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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-09-26 03:15:40 +1000
committerGitHub <noreply@github.com>2023-09-25 14:15:40 -0300
commit1d1e6ef03b446e8d0ff7533f87989734d88de4ba (patch)
treedbdcbe1ebe910d69308197d5c8a1e73706db7cb4 /src/code
parent4e9e6c007c399dbe727fc0b73a382de7ceb52bc6 (diff)
Name player's generic `actionVar`s (#1392)
* action-vars * single bracket
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_player_lib.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 2e36ea553..db9a8c974 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -369,13 +369,13 @@ void func_80122F28(Player* player) {
s32 func_80122F9C(PlayState* play) {
Player* player = GET_PLAYER(play);
- return (player->stateFlags2 & PLAYER_STATE2_80000) && (player->unk_AE7 == 2);
+ return (player->stateFlags2 & PLAYER_STATE2_80000) && (player->actionVar1 == 2);
}
s32 func_80122FCC(PlayState* play) {
Player* player = GET_PLAYER(play);
- return (player->stateFlags2 & PLAYER_STATE2_80000) && ((player->unk_AE7 == 1) || (player->unk_AE7 == 3));
+ return (player->stateFlags2 & PLAYER_STATE2_80000) && ((player->actionVar1 == 1) || (player->actionVar1 == 3));
}
void func_8012300C(PlayState* play, s32 arg1) {
@@ -389,15 +389,15 @@ void func_8012301C(Actor* thisx, PlayState* play2) {
PlayState* play = play2;
Player* this = (Player*)thisx;
- this->unk_AE7++;
+ this->actionVar1++;
- if (this->unk_AE7 == 2) {
+ if (this->actionVar1 == 2) {
s16 objectId = gPlayerFormObjectIndices[GET_PLAYER_FORM];
gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId = objectId;
func_8012F73C(&play->objectCtx, this->actor.objBankIndex, objectId);
this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, GAMEPLAY_KEEP);
- } else if (this->unk_AE7 >= 3) {
+ } else if (this->actionVar1 >= 3) {
s32 objBankIndex = Object_GetIndex(&play->objectCtx, gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId);
if (Object_IsLoaded(&play->objectCtx, objBankIndex)) {
@@ -3744,7 +3744,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G
}
}
- if ((player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_100)) && (player->unk_AE8 != 0)) {
+ if ((player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_100)) && (player->actionVar2 != 0)) {
static Vec3f D_801C0E40[PLAYER_FORM_MAX] = {
{ 0.0f, 0.0f, 0.0f }, // PLAYER_FORM_FIERCE_DEITY
{ -578.3f, -1100.9f, 0.0f }, // PLAYER_FORM_GORON
@@ -3764,7 +3764,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G
}
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, (u8)player->unk_AE8);
+ gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, (u8)player->actionVar2);
gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_054C90);
Matrix_Pop();