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| author | Bonfam <wonderj13@gmail.com> | 2020-09-27 19:38:43 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-27 20:38:43 -0400 |
| commit | 280d7b7eeaa4927eab11c4b82a39cfab29b8e542 (patch) | |
| tree | 5b4894a4d886b858e0b2d707edcd0262ba95e964 /src/code | |
| parent | 07efebe2ff721d7b690ca15fab19b81b823d30d1 (diff) | |
GlobalContext: unwrap CameraContext (#31)
* GlobalContext: unwrap CameraContext
Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.
* z64.h: remove CameraContext
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_snap.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/z_snap.c b/src/code/z_snap.c index bbf904523..ee015f270 100644 --- a/src/code/z_snap.c +++ b/src/code/z_snap.c @@ -105,7 +105,7 @@ s16 func_8013A504(s16 val) { return (val >= 0) ? val : -val; } -s32 func_8013A530(GlobalContext* ctxt, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleError) { +s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleError) { Vec3f screenSpace; s16 x; s16 y; @@ -116,7 +116,7 @@ s32 func_8013A530(GlobalContext* ctxt, Actor* actor, s32 flag, Vec3f* pos, Vec3s s32 ret = 0; UNK_TYPE unk2; - camera = ctxt->cameraCtx.activeCameraPtrs[ctxt->cameraCtx.activeCamera]; + camera = ACTIVE_CAM; distance = CamMath_Distance(pos, &camera->eye); if ((distance < distanceMin) || (distanceMax < distance)) { @@ -131,7 +131,7 @@ s32 func_8013A530(GlobalContext* ctxt, Actor* actor, s32 flag, Vec3f* pos, Vec3s ret |= 0x3e; } - func_800B4EDC(ctxt, pos, &screenSpace, &distance); + func_800B4EDC(globalCtx, pos, &screenSpace, &distance); x = (s16)(screenSpace.x * distance * 160.0f + 160.0f) - 85; y = (s16)(screenSpace.y * distance * -120.0f + 120.0f) - 67; if ((x < 0) || (0x96 < x) || (y < 0) || (0x69 < y)) { @@ -139,14 +139,14 @@ s32 func_8013A530(GlobalContext* ctxt, Actor* actor, s32 flag, Vec3f* pos, Vec3s ret |= 0x3d; } - if (func_800C576C(&ctxt->colCtx, pos, &camera->eye, &screenSpace, &unk1, 1, 1, 1, 1, &unk2) != 0) { + if (func_800C576C(&globalCtx->colCtx, pos, &camera->eye, &screenSpace, &unk1, 1, 1, 1, 1, &unk2) != 0) { func_8013A41C(0x3c); ret |= 0x3c; } actors[0] = actor; - actors[1] = ctxt->actorCtx.actorList[2].first; // TODO PLAYER macro - if (func_800E7DCC(ctxt, &ctxt->colCheckCtx, pos, &camera->eye, actors, 2) != 0) { + actors[1] = globalCtx->actorCtx.actorList[2].first; // TODO PLAYER macro + if (func_800E7DCC(globalCtx, &globalCtx->colCheckCtx, pos, &camera->eye, actors, 2) != 0) { func_8013A41C(0x3b); ret |= 0x3b; } |
