summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorDerek Hensley <hensley.derek58@gmail.com>2023-03-07 21:06:49 -0800
committerGitHub <noreply@github.com>2023-03-08 00:06:49 -0500
commit184f5858ff6bf0c3c7bd399efe592e5af497e6d9 (patch)
treeef64b3aa3dac48a7103c1a610489dd67b6d967be /src/code
parentc917880261a9144ae4563ef175a536d38a2008d9 (diff)
Debug mode (#1185)
* OK * Docs * PR * Format * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/game.c3
-rw-r--r--src/code/z_debug_display.c19
-rw-r--r--src/code/z_debug_mode.c159
-rw-r--r--src/code/z_play.c1
4 files changed, 166 insertions, 16 deletions
diff --git a/src/code/game.c b/src/code/game.c
index b7069d312..f3c381e68 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "system_malloc.h"
+#include "z64debug_text.h"
#include "z64rumble.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
@@ -90,7 +91,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
{
s32 requiredScopeTemp;
- func_800E9F78(gfxCtx);
+ Debug_DrawText(gfxCtx);
}
if (R_ENABLE_ARENA_DBG != 0) {
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index f98b8636e..d9f20d72b 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -1,13 +1,14 @@
+#include "z64debug_display.h"
#include "global.h"
DebugDispObject* sDebugObjectListHead;
typedef struct {
- /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
- /* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
-} DebugDispObjectInfo; // size = 0x8
+ /* 0x0 */ s16 drawType; // indicates which draw function to use when displaying the object
+ /* 0x4 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
+} DebugDispObjectInfo; // size = 0x8
-typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*);
+typedef void (*DebugDispObjectDrawFunc)(DebugDispObject*, void*, PlayState*);
void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
@@ -44,12 +45,12 @@ DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX,
#include "code/debug_display/debug_display.c"
-DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
+DebugDispObjectDrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
DebugDispObjectInfo sDebugObjectInfoTable[] = {
{ 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
- { 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL },
- { 1, &sDebugDisplay2DL },
+ { 0, sDebugDisplayCursorTex }, { 1, sDebugDisplay1DL }, { 1, sDebugDisplay3DL },
+ { 1, sDebugDisplay2DL },
};
void DebugDisplay_DrawObjects(PlayState* play) {
@@ -86,7 +87,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayStat
Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
-void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) {
+void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dList, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
func_8012C588(play->state.gfxCtx);
@@ -99,7 +100,7 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* p
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, arg1);
+ gSPDisplayList(POLY_XLU_DISP++, dList);
CLOSE_DISPS(play->state.gfxCtx);
}
diff --git a/src/code/z_debug_mode.c b/src/code/z_debug_mode.c
index 0682b3693..a1b464463 100644
--- a/src/code/z_debug_mode.c
+++ b/src/code/z_debug_mode.c
@@ -1,13 +1,160 @@
+#include "z64debug_text.h"
#include "global.h"
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9C90.s")
+typedef struct {
+ /* 0x0 */ u8 colorIndex;
+ /* 0x1 */ char text[11];
+} DebugTextBufferEntry; // size = 0xC
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9CA0.s")
+typedef struct {
+ /* 0x0 */ u8 x;
+ /* 0x1 */ u8 y;
+ /* 0x2 */ u8 colorIndex;
+ /* 0x3 */ char text[41];
+} DebugCamTextBufferEntry; // size = 0x2C
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9CFC.s")
+#define DEBUG_TEXT_DRAW_TEXT (1 << 0)
+#define DEBUG_TEXT_DRAW_CAM_TEXT (1 << 1)
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9DBC.s")
+s32 sDebugTextDrawFlags = 0;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9E94.s")
+DebugTextBufferEntry sDebugTextBuffer[] = {
+ { DEBUG_TEXT_BLACK, " " }, { DEBUG_TEXT_BLACK, " " }, { DEBUG_TEXT_BLACK, " " },
+ { DEBUG_TEXT_BLACK, " " }, { DEBUG_TEXT_BLACK, " " }, { DEBUG_TEXT_BLACK, " " },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9F78.s")
+Color_RGBA8 sDebugTextColors[] = {
+ { 0, 0, 0, 64 }, // DEBUG_TEXT_BLACK
+ { 0, 0, 255, 64 }, // DEBUG_TEXT_BLUE
+ { 255, 0, 0, 64 }, // DEBUG_TEXT_RED
+ { 255, 0, 255, 64 }, // DEBUG_TEXT_PURPLE
+ { 0, 255, 0, 64 }, // DEBUG_TEXT_GREEN
+ { 0, 255, 255, 64 }, // DEBUG_TEXT_CYAN
+ { 255, 255, 0, 64 }, // DEBUG_TEXT_YELLOW
+ { 255, 255, 255, 64 }, // DEBUG_TEXT_WHITE
+};
+
+DebugCamTextBufferEntry sDebugCamTextBuffer[80];
+
+s16 sDebugCamTextEntryCount = 0;
+
+Color_RGBA8 sDebugCamTextColors[] = {
+ { 255, 255, 32, 192 }, // DEBUG_CAM_TEXT_YELLOW
+ { 255, 150, 128, 192 }, // DEBUG_CAM_TEXT_PEACH
+ { 128, 96, 0, 64 }, // DEBUG_CAM_TEXT_BROWN
+ { 192, 128, 16, 128 }, // DEBUG_CAM_TEXT_ORANGE
+ { 255, 192, 32, 128 }, // DEBUG_CAM_TEXT_GOLD
+ { 230, 230, 220, 64 }, // DEBUG_CAM_TEXT_WHITE
+ { 128, 150, 255, 128 }, // DEBUG_CAM_TEXT_BLUE
+ { 128, 255, 32, 128 }, // DEBUG_CAM_TEXT_GREEN
+};
+
+void Debug_ClearTextDrawFlags(void) {
+ sDebugTextDrawFlags = 0;
+}
+
+void Debug_ScreenText(s32 index, s32 colorIndex, const char* text) {
+ DebugTextBufferEntry* entry = &sDebugTextBuffer[index];
+ char* textDest = entry->text;
+
+ sDebugTextDrawFlags |= DEBUG_TEXT_DRAW_TEXT;
+ entry->colorIndex = colorIndex;
+
+ do {
+ *textDest++ = *text;
+ } while (*text++ != '\0');
+}
+
+void Debug_DrawScreenText(GfxPrint* printer) {
+ DebugTextBufferEntry* entry;
+ Color_RGBA8* color;
+ s32 y;
+
+ entry = sDebugTextBuffer;
+ for (y = 20; y < 20 + ARRAY_COUNT(sDebugTextBuffer); y++) {
+ GfxPrint_SetPos(printer, 26, y);
+ color = &sDebugTextColors[entry->colorIndex];
+ GfxPrint_SetColor(printer, color->r, color->g, color->b, color->a);
+ GfxPrint_Printf(printer, "%s", entry->text);
+ *entry->text = '\0';
+ entry++;
+ }
+}
+
+void DebugCamera_ScreenText(u8 x, u8 y, u8 colorIndex, const char* text) {
+ DebugCamTextBufferEntry* entry = &sDebugCamTextBuffer[sDebugCamTextEntryCount];
+ char* textDest;
+ s16 charCount;
+
+ sDebugTextDrawFlags |= DEBUG_TEXT_DRAW_CAM_TEXT;
+ if (sDebugCamTextEntryCount < ARRAY_COUNT(sDebugCamTextBuffer)) {
+ entry->x = x;
+ entry->y = y;
+ entry->colorIndex = colorIndex;
+
+ // Copy text into the entry, truncating if needed
+ charCount = 0;
+ textDest = entry->text;
+
+ while ((*textDest++ = *text++) != '\0') {
+ if (charCount++ >= ARRAY_COUNT(entry->text)) {
+ break;
+ }
+ }
+
+ *textDest = '\0';
+
+ sDebugCamTextEntryCount++;
+ }
+}
+
+void DebugCamera_DrawScreenText(GfxPrint* printer) {
+ DebugCamTextBufferEntry* entry;
+ Color_RGBA8* color;
+ s32 i;
+
+ for (i = 0; i < sDebugCamTextEntryCount; i++) {
+ entry = &sDebugCamTextBuffer[i];
+ color = &sDebugCamTextColors[entry->colorIndex];
+
+ GfxPrint_SetColor(printer, color->r, color->g, color->b, color->a);
+ GfxPrint_SetPos(printer, entry->x, entry->y);
+ GfxPrint_Printf(printer, "%s", entry->text);
+ }
+}
+
+void Debug_DrawText(GraphicsContext* gfxCtx) {
+ Gfx* gfx;
+ Gfx* gfxHead;
+ GfxPrint printer;
+
+ if (THGA_GetSize(&gfxCtx->polyOpa) >= 0x2800) {
+ GfxPrint_Init(&printer);
+
+ OPEN_DISPS(gfxCtx);
+
+ gfxHead = POLY_OPA_DISP;
+ gfx = Graph_GfxPlusOne(gfxHead);
+ gSPDisplayList(DEBUG_DISP++, gfx);
+
+ GfxPrint_Open(&printer, gfx);
+
+ if (sDebugTextDrawFlags & DEBUG_TEXT_DRAW_CAM_TEXT) {
+ DebugCamera_DrawScreenText(&printer);
+ }
+ sDebugCamTextEntryCount = 0;
+
+ if (sDebugTextDrawFlags & DEBUG_TEXT_DRAW_TEXT) {
+ Debug_DrawScreenText(&printer);
+ }
+
+ gfx = GfxPrint_Close(&printer);
+ gSPEndDisplayList(gfx++);
+ Graph_BranchDlist(gfxHead, gfx);
+ POLY_OPA_DISP = gfx;
+
+ CLOSE_DISPS(gfxCtx);
+
+ GfxPrint_Destroy(&printer);
+ }
+}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index f7e3dc521..712b94f11 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "z64debug_display.h"
#include "z64quake.h"
#include "z64rumble.h"
#include "z64shrink_window.h"