diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-09-30 07:49:35 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-30 08:49:35 -0300 |
| commit | 1af942ae12499c90bb4ebe2d37988d2234f8605e (patch) | |
| tree | 398171a2c50afaa51d072a9d50de317f83aba79d /src/code | |
| parent | 3a723efb15c4d3e044edda7979b1cde5588c0aeb (diff) | |
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
* import audio scene seq docs
* cleanup
* fix scene cmd
* small fixes
* more PR suggestions
* missed comment
* rename spot to resume
* cleanup comments
* SEQ_IO_VAL_NONE
* Empty-Commit
* another PR suggestion
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/audio/audio_seqplayer.c | 12 | ||||
| -rw-r--r-- | src/code/audio/code_8019AF00.c | 1656 | ||||
| -rw-r--r-- | src/code/audio/code_801A5BD0.c | 2 | ||||
| -rw-r--r-- | src/code/audio/code_801A7B10.c | 4 | ||||
| -rw-r--r-- | src/code/game.c | 2 | ||||
| -rw-r--r-- | src/code/graph.c | 2 | ||||
| -rw-r--r-- | src/code/z_common_data.c | 4 | ||||
| -rw-r--r-- | src/code/z_demo.c | 30 | ||||
| -rw-r--r-- | src/code/z_game_over.c | 6 | ||||
| -rw-r--r-- | src/code/z_scene.c | 9 |
10 files changed, 1154 insertions, 573 deletions
diff --git a/src/code/audio/audio_seqplayer.c b/src/code/audio/audio_seqplayer.c index ea5c5ed5e..a8573e33d 100644 --- a/src/code/audio/audio_seqplayer.c +++ b/src/code/audio/audio_seqplayer.c @@ -315,7 +315,7 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) { channel->freqScale = 1.0f; for (i = 0; i < ARRAY_COUNT(channel->soundScriptIO); i++) { - channel->soundScriptIO[i] = -1; + channel->soundScriptIO[i] = SEQ_IO_VAL_NONE; } channel->unused = false; @@ -1791,12 +1791,12 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { case 0x10: // channel: load sample if (lowBits < 8) { - channel->soundScriptIO[lowBits] = -1; + channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE; if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value, &channel->soundScriptIO[lowBits]) == -1) {} } else { lowBits -= 8; - channel->soundScriptIO[lowBits] = -1; + channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE; if (AudioLoad_SlowLoadSample(channel->fontId, channel->unk_22 + 0x100, &channel->soundScriptIO[lowBits]) == -1) {} } @@ -1805,7 +1805,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { case 0x60: // channel: io read value scriptState->value = channel->soundScriptIO[lowBits]; if (lowBits < 2) { - channel->soundScriptIO[lowBits] = -1; + channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE; } break; @@ -2150,7 +2150,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { case 0x80: // seqPlayer: io read value seqScript->value = seqPlayer->soundScriptIO[cmdLowBits]; if (cmdLowBits < 2) { - seqPlayer->soundScriptIO[cmdLowBits] = -1; + seqPlayer->soundScriptIO[cmdLowBits] = SEQ_IO_VAL_NONE; } break; @@ -2286,7 +2286,7 @@ void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) { seqPlayer->applyBend = false; for (j = 0; j < ARRAY_COUNT(seqPlayer->soundScriptIO); j++) { - seqPlayer->soundScriptIO[j] = -1; + seqPlayer->soundScriptIO[j] = SEQ_IO_VAL_NONE; } seqPlayer->muteFlags = MUTE_FLAGS_SOFTEN | MUTE_FLAGS_STOP_NOTES; diff --git a/src/code/audio/code_8019AF00.c b/src/code/audio/code_8019AF00.c index b896facbc..007d7ca85 100644 --- a/src/code/audio/code_8019AF00.c +++ b/src/code/audio/code_8019AF00.c @@ -6,12 +6,6 @@ typedef struct { } OcarinaControlStick; // size = 0x2 typedef struct { - /* 0x0 */ u16 playerIO; - /* 0x2 */ u16 channelMask; - /* 0x4 */ u8 channelIO[3 * 33 + 1]; -} NatureAmbienceDataIO; // size = 0x68 - -typedef struct { /* 0x0 */ Vec3f* pos; /* 0x4 */ f32 freqScale; /* 0x8 */ s8 reverbAdd; @@ -67,8 +61,30 @@ typedef struct { } FreqLerp; // size = 0x10 s32 AudioOcarina_MemoryGameNextNote(void); + +void AudioSfx_ProcessSfxSettings(void); +void func_8019FEDC(void); +void Audio_StepFreqLerp(FreqLerp* lerp); + s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume); -void func_801A3238(s8 playerIndex, u16 seqId, u8 fadeTimer, s8 arg3, u8 arg4); + +void Audio_StartMorningSceneSequence(u16 seqId); +void Audio_StartSceneSequence(u16 seqId); +void Audio_PlaySequenceWithSeqPlayerIO(s8 playerIndex, u16 seqId, u8 fadeTimer, s8 arg3, u8 arg4); +void func_801A4428(u8 reverbIndex); +void func_801A3038(void); +void Audio_PlayAmbience(u8 ambienceId); +void Audio_SetSfxVolumeExceptSystemAndOcarinaBanks(u8 volume); + +void Audio_UpdateRiverSoundVolumes(void); +void func_801A1290(void); +void func_801A1904(void); +void func_801A1E0C(void); +void func_801A2090(void); +void Audio_UpdateSceneSequenceResumePoint(void); +void func_801A312C(void); +void func_801A3AC0(void); +void Audio_ResetRequestedSceneSeqId(void); // Sfx bss SfxSettings sSfxSettings[8]; @@ -90,7 +106,7 @@ u8 sGanonsTowerVol; f32* sSfxVolumeCur; f32 sSfxVolumeTarget; f32 sSfxVolumeRate; -u16 sSceneSeqId1; +u16 sRequestedSceneSeqId; SfxChannelState sSfxChannelState[16]; // Sequence bss @@ -99,7 +115,7 @@ u8 D_801FD3A9; u8 sRiverSoundBgmTimer; u8 sFanfareState; u16 sFanfareSeqId; -u8 sMuteOnlySfxAndNatureSeq; +u8 sMuteOnlySfxAndAmbienceSeq; u8 sAllPlayersMutedExceptOcaAndSys; u8 sAudioPauseState; u8 sSpatialSeqIsActive[4]; @@ -125,7 +141,7 @@ u8 sSpatialSubBgmFadeTimer; u8 D_801FD434; u8 sSpatialSeqPlayerIndex; u8 sSpatialSeqFadeTimer; -u16 D_801FD438; +u16 sPrevAmbienceSeqId; // AudioOcarina bss OcarinaStaff sPlayingStaff; @@ -202,11 +218,14 @@ s8 sAudioCodeReverb = 0; // Sequence Data u8 sPrevSeqMode = 0; -f32 sAudioEnemyDist = 0.0f; -s8 sAudioEnemyVol = 127; +f32 sBgmEnemyDist = 0.0f; +s8 sBgmEnemyVolume = 127; u16 sPrevMainBgmSeqId = NA_BGM_DISABLED; -u8 sBgmPlayerIOPort7 = 0; -u8 sSceneSeqId2 = NA_BGM_GENERAL_SFX; + +#define SEQ_RESUME_POINT_NONE 0xC0 +u8 sSeqResumePoint = 0; +u8 sPrevSceneSeqId = NA_BGM_GENERAL_SFX; + u32 sNumFramesStill = 0; u32 sNumFramesMoving = 0; u8 sAudioBaseFilter = 0; @@ -217,768 +236,893 @@ s8 gUnderwaterSfxReverbAdd = 0; Vec3f* sRiverSoundBgmPos = NULL; f32 sRiverSoundXZDistToPlayer = 2000.0f; u8 sObjSoundMainBgmSeqId = NA_BGM_GENERAL_SFX; + +// Allows enemy bgm +#define SEQ_FLAG_ENEMY (1 << 0) + +#define SEQ_FLAG_FANFARE (1 << 1) +#define SEQ_FLAG_FANFARE_KAMARO (1 << 2) + +// required for Audio_RestorePrevBgm to restore a sequence after Audio_PlayBgm_StorePrevBgm +#define SEQ_FLAG_RESTORE (1 << 3) + +/** + * These two sequence flags work together to implement a “resume playing from where you left off” system for scene + * sequences when leaving and returning to a scene. For a scene to resume playing from the point where it left off, it + * must have `SEQ_FLAG_RESUME` attached to it. Then, if the scene changes and the new scene sequence contain + * `SEQ_FLAG_RESUME_PREV`, the point from the previous scene sequence will be stored. Then, when returning to the + * scene with the sequence `SEQ_FLAG_RESUME`, then the sequence will resume playing from where it left off. + * + * TODO: Confirm which sequences properly implement this system after sequence extraction + */ +#define SEQ_FLAG_RESUME (1 << 4) +#define SEQ_FLAG_RESUME_PREV (1 << 5) + +/** + * Will write a value of 1 to ioPort 7 when called through the scene. How it's used depends on the sequence: + * NA_BGM_FILE_SELECT - ioPort 7 skips the harp intro when a value of 1 is written to it. + */ +#define SEQ_FLAG_SKIP_HARP_INTRO (1 << 6) + +// Unused, repurposed for SubBgm +#define SEQ_FLAG_NO_AMBIENCE (1 << 7) + u8 sSeqFlags[] = { - 0x3, // NA_BGM_GENERAL_SFX - 0x1, // NA_BGM_NATURE_AMBIENCE - 0x1, // NA_BGM_TERMINA_FIELD - 0x8, // NA_BGM_CHASE - 0, // NA_BGM_MAJORAS_THEME - 0, // NA_BGM_CLOCK_TOWER - 0x1, // NA_BGM_STONE_TOWER_TEMPLE - 0x1, // NA_BGM_INV_STONE_TOWER_TEMPLE - 0x2, // NA_BGM_FAILURE_0 - 0x2, // NA_BGM_FAILURE_1 - 0, // NA_BGM_HAPPY_MASK_SALESMAN - 0, // NA_BGM_SONG_OF_HEALING - 0x1, // NA_BGM_SWAMP_REGION - 0, // NA_BGM_ALIEN_INVASION - 0x2, // NA_BGM_SWAMP_CRUISE - 0, // NA_BGM_SHARPS_CURSE - 0x1, // NA_BGM_GREAT_BAY_REGION - 0x1, // NA_BGM_IKANA_REGION - 0, // NA_BGM_DEKU_KING - 0x1, // NA_BGM_MOUNTAIN_REGION - 0, // NA_BGM_PIRATES_FORTRESS - 0, // NA_BGM_CLOCK_TOWN_DAY_1 - 0, // NA_BGM_CLOCK_TOWN_DAY_2 - 0, // NA_BGM_CLOCK_TOWN_DAY_3 - 0x40, // NA_BGM_FILE_SELECT - 0x10, // NA_BGM_CLEAR_EVENT - 0, // NA_BGM_ENEMY - 0x8, // NA_BGM_BOSS - 0x1, // NA_BGM_WOODFALL_TEMPLE - 0, // NA_BGM_MARKET - 0, // NA_BGM_OPENING - 0x20, // NA_BGM_INSIDE_A_HOUSE - 0x2, // NA_BGM_GAME_OVER - 0, // NA_BGM_CLEAR_BOSS - 0x2, // NA_BGM_GET_ITEM - 0x2, // NA_BGM_GATE_OPEN - 0x2, // NA_BGM_GET_HEART - 0x8, // NA_BGM_TIMED_MINI_GAME - 0, // NA_BGM_GORON_RACE - 0, // NA_BGM_MUSIC_BOX_HOUSE - 0, // NA_BGM_FAIRY_FOUNTAIN - 0, // NA_BGM_ZELDAS_LULLABY - 0, // NA_BGM_ROSA_SISTERS - 0x2, // NA_BGM_OPEN_CHEST - 0, // NA_BGM_MARINE_RESEARCH_LAB - 0x40, // NA_BGM_GIANTS_THEME - 0, // NA_BGM_SONG_OF_STORMS - 0, // NA_BGM_ROMANI_RANCH - 0, // NA_BGM_GORON_VILLAGE - 0, // NA_BGM_MAYORS_OFFICE - 0x2, // NA_BGM_OCA_EPONA - 0x2, // NA_BGM_OCA_SUNS - 0x2, // NA_BGM_OCA_TIME - 0x2, // NA_BGM_OCA_STORM - 0x10, // NA_BGM_ZORA_HALL - 0x2, // NA_BGM_GET_NEW_MASK - 0x8, // NA_BGM_MINI_BOSS - 0x2, // NA_BGM_GET_SMALL_ITEM - 0, // NA_BGM_ASTRAL_OBSERVATORY - 0x1, // NA_BGM_CAVERN - 0x11, // NA_BGM_MILK_BAR - 0x2, // NA_BGM_ZELDA_APPEAR - 0, // NA_BGM_SARIAS_SONG - 0, // NA_BGM_GORON_GOAL - 0, // NA_BGM_HORSE - 0, // NA_BGM_HORSE_GOAL - 0, // NA_BGM_INGO - 0, // NA_BGM_KOTAKE_POTION_SHOP - 0x20, // NA_BGM_SHOP - 0x2, // NA_BGM_OWL - 0x20, // NA_BGM_MINI_GAME - 0x2, // NA_BGM_OCA_SOARING - 0x2, // NA_BGM_OCA_HEALING - 0x2, // NA_BGM_INVERTED_SONG_OF_TIME - 0x2, // NA_BGM_SONG_OF_DOUBLE_TIME - 0x2, // NA_BGM_SONATA_OF_AWAKENING - 0x2, // NA_BGM_GORON_LULLABY - 0x2, // NA_BGM_NEW_WAVE_BOSSA_NOVA - 0x2, // NA_BGM_ELEGY_OF_EMPTINESS - 0x2, // NA_BGM_OATH_TO_ORDER - 0, // NA_BGM_SWORD_TRAINING_HALL - 0x2, // NA_BGM_GORON_LULLABY_INTRO - 0x2, // NA_BGM_OCA_FAIRY - 0x2, // NA_BGM_BREMEN_MARCH - 0x2, // NA_BGM_BALLAD_OF_THE_WIND_FISH - 0x8, // NA_BGM_SONG_OF_SOARING - 0, // NA_BGM_MILK_BAR_DUPLICATE - 0, // NA_BGM_FINAL_HOURS - 0x2, // NA_BGM_MIKAU_RIFF - 0x2, // NA_BGM_MIKAU_FINALE - 0, // NA_BGM_FROG_SONG - 0x2, // NA_BGM_OCA_SONATA - 0x2, // NA_BGM_OCA_LULLABY - 0x2, // NA_BGM_OCA_NEW_WAVE - 0x2, // NA_BGM_OCA_ELEGY - 0x2, // NA_BGM_OCA_OATH - 0, // NA_BGM_MAJORAS_LAIR - 0x2, // NA_BGM_OCA_LULLABY_INTRO - 0x2, // NA_BGM_OCA_GUITAR_BASS_SESSION - 0x2, // NA_BGM_PIANO_SESSION - 0x2, // NA_BGM_INDIGO_GO_SESSION - 0x1, // NA_BGM_SNOWHEAD_TEMPLE - 0x1, // NA_BGM_GREAT_BAY_TEMPLE - 0x2, // NA_BGM_NEW_WAVE_SAXOPHONE - 0x2, // NA_BGM_NEW_WAVE_VOCAL - 0, // NA_BGM_MAJORAS_WRATH - 0, // NA_BGM_MAJORAS_INCARNATION - 0, // NA_BGM_MAJORAS_MASK - 0x2, // NA_BGM_BASS_PLAY - 0x2, // NA_BGM_DRUMS_PLAY - 0x2, // NA_BGM_PIANO_PLAY - 0x1, // NA_BGM_IKANA_CASTLE - 0, // NA_BGM_GATHERING_GIANTS - 0x4, // NA_BGM_KAMARO_DANCE - 0, // NA_BGM_CREMIA_CARRIAGE - 0x2, // NA_BGM_KEATON_QUIZ - 0, // NA_BGM_END_CREDITS_1 - 0, // NA_BGM_OPENING_LOOP - 0, // NA_BGM_TITLE_THEME - 0x2, // NA_BGM_DUNGEON_APPEAR - 0x2, // NA_BGM_WOODFALL_CLEAR - 0x2, // NA_BGM_SNOWHEAD_CLEAR - 0, // - 0, // NA_BGM_INTO_THE_MOON - 0, // NA_BGM_GOODBYE_GIANT - 0, // NA_BGM_TATL_AND_TAEL - 0, // NA_BGM_MOONS_DESTRUCTION - 0, // NA_BGM_END_CREDITS_2 + SEQ_FLAG_FANFARE | SEQ_FLAG_ENEMY, // NA_BGM_GENERAL_SFX + SEQ_FLAG_ENEMY, // NA_BGM_AMBIENCE + SEQ_FLAG_ENEMY, // NA_BGM_TERMINA_FIELD + SEQ_FLAG_RESTORE, // NA_BGM_CHASE + 0, // NA_BGM_MAJORAS_THEME + 0, // NA_BGM_CLOCK_TOWER + SEQ_FLAG_ENEMY, // NA_BGM_STONE_TOWER_TEMPLE + SEQ_FLAG_ENEMY, // NA_BGM_INV_STONE_TOWER_TEMPLE + SEQ_FLAG_FANFARE, // NA_BGM_FAILURE_0 + SEQ_FLAG_FANFARE, // NA_BGM_FAILURE_1 + 0, // NA_BGM_HAPPY_MASK_SALESMAN + 0, // NA_BGM_SONG_OF_HEALING + SEQ_FLAG_ENEMY, // NA_BGM_SWAMP_REGION + 0, // NA_BGM_ALIEN_INVASION + SEQ_FLAG_FANFARE, // NA_BGM_SWAMP_CRUISE + 0, // NA_BGM_SHARPS_CURSE + SEQ_FLAG_ENEMY, // NA_BGM_GREAT_BAY_REGION + SEQ_FLAG_ENEMY, // NA_BGM_IKANA_REGION + 0, // NA_BGM_DEKU_KING + SEQ_FLAG_ENEMY, // NA_BGM_MOUNTAIN_REGION + 0, // NA_BGM_PIRATES_FORTRESS + 0, // NA_BGM_CLOCK_TOWN_DAY_1 + 0, // NA_BGM_CLOCK_TOWN_DAY_2 + 0, // NA_BGM_CLOCK_TOWN_DAY_3 + SEQ_FLAG_SKIP_HARP_INTRO, // NA_BGM_FILE_SELECT + SEQ_FLAG_RESUME, // NA_BGM_CLEAR_EVENT + 0, // NA_BGM_ENEMY + SEQ_FLAG_RESTORE, // NA_BGM_BOSS + SEQ_FLAG_ENEMY, // NA_BGM_WOODFALL_TEMPLE + 0, // NA_BGM_MARKET + 0, // NA_BGM_OPENING + SEQ_FLAG_RESUME_PREV, // NA_BGM_INSIDE_A_HOUSE + SEQ_FLAG_FANFARE, // NA_BGM_GAME_OVER + 0, // NA_BGM_CLEAR_BOSS + SEQ_FLAG_FANFARE, // NA_BGM_GET_ITEM + SEQ_FLAG_FANFARE, // NA_BGM_GATE_OPEN + SEQ_FLAG_FANFARE, // NA_BGM_GET_HEART + SEQ_FLAG_RESTORE, // NA_BGM_TIMED_MINI_GAME + 0, // NA_BGM_GORON_RACE + 0, // NA_BGM_MUSIC_BOX_HOUSE + 0, // NA_BGM_FAIRY_FOUNTAIN + 0, // NA_BGM_ZELDAS_LULLABY + 0, // NA_BGM_ROSA_SISTERS + SEQ_FLAG_FANFARE, // NA_BGM_OPEN_CHEST + 0, // NA_BGM_MARINE_RESEARCH_LAB + SEQ_FLAG_SKIP_HARP_INTRO, // NA_BGM_GIANTS_THEME + 0, // NA_BGM_SONG_OF_STORMS + 0, // NA_BGM_ROMANI_RANCH + 0, // NA_BGM_GORON_VILLAGE + 0, // NA_BGM_MAYORS_OFFICE + SEQ_FLAG_FANFARE, // NA_BGM_OCA_EPONA + SEQ_FLAG_FANFARE, // NA_BGM_OCA_SUNS + SEQ_FLAG_FANFARE, // NA_BGM_OCA_TIME + SEQ_FLAG_FANFARE, // NA_BGM_OCA_STORM + SEQ_FLAG_RESUME, // NA_BGM_ZORA_HALL + SEQ_FLAG_FANFARE, // NA_BGM_GET_NEW_MASK + SEQ_FLAG_RESTORE, // NA_BGM_MINI_BOSS + SEQ_FLAG_FANFARE, // NA_BGM_GET_SMALL_ITEM + 0, // NA_BGM_ASTRAL_OBSERVATORY + SEQ_FLAG_ENEMY, // NA_BGM_CAVERN + SEQ_FLAG_RESUME | SEQ_FLAG_ENEMY, // NA_BGM_MILK_BAR + SEQ_FLAG_FANFARE, // NA_BGM_ZELDA_APPEAR + 0, // NA_BGM_SARIAS_SONG + 0, // NA_BGM_GORON_GOAL + 0, // NA_BGM_HORSE + 0, // NA_BGM_HORSE_GOAL + 0, // NA_BGM_INGO + 0, // NA_BGM_KOTAKE_POTION_SHOP + SEQ_FLAG_RESUME_PREV, // NA_BGM_SHOP + SEQ_FLAG_FANFARE, // NA_BGM_OWL + SEQ_FLAG_RESUME_PREV, // NA_BGM_MINI_GAME + SEQ_FLAG_FANFARE, // NA_BGM_OCA_SOARING + SEQ_FLAG_FANFARE, // NA_BGM_OCA_HEALING + SEQ_FLAG_FANFARE, // NA_BGM_INVERTED_SONG_OF_TIME + SEQ_FLAG_FANFARE, // NA_BGM_SONG_OF_DOUBLE_TIME + SEQ_FLAG_FANFARE, // NA_BGM_SONATA_OF_AWAKENING + SEQ_FLAG_FANFARE, // NA_BGM_GORON_LULLABY + SEQ_FLAG_FANFARE, // NA_BGM_NEW_WAVE_BOSSA_NOVA + SEQ_FLAG_FANFARE, // NA_BGM_ELEGY_OF_EMPTINESS + SEQ_FLAG_FANFARE, // NA_BGM_OATH_TO_ORDER + 0, // NA_BGM_SWORD_TRAINING_HALL + SEQ_FLAG_FANFARE, // NA_BGM_GORON_LULLABY_INTRO + SEQ_FLAG_FANFARE, // NA_BGM_OCA_FAIRY + SEQ_FLAG_FANFARE, // NA_BGM_BREMEN_MARCH + SEQ_FLAG_FANFARE, // NA_BGM_BALLAD_OF_THE_WIND_FISH + SEQ_FLAG_RESTORE, // NA_BGM_SONG_OF_SOARING + 0, // NA_BGM_MILK_BAR_DUPLICATE + 0, // NA_BGM_FINAL_HOURS + SEQ_FLAG_FANFARE, // NA_BGM_MIKAU_RIFF + SEQ_FLAG_FANFARE, // NA_BGM_MIKAU_FINALE + 0, // NA_BGM_FROG_SONG + SEQ_FLAG_FANFARE, // NA_BGM_OCA_SONATA + SEQ_FLAG_FANFARE, // NA_BGM_OCA_LULLABY + SEQ_FLAG_FANFARE, // NA_BGM_OCA_NEW_WAVE + SEQ_FLAG_FANFARE, // NA_BGM_OCA_ELEGY + SEQ_FLAG_FANFARE, // NA_BGM_OCA_OATH + 0, // NA_BGM_MAJORAS_LAIR + SEQ_FLAG_FANFARE, // NA_BGM_OCA_LULLABY_INTRO + SEQ_FLAG_FANFARE, // NA_BGM_OCA_GUITAR_BASS_SESSION + SEQ_FLAG_FANFARE, // NA_BGM_PIANO_SESSION + SEQ_FLAG_FANFARE, // NA_BGM_INDIGO_GO_SESSION + SEQ_FLAG_ENEMY, // NA_BGM_SNOWHEAD_TEMPLE + SEQ_FLAG_ENEMY, // NA_BGM_GREAT_BAY_TEMPLE + SEQ_FLAG_FANFARE, // NA_BGM_NEW_WAVE_SAXOPHONE + SEQ_FLAG_FANFARE, // NA_BGM_NEW_WAVE_VOCAL + 0, // NA_BGM_MAJORAS_WRATH + 0, // NA_BGM_MAJORAS_INCARNATION + 0, // NA_BGM_MAJORAS_MASK + SEQ_FLAG_FANFARE, // NA_BGM_BASS_PLAY + SEQ_FLAG_FANFARE, // NA_BGM_DRUMS_PLAY + SEQ_FLAG_FANFARE, // NA_BGM_PIANO_PLAY + SEQ_FLAG_ENEMY, // NA_BGM_IKANA_CASTLE + 0, // NA_BGM_GATHERING_GIANTS + SEQ_FLAG_FANFARE_KAMARO, // NA_BGM_KAMARO_DANCE + 0, // NA_BGM_CREMIA_CARRIAGE + SEQ_FLAG_FANFARE, // NA_BGM_KEATON_QUIZ + 0, // NA_BGM_END_CREDITS_1 + 0, // NA_BGM_OPENING_LOOP + 0, // NA_BGM_TITLE_THEME + SEQ_FLAG_FANFARE, // NA_BGM_DUNGEON_APPEAR + SEQ_FLAG_FANFARE, // NA_BGM_WOODFALL_CLEAR + SEQ_FLAG_FANFARE, // NA_BGM_SNOWHEAD_CLEAR + 0, // + 0, // NA_BGM_INTO_THE_MOON + 0, // NA_BGM_GOODBYE_GIANT + 0, // NA_BGM_TATL_AND_TAEL + 0, // NA_BGM_MOONS_DESTRUCTION + 0, // NA_BGM_END_CREDITS_2 }; -s8 sSpecReverbs[20] = { +s8 sSpecReverbs[] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; -NatureAmbienceDataIO sNatureAmbienceData[20] = { - // natureSeqId: 0 +#define AMBIENCE_CHANNEL_PROPERTIES_ENTRIES_MAX 33 + +typedef struct { + /* 0x0 */ u16 initChannelMask; // bitwise flag for 16 channels, channels to initialize + /* 0x2 */ u16 initMuteChannelMask; // bitwise flag for 16 channels, channels to mute upon initialization + /* 0x4 */ u8 channelProperties[3 * AMBIENCE_CHANNEL_PROPERTIES_ENTRIES_MAX + 1]; +} AmbienceDataIO; // size = 0x68 + +AmbienceDataIO sAmbienceData[20] = { + // AMBIENCE_ID_00 { - 0xC0FF, // PlayerIO Data - 0xC0FE, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | + (1 << AMBIENCE_CHANNEL_CRITTER_5) | (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | (1 << AMBIENCE_CHANNEL_CRITTER_2) | + (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | (1 << AMBIENCE_CHANNEL_CRITTER_5) | + (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_09), - NATURE_IO_CRITTER_0_BEND_PITCH(64), - NATURE_IO_CRITTER_0_NUM_LAYERS(0), - NATURE_IO_CRITTER_0_PORT5(32), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_09), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_0_PORT5(32), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_1_BEND_PITCH(0), - NATURE_IO_CRITTER_1_NUM_LAYERS(1), - NATURE_IO_CRITTER_1_PORT5(16), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_1_PORT5(16), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_10), - NATURE_IO_CRITTER_2_BEND_PITCH(112), - NATURE_IO_CRITTER_2_NUM_LAYERS(1), - NATURE_IO_CRITTER_2_PORT5(48), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_10), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_2_PORT5(48), // Channel 4 - NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_03), - NATURE_IO_CRITTER_3_BEND_PITCH(127), - NATURE_IO_CRITTER_3_NUM_LAYERS(0), - NATURE_IO_CRITTER_3_PORT5(16), + AMBIENCE_IO_CRITTER_3_TYPE(AMBIENCE_CRITTER_03), + AMBIENCE_IO_CRITTER_3_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_3_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_3_PORT5(16), // Channel 5 - NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_00), - NATURE_IO_CRITTER_4_BEND_PITCH(127), - NATURE_IO_CRITTER_4_NUM_LAYERS(1), - NATURE_IO_CRITTER_4_PORT5(16), + AMBIENCE_IO_CRITTER_4_TYPE(AMBIENCE_CRITTER_00), + AMBIENCE_IO_CRITTER_4_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_4_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_4_PORT5(16), // Channel 6 - NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_5_BEND_PITCH(127), - NATURE_IO_CRITTER_5_NUM_LAYERS(3), - NATURE_IO_CRITTER_5_PORT5(16), + AMBIENCE_IO_CRITTER_5_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_5_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_5_NUM_LAYERS(3), + AMBIENCE_IO_CRITTER_5_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 1 + // AMBIENCE_ID_01 { - 0xC0FF, // PlayerIO Data - 0xC0FE, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | + (1 << AMBIENCE_CHANNEL_CRITTER_5) | (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | (1 << AMBIENCE_CHANNEL_CRITTER_2) | + (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | (1 << AMBIENCE_CHANNEL_CRITTER_5) | + (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(64), - NATURE_IO_CRITTER_0_NUM_LAYERS(0), - NATURE_IO_CRITTER_0_PORT5(32), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_0_PORT5(32), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_16), - NATURE_IO_CRITTER_1_BEND_PITCH(0), - NATURE_IO_CRITTER_1_NUM_LAYERS(1), - NATURE_IO_CRITTER_1_PORT5(16), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_16), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_1_PORT5(16), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_12), - NATURE_IO_CRITTER_2_BEND_PITCH(112), - NATURE_IO_CRITTER_2_NUM_LAYERS(0), - NATURE_IO_CRITTER_2_PORT5(48), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_12), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_2_PORT5(48), // Channel 4 - NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_15), - NATURE_IO_CRITTER_3_BEND_PITCH(127), - NATURE_IO_CRITTER_3_NUM_LAYERS(1), - NATURE_IO_CRITTER_3_PORT5(16), + AMBIENCE_IO_CRITTER_3_TYPE(AMBIENCE_CRITTER_15), + AMBIENCE_IO_CRITTER_3_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_3_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_3_PORT5(16), // Channel 5 - NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_06), - NATURE_IO_CRITTER_4_BEND_PITCH(127), - NATURE_IO_CRITTER_4_NUM_LAYERS(1), - NATURE_IO_CRITTER_4_PORT5(16), + AMBIENCE_IO_CRITTER_4_TYPE(AMBIENCE_CRITTER_06), + AMBIENCE_IO_CRITTER_4_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_4_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_4_PORT5(16), // Channel 6 - NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_5_BEND_PITCH(127), - NATURE_IO_CRITTER_5_NUM_LAYERS(3), - NATURE_IO_CRITTER_5_PORT5(16), + AMBIENCE_IO_CRITTER_5_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_5_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_5_NUM_LAYERS(3), + AMBIENCE_IO_CRITTER_5_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 2 + // AMBIENCE_ID_02 { - 0xC0FF, // PlayerIO Data - 0xC0FE, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | + (1 << AMBIENCE_CHANNEL_CRITTER_5) | (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | (1 << AMBIENCE_CHANNEL_CRITTER_2) | + (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | (1 << AMBIENCE_CHANNEL_CRITTER_5) | + (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(64), - NATURE_IO_CRITTER_0_NUM_LAYERS(0), - NATURE_IO_CRITTER_0_PORT5(48), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_0_PORT5(48), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_10), - NATURE_IO_CRITTER_1_BEND_PITCH(0), - NATURE_IO_CRITTER_1_NUM_LAYERS(1), - NATURE_IO_CRITTER_1_PORT5(16), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_10), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_1_PORT5(16), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_2_BEND_PITCH(48), - NATURE_IO_CRITTER_2_NUM_LAYERS(1), - NATURE_IO_CRITTER_2_PORT5(32), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(48), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_2_PORT5(32), // Channel 4 - NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_03), - NATURE_IO_CRITTER_3_BEND_PITCH(127), - NATURE_IO_CRITTER_3_NUM_LAYERS(0), - NATURE_IO_CRITTER_3_PORT5(16), + AMBIENCE_IO_CRITTER_3_TYPE(AMBIENCE_CRITTER_03), + AMBIENCE_IO_CRITTER_3_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_3_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_3_PORT5(16), // Channel 5 - NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_4_BEND_PITCH(64), - NATURE_IO_CRITTER_4_NUM_LAYERS(1), - NATURE_IO_CRITTER_4_PORT5(0), + AMBIENCE_IO_CRITTER_4_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_4_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_4_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_4_PORT5(0), // Channel 6 - NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_5_BEND_PITCH(127), - NATURE_IO_CRITTER_5_NUM_LAYERS(0), - NATURE_IO_CRITTER_5_PORT5(63), + AMBIENCE_IO_CRITTER_5_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_5_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_5_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_5_PORT5(63), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 3 + // AMBIENCE_ID_03 { - 0xC0FF, // PlayerIO Data - 0xC0FE, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | + (1 << AMBIENCE_CHANNEL_CRITTER_5) | (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | (1 << AMBIENCE_CHANNEL_CRITTER_2) | + (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | (1 << AMBIENCE_CHANNEL_CRITTER_5) | + (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_09), - NATURE_IO_CRITTER_0_BEND_PITCH(64), - NATURE_IO_CRITTER_0_NUM_LAYERS(0), - NATURE_IO_CRITTER_0_PORT5(32), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_09), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_0_PORT5(32), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_1_BEND_PITCH(64), - NATURE_IO_CRITTER_1_NUM_LAYERS(0), - NATURE_IO_CRITTER_1_PORT5(48), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_1_PORT5(48), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_10), - NATURE_IO_CRITTER_2_BEND_PITCH(32), - NATURE_IO_CRITTER_2_NUM_LAYERS(1), - NATURE_IO_CRITTER_2_PORT5(32), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_10), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(32), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_2_PORT5(32), // Channel 4 - NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_14), - NATURE_IO_CRITTER_3_BEND_PITCH(64), - NATURE_IO_CRITTER_3_NUM_LAYERS(1), - NATURE_IO_CRITTER_3_PORT5(16), + AMBIENCE_IO_CRITTER_3_TYPE(AMBIENCE_CRITTER_14), + AMBIENCE_IO_CRITTER_3_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_3_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_3_PORT5(16), // Channel 5 - NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_00), - NATURE_IO_CRITTER_4_BEND_PITCH(127), - NATURE_IO_CRITTER_4_NUM_LAYERS(1), - NATURE_IO_CRITTER_4_PORT5(16), + AMBIENCE_IO_CRITTER_4_TYPE(AMBIENCE_CRITTER_00), + AMBIENCE_IO_CRITTER_4_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_4_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_4_PORT5(16), // Channel 6 - NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_5_BEND_PITCH(127), - NATURE_IO_CRITTER_5_NUM_LAYERS(3), - NATURE_IO_CRITTER_5_PORT5(16), + AMBIENCE_IO_CRITTER_5_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_5_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_5_NUM_LAYERS(3), + AMBIENCE_IO_CRITTER_5_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 4 + // AMBIENCE_ID_04 { - 0xC0FF, // PlayerIO Data - 0xC0FE, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | + (1 << AMBIENCE_CHANNEL_CRITTER_5) | (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | (1 << AMBIENCE_CHANNEL_CRITTER_2) | + (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | (1 << AMBIENCE_CHANNEL_CRITTER_5) | + (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(64), - NATURE_IO_CRITTER_0_NUM_LAYERS(0), - NATURE_IO_CRITTER_0_PORT5(32), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_0_PORT5(32), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_02), - NATURE_IO_CRITTER_1_BEND_PITCH(64), - NATURE_IO_CRITTER_1_NUM_LAYERS(1), - NATURE_IO_CRITTER_1_PORT5(16), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_02), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_1_PORT5(16), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_12), - NATURE_IO_CRITTER_2_BEND_PITCH(112), - NATURE_IO_CRITTER_2_NUM_LAYERS(1), - NATURE_IO_CRITTER_2_PORT5(48), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_12), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_2_PORT5(48), // Channel 4 - NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_13), - NATURE_IO_CRITTER_3_BEND_PITCH(64), - NATURE_IO_CRITTER_3_NUM_LAYERS(1), - NATURE_IO_CRITTER_3_PORT5(16), + AMBIENCE_IO_CRITTER_3_TYPE(AMBIENCE_CRITTER_13), + AMBIENCE_IO_CRITTER_3_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_3_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_3_PORT5(16), // Channel 5 - NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_4_BEND_PITCH(64), - NATURE_IO_CRITTER_4_NUM_LAYERS(1), - NATURE_IO_CRITTER_4_PORT5(16), + AMBIENCE_IO_CRITTER_4_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_4_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_4_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_4_PORT5(16), // Channel 6 - NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_02), - NATURE_IO_CRITTER_5_BEND_PITCH(112), - NATURE_IO_CRITTER_5_NUM_LAYERS(0), - NATURE_IO_CRITTER_5_PORT5(48), + AMBIENCE_IO_CRITTER_5_TYPE(AMBIENCE_CRITTER_02), + AMBIENCE_IO_CRITTER_5_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_5_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_5_PORT5(48), // Channel 14 - NATURE_IO_RAIN_PORT4(63), + AMBIENCE_IO_RAIN_PORT4(63), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 5 + // AMBIENCE_ID_05 { - 0xC0FF, // PlayerIO Data - 0xC0FE, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | + (1 << AMBIENCE_CHANNEL_CRITTER_5) | (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | (1 << AMBIENCE_CHANNEL_CRITTER_2) | + (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | (1 << AMBIENCE_CHANNEL_CRITTER_5) | + (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_09), - NATURE_IO_CRITTER_0_BEND_PITCH(64), - NATURE_IO_CRITTER_0_NUM_LAYERS(0), - NATURE_IO_CRITTER_0_PORT5(32), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_09), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(64), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_0_PORT5(32), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_1_BEND_PITCH(0), - NATURE_IO_CRITTER_1_NUM_LAYERS(1), - NATURE_IO_CRITTER_1_PORT5(16), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_1_PORT5(16), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_10), - NATURE_IO_CRITTER_2_BEND_PITCH(112), - NATURE_IO_CRITTER_2_NUM_LAYERS(1), - NATURE_IO_CRITTER_2_PORT5(48), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_10), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_2_PORT5(48), // Channel 4 - NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_13), - NATURE_IO_CRITTER_3_BEND_PITCH(127), - NATURE_IO_CRITTER_3_NUM_LAYERS(0), - NATURE_IO_CRITTER_3_PORT5(63), + AMBIENCE_IO_CRITTER_3_TYPE(AMBIENCE_CRITTER_13), + AMBIENCE_IO_CRITTER_3_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_3_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_3_PORT5(63), // Channel 5 - NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_00), - NATURE_IO_CRITTER_4_BEND_PITCH(127), - NATURE_IO_CRITTER_4_NUM_LAYERS(1), - NATURE_IO_CRITTER_4_PORT5(16), + AMBIENCE_IO_CRITTER_4_TYPE(AMBIENCE_CRITTER_00), + AMBIENCE_IO_CRITTER_4_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_4_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_4_PORT5(16), // Channel 6 - NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_5_BEND_PITCH(127), - NATURE_IO_CRITTER_5_NUM_LAYERS(3), - NATURE_IO_CRITTER_5_PORT5(16), + AMBIENCE_IO_CRITTER_5_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_5_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_5_NUM_LAYERS(3), + AMBIENCE_IO_CRITTER_5_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 6 + // AMBIENCE_ID_06 { - 0xC0FF, // PlayerIO Data - 0xC0FE, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | + (1 << AMBIENCE_CHANNEL_CRITTER_5) | (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | (1 << AMBIENCE_CHANNEL_CRITTER_2) | + (1 << AMBIENCE_CHANNEL_CRITTER_3) | (1 << AMBIENCE_CHANNEL_CRITTER_4) | (1 << AMBIENCE_CHANNEL_CRITTER_5) | + (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_11), - NATURE_IO_CRITTER_0_BEND_PITCH(112), - NATURE_IO_CRITTER_0_NUM_LAYERS(0), - NATURE_IO_CRITTER_0_PORT5(48), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_11), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_0_PORT5(48), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_15), - NATURE_IO_CRITTER_1_BEND_PITCH(112), - NATURE_IO_CRITTER_1_NUM_LAYERS(0), - NATURE_IO_CRITTER_1_PORT5(63), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_15), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_1_PORT5(63), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_11), - NATURE_IO_CRITTER_2_BEND_PITCH(48), - NATURE_IO_CRITTER_2_NUM_LAYERS(1), - NATURE_IO_CRITTER_2_PORT5(16), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_11), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(48), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_2_PORT5(16), // Channel 4 - NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_14), - NATURE_IO_CRITTER_3_BEND_PITCH(48), - NATURE_IO_CRITTER_3_NUM_LAYERS(1), - NATURE_IO_CRITTER_3_PORT5(16), + AMBIENCE_IO_CRITTER_3_TYPE(AMBIENCE_CRITTER_14), + AMBIENCE_IO_CRITTER_3_BEND_PITCH(48), + AMBIENCE_IO_CRITTER_3_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_3_PORT5(16), // Channel 5 - NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_11), - NATURE_IO_CRITTER_4_BEND_PITCH(127), - NATURE_IO_CRITTER_4_NUM_LAYERS(0), - NATURE_IO_CRITTER_4_PORT5(32), + AMBIENCE_IO_CRITTER_4_TYPE(AMBIENCE_CRITTER_11), + AMBIENCE_IO_CRITTER_4_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_4_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_4_PORT5(32), // Channel 6 - NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_02), - NATURE_IO_CRITTER_5_BEND_PITCH(127), - NATURE_IO_CRITTER_5_NUM_LAYERS(0), - NATURE_IO_CRITTER_5_PORT5(48), + AMBIENCE_IO_CRITTER_5_TYPE(AMBIENCE_CRITTER_02), + AMBIENCE_IO_CRITTER_5_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_5_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_5_PORT5(48), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 7 + // AMBIENCE_ID_07 { - 0xC001, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 8 + // AMBIENCE_ID_08 { - 0xC003, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_0_BEND_PITCH(127), - NATURE_IO_CRITTER_0_NUM_LAYERS(3), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(3), + AMBIENCE_IO_CRITTER_0_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 9 + // AMBIENCE_ID_09 { - 0xC00F, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_16), - NATURE_IO_CRITTER_0_BEND_PITCH(0), - NATURE_IO_CRITTER_0_NUM_LAYERS(2), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_16), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(2), + AMBIENCE_IO_CRITTER_0_PORT5(16), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_12), - NATURE_IO_CRITTER_1_BEND_PITCH(112), - NATURE_IO_CRITTER_1_NUM_LAYERS(0), - NATURE_IO_CRITTER_1_PORT5(48), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_12), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(0), + AMBIENCE_IO_CRITTER_1_PORT5(48), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_15), - NATURE_IO_CRITTER_2_BEND_PITCH(127), - NATURE_IO_CRITTER_2_NUM_LAYERS(1), - NATURE_IO_CRITTER_2_PORT5(16), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_15), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_2_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 10 + // AMBIENCE_ID_0A { - 0xC081, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_6) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_1), - NATURE_IO_STREAM_0_PORT3(8), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_1), + AMBIENCE_IO_STREAM_0_PORT3(8), // Channel 7 - NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_11), - NATURE_IO_CRITTER_6_BEND_PITCH(112), - NATURE_IO_CRITTER_6_NUM_LAYERS(2), - NATURE_IO_CRITTER_6_PORT5(32), + AMBIENCE_IO_CRITTER_6_TYPE(AMBIENCE_CRITTER_11), + AMBIENCE_IO_CRITTER_6_BEND_PITCH(112), + AMBIENCE_IO_CRITTER_6_NUM_LAYERS(2), + AMBIENCE_IO_CRITTER_6_PORT5(32), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 11 + // AMBIENCE_ID_0B { - 0xC00F, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_CRITTER_2) | (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_3), - NATURE_IO_STREAM_0_PORT3(8), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_3), + AMBIENCE_IO_STREAM_0_PORT3(8), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_0_BEND_PITCH(127), - NATURE_IO_CRITTER_0_NUM_LAYERS(3), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(3), + AMBIENCE_IO_CRITTER_0_PORT5(16), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_00), - NATURE_IO_CRITTER_1_BEND_PITCH(127), - NATURE_IO_CRITTER_1_NUM_LAYERS(2), - NATURE_IO_CRITTER_1_PORT5(16), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_00), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(2), + AMBIENCE_IO_CRITTER_1_PORT5(16), // Channel 3 - NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_06), - NATURE_IO_CRITTER_2_BEND_PITCH(127), - NATURE_IO_CRITTER_2_NUM_LAYERS(1), - NATURE_IO_CRITTER_2_PORT5(16), + AMBIENCE_IO_CRITTER_2_TYPE(AMBIENCE_CRITTER_06), + AMBIENCE_IO_CRITTER_2_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_2_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_2_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 12 + // AMBIENCE_ID_0C { - 0xC007, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_CRITTER_1) | + (1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_00), - NATURE_IO_CRITTER_0_BEND_PITCH(127), - NATURE_IO_CRITTER_0_NUM_LAYERS(1), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_00), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_0_PORT5(16), // Channel 2 - NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_01), - NATURE_IO_CRITTER_1_BEND_PITCH(127), - NATURE_IO_CRITTER_1_NUM_LAYERS(3), - NATURE_IO_CRITTER_1_PORT5(16), + AMBIENCE_IO_CRITTER_1_TYPE(AMBIENCE_CRITTER_01), + AMBIENCE_IO_CRITTER_1_BEND_PITCH(127), + AMBIENCE_IO_CRITTER_1_NUM_LAYERS(3), + AMBIENCE_IO_CRITTER_1_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 13 + // AMBIENCE_ID_0D { - 0xC003, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(0), - NATURE_IO_CRITTER_0_NUM_LAYERS(1), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_0_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 14 + // AMBIENCE_ID_0E { - 0xC003, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(0), - NATURE_IO_CRITTER_0_NUM_LAYERS(1), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_0_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 15 + // AMBIENCE_ID_0F { - 0xC003, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(0), - NATURE_IO_CRITTER_0_NUM_LAYERS(1), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_0_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 16 + // AMBIENCE_ID_10 { - 0xC003, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(0), - NATURE_IO_CRITTER_0_NUM_LAYERS(1), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_0_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 17 + // AMBIENCE_ID_11 { - 0xC003, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(0), - NATURE_IO_CRITTER_0_NUM_LAYERS(1), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_0_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 18 + // AMBIENCE_ID_12 { - 0xC000, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { // Channel 0 - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, - // natureSeqId: 19 + // AMBIENCE_ID_13 { - 0xC003, // PlayerIO Data - 0xC000, // Channel Mask + // Init channel mask + ((1 << AMBIENCE_CHANNEL_STREAM_0) | (1 << AMBIENCE_CHANNEL_CRITTER_0) | (1 << AMBIENCE_CHANNEL_RAIN) | + (1 << AMBIENCE_CHANNEL_LIGHTNING)), + // Init mute channel mask + ((1 << AMBIENCE_CHANNEL_RAIN) | (1 << AMBIENCE_CHANNEL_LIGHTNING)), { - NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_0), - NATURE_IO_STREAM_0_PORT3(0), + AMBIENCE_IO_STREAM_0_TYPE(AMBIENCE_STREAM_0), + AMBIENCE_IO_STREAM_0_PORT3(0), // Channel 1 - NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_04), - NATURE_IO_CRITTER_0_BEND_PITCH(0), - NATURE_IO_CRITTER_0_NUM_LAYERS(1), - NATURE_IO_CRITTER_0_PORT5(16), + AMBIENCE_IO_CRITTER_0_TYPE(AMBIENCE_CRITTER_04), + AMBIENCE_IO_CRITTER_0_BEND_PITCH(0), + AMBIENCE_IO_CRITTER_0_NUM_LAYERS(1), + AMBIENCE_IO_CRITTER_0_PORT5(16), // End - NATURE_IO_ENTRIES_END, + AMBIENCE_IO_ENTRIES_END, }, }, @@ -3256,7 +3400,7 @@ u8 sRequestCustomSequence = false; void AudioOcarina_SetCustomSequence(void) { // Never passes true as sRequestCustomSequence is never set true if (sRequestCustomSequence && gAudioContext.seqPlayers[SEQ_PLAYER_FANFARE].enabled && - ((u8)gAudioContext.seqPlayers[SEQ_PLAYER_FANFARE].soundScriptIO[0] == 0xFF)) { + ((u8)gAudioContext.seqPlayers[SEQ_PLAYER_FANFARE].soundScriptIO[0] == (u8)SEQ_IO_VAL_NONE)) { gAudioContext.seqPlayers[SEQ_PLAYER_FANFARE].seqData = sCustomSequenceScript; sRequestCustomSequence = false; } @@ -3477,17 +3621,46 @@ void AudioOcarina_ResetStaffs(void) { D_801D8534 = 0; } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019DFF8.s") +void Audio_Noop1(s32 arg0) { +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E000.s") +void Audio_Noop2(s32 arg0, s32 arg1) { +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E00C.s") +void Audio_Noop3(void) { +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E014.s") +void Audio_Update(void) { + if ((func_801A9768() == 0) && (func_801A982C() == 0)) { + AudioOcarina_SetCustomSequence(); + AudioOcarina_Update(); + func_801A5118(); + Audio_StepFreqLerp(&sRiverFreqScaleLerp); + Audio_StepFreqLerp(&sWaterfallFreqScaleLerp); + Audio_UpdateRiverSoundVolumes(); + Audio_UpdateSceneSequenceResumePoint(); + func_801A312C(); + func_8019FEDC(); + func_801A1E0C(); + func_801A1904(); + func_801A2090(); + func_801A3AC0(); + func_801A1290(); + Audio_ResetRequestedSceneSeqId(); + AudioSfx_ProcessRequests(); + func_801A89D0(); + AudioSfx_ProcessActiveSfx(); + func_801A8D5C(); + AudioSfx_ProcessSfxSettings(); + AudioThread_ScheduleProcessCmds(); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E0FC.s") +void Audio_Noop4(s32 arg0) { +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E104.s") +void Audio_Noop5(s32 arg0, s32 arg1) { +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019E110.s") @@ -3582,7 +3755,7 @@ s8 AudioSfx_ComputeReverb(u8 bankId, u8 entryIndex, u8 channelIndex) { if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex])) { scriptAdd = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1]; - if (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1] < 0) { + if (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1] <= SEQ_IO_VAL_NONE) { scriptAdd = 0; } } @@ -3815,7 +3988,7 @@ void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex) { case BANK_ENV: case BANK_ENEMY: case BANK_VOICE: - if (sSoundMode == SOUNDMODE_SURROUND) { + if (sSoundMode == SOUNDMODE_SURROUND_EXTERNAL) { combFilterGain = AudioSfx_ComputeCombFilter(*entry->posY, entry->sfxParams); } // fallthrough @@ -3826,7 +3999,7 @@ void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex) { panSigned = AudioSfx_ComputePanSigned(*entry->posX, *entry->posZ, entry->token); freqScale = AudioSfx_ComputeFreqScale(bankId, entryIndex) * *entry->freqScale; - if (sSoundMode == SOUNDMODE_SURROUND) { + if (sSoundMode == SOUNDMODE_SURROUND_EXTERNAL) { if (*entry->posZ >= 0.0f) { if (*entry->posZ < 200.0f) { zVolume = 32.0f - ((*entry->posZ / 300.0f) * 32.0f); @@ -3859,7 +4032,7 @@ void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex) { ((entry->sfxFlags & SFX_FLAG2_APPLY_LOWPASS_FILTER) >> 2)) * 2); filter &= 0xFF; - } else if ((sSoundMode == SOUNDMODE_SURROUND) && !(entry->sfxParams & SFX_FLAG_VOLUME_NO_DIST)) { + } else if ((sSoundMode == SOUNDMODE_SURROUND_EXTERNAL) && !(entry->sfxParams & SFX_FLAG_VOLUME_NO_DIST)) { filter = AudioSfx_ComputeSurroundSoundFilter(behindScreenZ, entry, panSigned); } break; @@ -4189,7 +4362,7 @@ s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume) { gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]) { // soundScriptIO[5] was set to 0x40 in channels 0, 1, and 4 (BGM no longer in OoT) if ((u8)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->soundScriptIO[5] != - 0xFF) { + (u8)SEQ_IO_VAL_NONE) { // Higher volume leads to lower reverb reverb = (((u16)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->soundScriptIO[5] - @@ -4350,9 +4523,51 @@ void Audio_ClearSariaBgmAtPos(Vec3f* pos) { } } -u8 sBgmPlayers[2] = { SEQ_PLAYER_BGM_MAIN, SEQ_PLAYER_BGM_SUB }; -void Audio_SplitBgmChannels(s8 volumeSplit); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SplitBgmChannels.s") +/** + * Turns on and off channels from both bgm players in a way that splits + * equally between the two bgm channels. Split based on note priority + */ +void Audio_SplitBgmChannels(s8 volumeSplit) { + u8 volume; + u8 notePriority; + u16 channelBits; + u8 sBgmPlayers[2] = { SEQ_PLAYER_BGM_MAIN, SEQ_PLAYER_BGM_SUB }; + u8 i; + u8 channelIndex; + + if ((Audio_GetActiveSequence(SEQ_PLAYER_FANFARE) == NA_BGM_DISABLED) && + (Audio_GetActiveSequence(SEQ_PLAYER_BGM_SUB) != NA_BGM_ROMANI_RANCH)) { + for (i = 0; i < ARRAY_COUNT(sBgmPlayers); i++) { + if (i == 0) { + // Main Bgm SeqPlayer + volume = volumeSplit; + } else { + // Sub Bgm SeqPlayer + volume = 0x7F - volumeSplit; + } + + if (volume > 100) { + notePriority = 11; + } else if (volume < 20) { + notePriority = 2; + } else { + notePriority = ((volume - 20) / 10) + 2; + } + + channelBits = 0; + for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) { + if (gAudioContext.seqPlayers[sBgmPlayers[i]].channels[channelIndex]->notePriority < notePriority) { + // If the note currently playing in the channel is a high enough priority, + // then keep the channel on by setting a channelBit + // If this condition fails, then the channel will be shut off + channelBits += (1 << channelIndex); + } + } + + Audio_QueueSeqCmd(0xA0000000 | ((u32)(sBgmPlayers[i]) << 24) | ((u32)(channelBits))); + } + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0E44.s") @@ -4404,7 +4619,7 @@ void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax) { if (sRiverSoundBgmPos == NULL) { sRiverSoundBgmPos = pos; - func_801A3238(SEQ_PLAYER_BGM_SUB, seqId, 0, 7, 2); + Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, seqId, 0, 7, 2); } else { prevDist = sqrtf(SQ(sRiverSoundBgmPos->z) + SQ(sRiverSoundBgmPos->x)); if (dist < prevDist) { @@ -4441,15 +4656,80 @@ void Audio_ClearSariaBgm2(void) { #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A246C.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2544.s") +void Audio_PlayMorningSceneSequence(u16 seqId, u8 dayMinusOne) { + Audio_StartMorningSceneSequence(seqId); + Audio_QueueSeqCmd(0x70000000 | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(4) << 0x10) | (u32)(dayMinusOne)); +} + +void Audio_StartMorningSceneSequence(u16 seqId) { + if (seqId != NA_BGM_AMBIENCE) { + Audio_QueueSeqCmd(0x100000FF | ((u8)(SEQ_PLAYER_AMBIENCE) << 24) | ((0) << 16)); + Audio_StartSceneSequence(seqId); + Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 0, 1); + } else { + Audio_PlayAmbience(AMBIENCE_ID_08); + } +} + +void Audio_PlaySceneSequence(u16 seqId, u8 dayMinusOne) { + if (sRequestedSceneSeqId != seqId) { + if (seqId == NA_BGM_AMBIENCE) { + Audio_PlayAmbience(AMBIENCE_ID_08); + } else if ((seqId != NA_BGM_FINAL_HOURS) || (sPrevMainBgmSeqId == NA_BGM_DISABLED)) { + Audio_StartSceneSequence(seqId); + Audio_QueueSeqCmd(0x70000000 | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(4) << 0x10) | + (u32)(dayMinusOne)); + } + sRequestedSceneSeqId = seqId; + } +} + +void Audio_StartSceneSequence(u16 seqId) { + u8 fadeInDuration = 0; + u8 skipHarpIntro; + + if ((sSeqFlags[sPrevSceneSeqId] & SEQ_FLAG_RESUME_PREV) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) { + // Resume the sequence from the point where it left off last time it was played in the scene + if ((sSeqResumePoint & 0x3F) != 0) { + fadeInDuration = 30; + } + + // Write the sequence resumePoint to resume from into ioPort 7 + Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, fadeInDuration, 7, sSeqResumePoint); + + sSeqResumePoint = 0; + } else { + // Start the sequence from the beginning -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A257C.s") + // Writes to ioPort 7. See `SEQ_FLAG_SKIP_HARP_INTRO` for writing a value of 1 to ioPort 7. + if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_SKIP_HARP_INTRO) { + skipHarpIntro = 1; + } else { + skipHarpIntro = (u8)SEQ_IO_VAL_NONE; + } + Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 7, skipHarpIntro); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A25E4.s") + if (!(sSeqFlags[seqId] & SEQ_FLAG_RESUME_PREV)) { + // Reset the sequence resumePoint + sSeqResumePoint = SEQ_RESUME_POINT_NONE; + } + } + sPrevSceneSeqId = seqId & 0xFF; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2670.s") +void Audio_UpdateSceneSequenceResumePoint(void) { + u16 seqId = Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2778.s") + if ((seqId != NA_BGM_DISABLED) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) { + if (sSeqResumePoint != SEQ_RESUME_POINT_NONE) { + // Get the current point to resume from + sSeqResumePoint = gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[3]; + } else { + // Initialize the point to resume from to the start of the sequence + sSeqResumePoint = 0; + } + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A27E8.s") @@ -4463,35 +4743,238 @@ void Audio_ClearSariaBgm2(void) { #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2C44.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2C88.s") +void Audio_PlaySequenceInCutscene(u16 seqId) { + if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) { + Audio_PlayFanfare(seqId); + } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_KAMARO) { + Audio_QueueSeqCmd(0x00000000 | ((u32)(SEQ_PLAYER_FANFARE) << 24) | ((u32)(0) << 0x10) | (u32)(seqId)); + } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_NO_AMBIENCE) { + Audio_QueueSeqCmd(0x00000000 | ((u32)(SEQ_PLAYER_BGM_SUB) << 24) | ((u32)(0) << 0x10) | (u32)(seqId)); + } else { + Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 7, SEQ_IO_VAL_NONE); + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 1, 0x7F, 0); + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 3, 0x7F, 0); + Audio_QueueSeqCmd(0x100000FF | ((u8)(SEQ_PLAYER_FANFARE) << 24) | ((0) << 16)); + } +} + +void Audio_StopSequenceInCutscene(u16 seqId) { + if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) { + Audio_QueueSeqCmd(0x100000FF | ((u8)(SEQ_PLAYER_FANFARE) << 24) | ((0) << 16)); + } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_KAMARO) { + Audio_QueueSeqCmd(0x100000FF | ((u8)(SEQ_PLAYER_FANFARE) << 24) | ((0) << 16)); + } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_NO_AMBIENCE) { + Audio_QueueSeqCmd(0x100000FF | ((u8)(SEQ_PLAYER_BGM_SUB) << 24) | ((0) << 16)); + } else { + Audio_QueueSeqCmd(0x100000FF | ((u8)(SEQ_PLAYER_BGM_MAIN) << 24) | ((0) << 16)); + } +} + +s32 Audio_IsSequencePlaying(u8 seqId) { + u8 playerIndex = SEQ_PLAYER_BGM_MAIN; + + if (sSeqFlags[seqId & 0xFF] & SEQ_FLAG_FANFARE) { + playerIndex = SEQ_PLAYER_FANFARE; + } else if (sSeqFlags[seqId & 0xFF] & SEQ_FLAG_FANFARE_KAMARO) { + playerIndex = SEQ_PLAYER_FANFARE; + } + + if (seqId == (Audio_GetActiveSequence(playerIndex) & 0xFF)) { + return true; + } else { + return false; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2D54.s") +void Audio_PlayBgm_StorePrevBgm(u16 seqId) { + u16 curSeqId = Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_IsSequencePlaying.s") + if (curSeqId == NA_BGM_DISABLED) { + curSeqId = NA_BGM_GENERAL_SFX; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2E54.s") + if (curSeqId != seqId) { + Audio_SetSequenceMode(SEQ_MODE_IGNORE); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2ED8.s") + // Ensure the sequence about to be stored isn't also storing a separate sequence + if (!(sSeqFlags[curSeqId] & SEQ_FLAG_RESTORE)) { + sPrevMainBgmSeqId = curSeqId; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2F88.s") + Audio_QueueSeqCmd(0x00000000 | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(0) << 0x10) | (u32)(seqId + 0x8000)); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2FC4.s") +/** + * To be used in conjunction with Audio_PlayBgm_StorePrevBgm + */ +void Audio_RestorePrevBgm(void) { + if ((Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) && + (sSeqFlags[Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN) & 0xFF] & SEQ_FLAG_RESTORE)) { + if ((sPrevMainBgmSeqId == NA_BGM_DISABLED) || (sPrevMainBgmSeqId == NA_BGM_GENERAL_SFX)) { + Audio_QueueSeqCmd(0x100000FF | ((u8)(SEQ_PLAYER_BGM_MAIN) << 24) | ((0) << 16)); + } else { + if (sPrevMainBgmSeqId == NA_BGM_AMBIENCE) { + sPrevMainBgmSeqId = sPrevAmbienceSeqId; + } + Audio_QueueSeqCmd(0x00000000 | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(0) << 0x10) | + (u32)(sPrevMainBgmSeqId + 0x8000)); + } + sPrevMainBgmSeqId = NA_BGM_DISABLED; + } +} + +// Unused +void Audio_PlayAmbience_StorePrevBgm(u8 ambienceId) { + u16 seqId = Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN); + + if (seqId != NA_BGM_AMBIENCE) { + sPrevMainBgmSeqId = seqId; + } + + Audio_PlayAmbience(ambienceId); +} + +// Unused +void Audio_ForceRestorePreviousBgm(void) { + if (sPrevMainBgmSeqId != NA_BGM_DISABLED) { + Audio_QueueSeqCmd(0x00000000 | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(0) << 0x10) | + (u32)(sPrevMainBgmSeqId + 0x8000)); + } + + sPrevMainBgmSeqId = NA_BGM_DISABLED; +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A3000.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A3038.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A3098.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_PlayFanfare.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A312C.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A31EC.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A3238.s") +void Audio_PlaySequenceWithSeqPlayerIO(s8 playerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, u8 ioData) { + u16 flaggedSeqId; + + Audio_QueueSeqCmd(0x70000000 | ((u32)(playerIndex) << 24) | ((u32)(ioPort) << 0x10) | (u32)(ioData)); + if ((seqId & 0xFF) < 2) { + flaggedSeqId = seqId; + } else { + flaggedSeqId = seqId | 0x8000; + } + Audio_QueueSeqCmd(0x00000000 | ((u32)(playerIndex) << 24) | ((u32)(fadeInDuration) << 0x10) | (u32)(flaggedSeqId)); +} + +void Audio_SetSequenceMode(u8 seqMode) { + s32 volumeFadeInTimer; + u16 seqId; + u8 volumeFadeOutTimer; + + if ((sPrevMainBgmSeqId == NA_BGM_DISABLED) && (sPrevMainBgmSeqId == NA_BGM_DISABLED)) { + // clang-format off + if (sAudioCutsceneFlag || sSpatialSeqIsActive[SEQ_PLAYER_BGM_SUB]) { \ + seqMode = SEQ_MODE_IGNORE; + } + // clang-format on + + seqId = gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId; + + if ((seqId == NA_BGM_DISABLED) || (sSeqFlags[(u8)(seqId & 0xFF)] & SEQ_FLAG_ENEMY) || + ((sPrevSeqMode & 0x7F) == SEQ_MODE_ENEMY)) { + if (seqMode != (sPrevSeqMode & 0x7F)) { + if (seqMode == SEQ_MODE_ENEMY) { + // If only seqMode = SEQ_MODE_ENEMY (Start) + if (gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[1] - sBgmEnemyVolume < 0) { + volumeFadeInTimer = -(gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[1] - sBgmEnemyVolume); + } else { + volumeFadeInTimer = gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[1] - sBgmEnemyVolume; + } + + Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, 3, sBgmEnemyVolume, volumeFadeInTimer); + Audio_QueueSeqCmd(0x00000000 | ((u32)(SEQ_PLAYER_BGM_SUB) << 24) | ((u32)(10) << 0x10) | + (u32)(NA_BGM_ENEMY | 0x800)); + + if (seqId >= NA_BGM_TERMINA_FIELD) { + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 3, 0x7F - sBgmEnemyVolume, 10); + Audio_SplitBgmChannels(sBgmEnemyVolume); + } + } else if ((sPrevSeqMode & 0x7F) == SEQ_MODE_ENEMY) { + // If only sPrevSeqMode = SEQ_MODE_ENEMY (End) + Audio_QueueSeqCmd(0x100000FF | ((u8)(SEQ_PLAYER_BGM_SUB) << 24) | ((10) << 16)); + + if (seqMode == SEQ_MODE_IGNORE) { + volumeFadeOutTimer = 0; + } else { + volumeFadeOutTimer = 10; + } + + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 3, 0x7F, volumeFadeOutTimer); + Audio_SplitBgmChannels(0); + } + + sPrevSeqMode = seqMode + 0x80; + } else { + if (seqMode == SEQ_MODE_ENEMY) { + // If both seqMode = sPrevSeqMode = SEQ_MODE_ENEMY + if ((Audio_GetActiveSequence(SEQ_PLAYER_BGM_SUB) == NA_BGM_DISABLED) && + (seqId != NA_BGM_DISABLED) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_ENEMY)) { + Audio_QueueSeqCmd(0x00000000 | ((u32)(SEQ_PLAYER_BGM_SUB) << 24) | ((u32)(10) << 0x10) | + (u32)(NA_BGM_ENEMY | 0x800)); + sPrevSeqMode = seqMode + 0x80; + } + } + } + } else { + // Remnant of OoT's Hyrule Field Sequence + if (seqMode == SEQ_MODE_DEFAULT) { + if (sPrevSeqMode == SEQ_MODE_STILL) { + sNumFramesMoving = 0; + } + sNumFramesStill = 0; + sNumFramesMoving++; + } else { + sNumFramesStill++; + } + + if ((seqMode == SEQ_MODE_STILL) && (sNumFramesStill < 30) && (sNumFramesMoving > 20)) { + seqMode = SEQ_MODE_DEFAULT; + } + + sPrevSeqMode = seqMode; + Audio_QueueSeqCmd(0x70000000 | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(2) << 0x10) | (u32)(seqMode)); + } + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A32CC.s") +void Audio_UpdateEnemyBgmVolume(f32 dist) { + f32 adjDist; + u16 seqId = gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId; + + if (sPrevSeqMode == (SEQ_MODE_ENEMY | 0x80)) { + if (dist != sBgmEnemyDist) { + // clamp (dist - 150.0f) between 0 and 350 + if (dist < 150.0f) { + adjDist = 0.0f; + } else if (dist > 500.0f) { + adjDist = 350.0f; + } else { + adjDist = dist - 150.0f; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A3590.s") + sBgmEnemyVolume = ((350.0f - adjDist) * 127.0f) / 350.0f; + Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, 3, sBgmEnemyVolume, 10); + + if ((seqId >= NA_BGM_TERMINA_FIELD) && !(sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_KAMARO)) { + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 3, (0x7F - sBgmEnemyVolume), 10); + } + } + + Audio_SplitBgmChannels(sBgmEnemyVolume); + } + sBgmEnemyDist = dist; +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A36F0.s") @@ -4521,7 +5004,9 @@ void Audio_ClearSariaBgm2(void) { #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A3EC0.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SetCutsceneFlag.s") +void Audio_SetCutsceneFlag(s8 flag) { + sAudioCutsceneFlag = flag; +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A3F6C.s") @@ -4529,7 +5014,7 @@ void Audio_ClearSariaBgm2(void) { #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A3FFC.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/audio_setBGM.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SetSpec.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4058.s") @@ -4551,7 +5036,9 @@ void Audio_ClearSariaBgm2(void) { #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_PreNMI.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A44C4.s") +void Audio_ResetRequestedSceneSeqId(void) { + sRequestedSceneSeqId = NA_BGM_DISABLED; +} #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A44D4.s") @@ -4562,14 +5049,111 @@ f32 sSfxOriginalPos[] = { 0.0f, 0.0f, 0.0f }; #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A479C.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A47DC.s") +void Audio_SetAmbienceChannelIO(u8 channelIndexRange, u8 ioPort, u8 ioData) { + u8 firstChannelIndex; + u8 lastChannelIndex; + u8 channelIndex; + + if ((gActiveSeqs[SEQ_PLAYER_AMBIENCE].seqId != NA_BGM_AMBIENCE) && func_801A8ABC(NA_BGM_AMBIENCE, 0xF00000FF)) { + return; + } + + // channelIndexRange = 01 on ioPort 1 + if ((((channelIndexRange << 8) + (u32)ioPort) == ((1 << 8) | (u32)1)) && + (Audio_GetActiveSequence(SEQ_PLAYER_BGM_SUB) != NA_BGM_ROMANI_RANCH)) { + D_801FD3A8 = 0; + } + + firstChannelIndex = channelIndexRange >> 4; + lastChannelIndex = channelIndexRange & 0xF; + + if (firstChannelIndex == 0) { + firstChannelIndex = channelIndexRange & 0xF; + } + + for (channelIndex = firstChannelIndex; channelIndex <= lastChannelIndex; channelIndex++) { + Audio_QueueSeqCmd(0x80000000 | ((u32)(SEQ_PLAYER_AMBIENCE) << 24) | ((u32)(ioPort) << 16) | + ((u32)(channelIndex) << 8) | (u32)(ioData)); + } +} + +void Audio_StartAmbience(u16 initChannelMask, u16 initMuteChannelMask) { + u8 channelIndex; + + Audio_QueueSeqCmd(0x70000000 | ((u32)(SEQ_PLAYER_AMBIENCE) << 24) | ((u32)(SEQ_PLAYER_IO_PORT_0) << 0x10) | + (u32)(1)); + Audio_QueueSeqCmd(0x70000000 | ((u32)(SEQ_PLAYER_AMBIENCE) << 24) | ((u32)(SEQ_PLAYER_IO_PORT_4) << 0x10) | + (u32)((u8)(initChannelMask >> 8))); + Audio_QueueSeqCmd(0x70000000 | ((u32)(SEQ_PLAYER_AMBIENCE) << 24) | ((u32)(SEQ_PLAYER_IO_PORT_5) << 0x10) | + (u32)((u8)(initChannelMask & 0xFF))); + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 0, 0x7F, 1); + + if ((Audio_GetActiveSequence(SEQ_PLAYER_AMBIENCE) != NA_BGM_DISABLED) && + (Audio_GetActiveSequence(SEQ_PLAYER_AMBIENCE) != NA_BGM_AMBIENCE)) { + Audio_StopSequence(SEQ_PLAYER_AMBIENCE, 0); + AudioThread_QueueCmdS32(0xF8 << 24, 0); + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A48E0.s") + if (Audio_GetActiveSequence(SEQ_PLAYER_BGM_SUB) == (NA_BGM_ENEMY | 0x800)) { + Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 3, 0x7F, 1); + } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4A28.s") + Audio_QueueSeqCmd(0x00000000 | ((u32)(SEQ_PLAYER_AMBIENCE) << 24) | ((u32)(0) << 0x10) | (u32)(NA_BGM_AMBIENCE)); -u32 Audio_SetNatureAmbienceRandomBend(u8 seqScriptValIn, SequenceChannel* channel); -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SetNatureAmbienceRandomBend.s") + for (channelIndex = 0; channelIndex < 16; channelIndex++) { + if (!(initMuteChannelMask & (1 << channelIndex)) && (initChannelMask & (1 << channelIndex))) { + Audio_QueueSeqCmd(0x80000000 | ((u32)(SEQ_PLAYER_AMBIENCE) << 24) | ((u32)(CHANNEL_IO_PORT_1) << 16) | + ((u32)(channelIndex) << 8) | (u32)(1)); + } + } +} + +void Audio_PlayAmbience(u8 ambienceId) { + u8 i = 0; + u8 channelIndex; + u8 ioPort; + u8 ioData; + + if (!((gActiveSeqs[SEQ_PLAYER_AMBIENCE].seqId != NA_BGM_DISABLED) && + (sSeqFlags[gActiveSeqs[SEQ_PLAYER_AMBIENCE].seqId & 0xFF & 0xFF] & SEQ_FLAG_NO_AMBIENCE))) { + if (gActiveSeqs[SEQ_PLAYER_AMBIENCE].seqId != NA_BGM_AMBIENCE) { + sPrevAmbienceSeqId = gActiveSeqs[SEQ_PLAYER_AMBIENCE].seqId; + } + + Audio_StartAmbience(sAmbienceData[ambienceId].initChannelMask, sAmbienceData[ambienceId].initMuteChannelMask); + + while ((sAmbienceData[ambienceId].channelProperties[i] != 0xFF) && + (i < ARRAY_COUNT(sAmbienceData[ambienceId].channelProperties))) { + channelIndex = sAmbienceData[ambienceId].channelProperties[i++]; + ioPort = sAmbienceData[ambienceId].channelProperties[i++]; + ioData = sAmbienceData[ambienceId].channelProperties[i++]; + Audio_QueueSeqCmd(0x80000000 | ((u32)(SEQ_PLAYER_AMBIENCE) << 24) | ((u32)(ioPort) << 16) | + ((u32)(channelIndex) << 8) | (u32)(ioData)); + } + + Audio_QueueSeqCmd(0x80000000 | ((u32)(SEQ_PLAYER_AMBIENCE) << 24) | ((u32)(CHANNEL_IO_PORT_7) << 16) | + ((u32)(AMBIENCE_CHANNEL_SOUND_MODE) << 8) | (u32)(sSoundMode)); + } +} + +u32 Audio_SetAmbienceRandomBend(u8 seqScriptValIn, SequenceChannel* channel) { + u32 seqScriptValOut = seqScriptValIn; + + gAudioContext.seqPlayers[SEQ_PLAYER_AMBIENCE].applyBend = true; + + if ((seqScriptValIn == 0) || (seqScriptValIn == 0xFF)) { + gAudioContext.seqPlayers[SEQ_PLAYER_AMBIENCE].bend = 1.0f; + } else { + seqScriptValOut = AudioThread_NextRandom(); + gAudioContext.seqPlayers[SEQ_PLAYER_AMBIENCE].bend = 1.0293 - ((gAudioContext.audioRandom & 0xF) / 144.0f); + + return seqScriptValOut; + } + +#ifdef AVOID_UB + return seqScriptValOut; +#endif +} void Audio_Init(void) { AudioLoad_Init(NULL, 0); @@ -4587,7 +5171,7 @@ void AudioSfx_Init(u16 fadeTimer) { } AudioThread_QueueCmdS32(0xE4000000, AudioSfx_SetFreqAndStereoBits); - AudioThread_QueueCmdS32(0xE4000001, Audio_SetNatureAmbienceRandomBend); + AudioThread_QueueCmdS32(0xE4000001, Audio_SetAmbienceRandomBend); } #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4D00.s") diff --git a/src/code/audio/code_801A5BD0.c b/src/code/audio/code_801A5BD0.c index 4cf1147bf..d76970829 100644 --- a/src/code/audio/code_801A5BD0.c +++ b/src/code/audio/code_801A5BD0.c @@ -671,7 +671,7 @@ void AudioSfx_PlayActiveSfx(u8 bankId) { // "one-frame" sfx entry->state = SFX_STATE_PLAYING_ONE_FRAME; } - } else if ((u8)channel->soundScriptIO[1] == 0xFF) { + } else if ((u8)channel->soundScriptIO[1] == (u8)SEQ_IO_VAL_NONE) { // Signal from seq 0 that the sfx is finished playing. Remove entry AudioSfx_RemoveBankEntry(bankId, entryIndex); } else if (entry->state == SFX_STATE_PLAYING_REFRESH) { diff --git a/src/code/audio/code_801A7B10.c b/src/code/audio/code_801A7B10.c index f2f37a013..3f8446036 100644 --- a/src/code/audio/code_801A7B10.c +++ b/src/code/audio/code_801A7B10.c @@ -2,7 +2,7 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_StartSequence.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A7D04.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_StopSequence.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A7D84.s") @@ -10,7 +10,7 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A89D0.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8A50.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_GetActiveSequence.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8ABC.s") diff --git a/src/code/game.c b/src/code/game.c index da21de17f..73352379f 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -225,7 +225,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g void GameState_Destroy(GameState* gameState) { AudioMgr_StopAllSfxExceptSystem(); - func_8019E014(); + Audio_Update(); osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK); if (gameState->destroy != NULL) { diff --git a/src/code/graph.c b/src/code/graph.c index 654d2c5f7..869740e4b 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -232,7 +232,7 @@ void Graph_UpdateGame(GameState* gameState) { Game_UpdateInput(gameState); Game_IncrementFrameCount(gameState); if (SREG(20) < 3) { - func_8019E014(); + Audio_Update(); } } diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index c970282a8..0e682231f 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -6,8 +6,8 @@ void SaveContext_Init(void) { bzero(&gSaveContext, sizeof(SaveContext)); gSaveContext.save.playerForm = 0; - gSaveContext.seqIndex = (u8)NA_BGM_DISABLED; - gSaveContext.nightSeqIndex = 0xFF; + gSaveContext.seqId = (u8)NA_BGM_DISABLED; + gSaveContext.ambienceId = AMBIENCE_ID_DISABLED; gSaveContext.unk_3F46 = NA_BGM_GENERAL_SFX; gSaveContext.nextCutsceneIndex = 0xFFEF; gSaveContext.cutsceneTrigger = 0; diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 4453bd674..69995db16 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -152,7 +152,7 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c break; case 0x2: if (isStartFrame) { - func_801A47DC(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0); + Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0); Environment_AddLightningBolts(play, 3); D_801F4E68 = 1; } @@ -376,14 +376,14 @@ void Cutscene_Command_SetLighting(PlayState* play, CutsceneContext* csCtx, CsCmd // Command 0x12C: Plays a sequence (Background music or Fanfare) void Cutscene_Command_PlaySequence(PlayState* play, CutsceneContext* csCtx, CsCmdSequenceChange* cmd) { if (csCtx->frames == cmd->startFrame) { - func_801A2C88(cmd->sequence - 1); + Audio_PlaySequenceInCutscene(cmd->sequence - 1); } } // Command 0x12D: Stops a sequence (Background music or Fanfare) void Cutscene_Command_StopSequence(PlayState* play, CutsceneContext* csCtx, CsCmdSequenceChange* cmd) { if ((csCtx->frames >= cmd->startFrame) && (cmd->endFrame >= csCtx->frames)) { - func_801A2D54(cmd->sequence - 1); + Audio_StopSequenceInCutscene(cmd->sequence - 1); } } @@ -403,9 +403,7 @@ void Cutscene_Command_FadeSequence(PlayState* play, CutsceneContext* csCtx, CsCm // Command 0x12E: Play Ambience sequence void Cutscene_Command_PlayAmbienceSequence(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { if (csCtx->frames == cmd->startFrame) { - // Audio_PlayNatureAmbienceSequence - // nightSeqIndex is natureAmbienceId - func_801A4A28(play->soundCtx.nightSeqIndex); + Audio_PlayAmbience(play->sequenceCtx.ambienceId); } } @@ -455,29 +453,27 @@ void func_800EADB0(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { break; case 4: - // func_801A246C(SEQ_PLAYER_NATURE, TYPE_1); - func_801A246C(SEQ_PLAYER_NATURE, 1); + // func_801A246C(SEQ_PLAYER_AMBIENCE, TYPE_1); + func_801A246C(SEQ_PLAYER_AMBIENCE, 1); break; case 5: - // func_801A246C(SEQ_PLAYER_NATURE, TYPE_0); - func_801A246C(SEQ_PLAYER_NATURE, 0); + // func_801A246C(SEQ_PLAYER_AMBIENCE, TYPE_0); + func_801A246C(SEQ_PLAYER_AMBIENCE, 0); break; case 6: - // func_801A246C(SEQ_PLAYER_NATURE, TYPE_2); - func_801A246C(SEQ_PLAYER_NATURE, 2); + // func_801A246C(SEQ_PLAYER_AMBIENCE, TYPE_2); + func_801A246C(SEQ_PLAYER_AMBIENCE, 2); break; case 7: - // Audio_GetActiveSequence - seqId = func_801A8A50(0); + seqId = Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN); break; case 8: if (seqId != NA_BGM_DISABLED) { - // Audio_PlayBgmForDayScene - func_801A25E4(seqId, dayMinusOne); + Audio_PlaySceneSequence(seqId, dayMinusOne); } break; } @@ -647,7 +643,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB // Command 0x15F: Chooses between a cutscene or a rotating mask depending on whether the player has the corresponding // mask void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { - if ((csCtx->frames >= cmd->startFrame) && (func_801A3950(0, true) != 0xFF)) { + if ((csCtx->frames >= cmd->startFrame) && (func_801A3950(SEQ_PLAYER_BGM_MAIN, true) != 0xFF)) { switch (cmd->base) { case 1: Cutscene_TerminatorImpl(play, csCtx, cmd); diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index 9fc3dee25..776dc75d7 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -46,8 +46,8 @@ void GameOver_Update(PlayState* play) { gSaveContext.unk_3DC0 = 2000; gSaveContext.save.playerData.tatlTimer = 0; - gSaveContext.seqIndex = (u8)NA_BGM_DISABLED; - gSaveContext.nightSeqIndex = 0xFF; + gSaveContext.seqId = (u8)NA_BGM_DISABLED; + gSaveContext.ambienceId = AMBIENCE_ID_DISABLED; gSaveContext.eventInf[0] = 0; gSaveContext.eventInf[1] = 0; gSaveContext.eventInf[2] = 0; @@ -67,7 +67,7 @@ void GameOver_Update(PlayState* play) { gameOverCtx->state = GAMEOVER_DEATH_WAIT_GROUND; break; case GAMEOVER_DEATH_FADE_OUT: - if (func_801A8A50(1) != NA_BGM_GAME_OVER) { + if (Audio_GetActiveSequence(SEQ_PLAYER_FANFARE) != NA_BGM_GAME_OVER) { func_80169F78(&play->state); if (gSaveContext.respawnFlag != -7) { gSaveContext.respawnFlag = -6; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index a3a4e331d..ce5ddf769 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -436,11 +436,12 @@ void Scene_HeaderCmd09(PlayState* play, SceneCmd* cmd) { // SceneTableEntry Header Command 0x15: Sound Settings= void Scene_HeaderCmdSoundSettings(PlayState* play, SceneCmd* cmd) { - play->soundCtx.seqIndex = cmd->soundSettings.musicSeq; - play->soundCtx.nightSeqIndex = cmd->soundSettings.nighttimeSFX; + play->sequenceCtx.seqId = cmd->soundSettings.seqId; + play->sequenceCtx.ambienceId = cmd->soundSettings.ambienceId; - if (gSaveContext.seqIndex == (u8)NA_BGM_DISABLED || func_801A8A50(0) == NA_BGM_FINAL_HOURS) { - audio_setBGM(cmd->soundSettings.bgmId); + if (gSaveContext.seqId == (u8)NA_BGM_DISABLED || + Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS) { + Audio_SetSpec(cmd->soundSettings.specId); } } |
