summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-08-15 14:23:33 +1000
committerGitHub <noreply@github.com>2023-08-15 14:23:33 +1000
commit0cceee6eba249ca3671a30e5eafe5bd0a7162bf3 (patch)
tree70c8fc635ef0dc6134d1144725952d5943c4a6df /src/code
parent33ca9daecea3e052eee418371cc2e069d7babac7 (diff)
Animation Cleanup: En_C* and En_D* Actors (#1327)
* En_C cleanup * En_D * more cleanup * name enums * missed one * PR Review * remove padding
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_en_hy_code.c64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c
index d59d31000..02666fc4c 100644
--- a/src/code/z_en_hy_code.c
+++ b/src/code/z_en_hy_code.c
@@ -11,28 +11,28 @@
#include "objects/object_boj/object_boj.h"
#include "objects/object_os_anime/object_os_anime.h"
-static AnimationInfoS sAnimationInfo[] = {
- { &gMamamuYanUnusedIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
- { &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
- { &object_boj_Anim_0008C0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &gBbaIdleHoldingBagAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_bji_Anim_000FDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_bji_Anim_000AB0, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
- { &object_bji_Anim_00066C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_boj_Anim_00071C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_os_anime_Anim_001EE0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_boj_Anim_00DED8, 1.5f, 0, -1, ANIMMODE_ONCE, 0 },
- { &object_boj_Anim_00F920, 1.5f, 0, -1, ANIMMODE_ONCE, 0 },
- { &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
- { &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
- { &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
- { &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
- { &object_boj_Anim_005D9C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
+static AnimationInfoS sAnimationInfo[ENHY_ANIM_MAX] = {
+ { &gMamamuYanUnusedIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_AOB_0
+ { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_1
+ { &object_boj_Anim_001494, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_2
+ { &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_3
+ { &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_4
+ { &object_boj_Anim_0008C0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_5
+ { &gBbaIdleHoldingBagAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BBA_6
+ { &object_bji_Anim_000FDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BJI_7
+ { &object_bji_Anim_000AB0, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BJI_8
+ { &object_bji_Anim_00066C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BJI_9
+ { &object_boj_Anim_00071C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_10
+ { &object_os_anime_Anim_001EE0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_OS_ANIME_11
+ { &object_boj_Anim_00DED8, 1.5f, 0, -1, ANIMMODE_ONCE, 0 }, // ENHY_ANIM_BOJ_12
+ { &object_boj_Anim_00F920, 1.5f, 0, -1, ANIMMODE_ONCE, 0 }, // ENHY_ANIM_BOJ_13
+ { &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_14
+ { &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_15
+ { &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_BOJ_16
+ { &object_boj_Anim_00FC1C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_17
+ { &object_boj_Anim_00FEE4, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_18
+ { &object_boj_Anim_010330, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_19
+ { &object_boj_Anim_005D9C, 1.0f, 0, -1, ANIMMODE_LOOP, -8 }, // ENHY_ANIM_BOJ_20
};
s8 gEnHyLimbToBodyParts[ENHY_LIMB_MAX] = {
@@ -91,20 +91,20 @@ u8 gEnHyShadowSizes[ENHY_BODYPART_MAX] = {
};
s32 EnHy_ChangeAnim(SkelAnime* skelAnime, s16 animIndex) {
- s16 frameCount;
- s32 isChanged = false;
-
- if (animIndex >= ENHY_ANIM_AOB_0 && animIndex < ENHY_ANIM_MAX) {
- isChanged = true;
- frameCount = sAnimationInfo[animIndex].frameCount;
- if (frameCount < 0) {
- frameCount = Animation_GetLastFrame(&sAnimationInfo[animIndex].animation->common);
+ s16 endFrame;
+ s32 didAnimChange = false;
+
+ if ((animIndex > ENHY_ANIM_NONE) && (animIndex < ENHY_ANIM_MAX)) {
+ didAnimChange = true;
+ endFrame = sAnimationInfo[animIndex].frameCount;
+ if (endFrame < 0) {
+ endFrame = Animation_GetLastFrame(&sAnimationInfo[animIndex].animation->common);
}
Animation_Change(skelAnime, sAnimationInfo[animIndex].animation, sAnimationInfo[animIndex].playSpeed,
- sAnimationInfo[animIndex].startFrame, frameCount, sAnimationInfo[animIndex].mode,
+ sAnimationInfo[animIndex].startFrame, endFrame, sAnimationInfo[animIndex].mode,
sAnimationInfo[animIndex].morphFrames);
}
- return isChanged;
+ return didAnimChange;
}
EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) {