if (EffectSS2Info.data_table[i].pos.x > 32000 || EffectSS2Info.data_table[i].pos.x < -32000 ||
- EffectSS2Info.data_table[i].pos.y > 32000 || EffectSS2Info.data_table[i].pos.y < -32000 ||
- EffectSS2Info.data_table[i].pos.z > 32000 || EffectSS2Info.data_table[i].pos.z < -32000) {
+ if ((EffectSS2Info.data_table[i].pos.x > 32000.0f) || (EffectSS2Info.data_table[i].pos.x < -32000.0f) ||
+ (EffectSS2Info.data_table[i].pos.y > 32000.0f) || (EffectSS2Info.data_table[i].pos.y < -32000.0f) ||
+ (EffectSS2Info.data_table[i].pos.z > 32000.0f) || (EffectSS2Info.data_table[i].pos.z < -32000.0f)) {
EffectSS_Delete(&EffectSS2Info.data_table[i]);
} else {
EffectSS_DrawParticle(globalCtx, i);
@@ -275,27 +266,15 @@ void EffectSS_DrawAllParticles(GlobalContext* globalCtx) {
}
}
-#ifdef NON_MATCHING
-s16 func_800B096C(s16 a0, s16 a1, s32 a2) {
- s16 ret;
-
- if (a2 == 0) {
- ret = a1;
- } else {
- // XXX result of the division is put in t0 instead of t8
- ret = a0 + (s16)((a1 - a0) / (f32)a2);
- }
-
+s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2) {
+ s16 ret = (arg2 == 0) ? arg1 : arg0 + (s32)((arg1 - arg0) / (f32)arg2);
return ret;
}
-#else
-#pragma GLOBAL_ASM("./asm/non_matchings/code/z_effect_soft_sprite/func_800B096C.asm")
-#endif
-s16 func_800B09D0(s16 a0, s16 a1, f32 a2) {
- return a2 * (a1 - a0) + a0;
+s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2) {
+ return arg2 * (arg1 - arg0) + arg0;
}
-u8 func_800B0A24(u8 a0, u8 a1, f32 a2) {
- return a2 * ((f32)a1 - (f32)a0) + a0;
+u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2) {
+ return arg2 * ((f32)arg1 - (f32)arg0) + arg0;
}